Game Design

Ubisoft ends automatic bans for offensive language in Rainbow Six Siege

Social/Online Games - Gamasutra - 11 December 2018 - 11:03am

The company says it†™s making the switch to more hands-on anti-toxicity measures by pairing chat filters with human moderation. ...

Categories: Game Theory & Design

Resources for Video Game Music Composers: The Big List - by Winifred Phillips

Gamasutra.com Blogs - 11 December 2018 - 7:47am
Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.
Categories: Game Theory & Design

Quantitative design - How to define XP thresholds? - by Pascal Luban

Gamasutra.com Blogs - 11 December 2018 - 7:05am
Increasing number of games include progression trees in their core gameplay experience. The question is how to compute the values associated with each threshold. There exist three techniques. Let’s review them and assess their pros and cons.
Categories: Game Theory & Design

Taking State Transitions in Vulkan and Direct3D12 under Control: a Diligent Approach - by Egor Yusov

Gamasutra.com Blogs - 11 December 2018 - 7:05am
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
Categories: Game Theory & Design

An IKEA guide to STEAM product page that simply works. - by Patryk Grzeszczuk

Gamasutra.com Blogs - 11 December 2018 - 7:02am
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing/business toolbox.
Categories: Game Theory & Design

The Chinese Gamer, The Buyer - by SherryLi Wiitrans

Gamasutra.com Blogs - 11 December 2018 - 7:00am
Despite big jumps in the numbers of Chinese gamers each year, the market has not received the attention it deserves.
Categories: Game Theory & Design

Desert Child: How I Faked Everything and Hopefully Got Away with It - A Tragedy in 3(D) Acts - by GameMaker Studio

Gamasutra.com Blogs - 11 December 2018 - 7:00am
Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PlayStation 4, and Steam December 11! Oscar hit us with the following tech blog on how he 'faked' his striking 3D look in the game.
Categories: Game Theory & Design

Making of a indie horror game - by Arjun Sankhala

Gamasutra.com Blogs - 11 December 2018 - 7:00am
Day first of making a indie horror game - downloading the assets
Categories: Game Theory & Design

Superseeds: Lords of the Four Hills

RPGNet - 11 December 2018 - 12:00am
Remembering Stan Lee through his heroes.
Categories: Game Theory & Design

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel

Social/Online Games - Gamasutra - 10 December 2018 - 10:22am

The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch! ...

Categories: Game Theory & Design

See BioWare deconstruct the flight and movement of Anthem at GDC 2019

Social/Online Games - Gamasutra - 10 December 2018 - 8:58am

At GDC 2019 BioWare's David Hoang & Daniel Nordlander will reveal the process they used to create some of the more exotic traversal abilities players have at their disposal in Anthem: flight and swim. ...

Categories: Game Theory & Design

How Tom Clancy's The Division Manages AI Online - by Tommy Thompson

Gamasutra.com Blogs - 10 December 2018 - 6:44am
In part 2 of my series on The Division, I explain how the online systems manage the AI characters in-game.
Categories: Game Theory & Design

Comic Book Antics - by Gregory Pellechi

Gamasutra.com Blogs - 10 December 2018 - 6:44am
Video games owe a lot to comic books, not just because they’re both part of nerd culture but because they’re both visual mediums doing storytelling. Here are some lessons we can learn from comic books and Stan Lee when it comes to game writing.
Categories: Game Theory & Design

A Team-Oriented Approval Process - by Timothy Ryan

Gamasutra.com Blogs - 10 December 2018 - 6:43am
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.
Categories: Game Theory & Design

How to build world and tell stories in VR - Part 2 - by Michela Rimensberger

Gamasutra.com Blogs - 10 December 2018 - 6:43am
In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding order to create a consistent self-contained fantasy universe. This part sheds light on VR specific difficulties and how to tackle them.
Categories: Game Theory & Design

The Epic Store, In Its Current State, is Not Good for Anyone. - by David Galindo

Gamasutra.com Blogs - 10 December 2018 - 6:42am
Epic puts in 12% of the effort with an abysmal game launcher, few user features, but fantastic incentives for indie developers.
Categories: Game Theory & Design

Video: On Twine - by Abigail Corfman

Gamasutra.com Blogs - 10 December 2018 - 6:42am
A talk by Abigail Corfman on how to design text-based games using Twine. Uses interactive fiction as a vehicle for talking about game design principles in general. Given to the Ukraine Gameloft studio on August 2, 2018.
Categories: Game Theory & Design

Paying for Power in Matchmade Games - by Andrew Erridge

Gamasutra.com Blogs - 10 December 2018 - 6:41am
Like most players, knowing that players can pay for power in a game of skill make me feels gross just on the surface, but let’s talk about how it manifests in still stranger ways below the surface.
Categories: Game Theory & Design

Sharing economy, revolutionizing the VIP gaming experience - by Jason Kong

Gamasutra.com Blogs - 10 December 2018 - 6:34am
Leasing VIP game accounts, a cheap alternative to experiencing high level/priced items
Categories: Game Theory & Design

How Do Free Apps Make Money in 2018? - by Aleksandra Bessalitskykh

Gamasutra.com Blogs - 10 December 2018 - 6:32am
If you are thinking of developing an app and are unsure how a free app brings profit, the following article provides clarification.
Categories: Game Theory & Design

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