Game Design

Thursday Terrain Corner

Tabletop Gaming News - 19 October 2017 - 11:00am
We’re making our way through the work week. The weekend is coming soon. A little more and we’ll make it there. And with the weekend (hopefully) comes gaming. I know my LGS is going to be packed, with 2 different tourneys going on. And you know the tables are going to be looking good. So, […]
Categories: Game Theory & Design

The Monster Hunters’ Club RPG Up On Kickstarter

Tabletop Gaming News - 19 October 2017 - 10:00am
Right now, It is one of the most-popular things going on out there. It‘s the story of a group of kids going out and defeating a vile monster. And then you’ve got things like Stranger Things, that people are excited about the upcoming season. Well, if you’re wanting to bring that sort of setting to […]
Categories: Game Theory & Design

Butts in Space Card Game Up On Kickstarter

Tabletop Gaming News - 19 October 2017 - 9:00am
Well… I do often lament that there’s occasionally a lack of diversity when it comes to themes in games. Then along comes Butts in Space, where you’re looking to get back the toilet paper that’s been stolen from your now-destroyed toilet ship. I have to admit, it’s different. It’s also based on an app game […]
Categories: Game Theory & Design

PeltaPeeps Now Available From Pelta Games

Tabletop Gaming News - 19 October 2017 - 8:00am
The social world can seem much like a game. You’ve got the various connections you make with others, that can form or break over time. Well, Pelta Games has decided that if social groups can be thought of as a game, why not turn it into one? That’s what they’ve done with PeltaPeeps. You can […]
Categories: Game Theory & Design

Four Reasons You Need a Game Design Document - by Jasmine Greene Blogs - 19 October 2017 - 7:02am
Whether you're a team or solo developer, a game design document is a perfect tool for game creation to marketing.
Categories: Game Theory & Design

Day 29 of 100 Days of VR: Spawning New Enemies in Unity and Dealing With “Ghost” Colliders - by Josh Chang Blogs - 19 October 2017 - 7:01am
In day 29, now that we have all the enemies ready, the last thing we're going to do is add them all together into our Spawn Manager. We're also going to deal with a "ghost" collider that stops us from shooting our enemies!
Categories: Game Theory & Design

The Foundation of Metroidvania Design - by Josh Bycer Blogs - 19 October 2017 - 7:01am
Metroidvania Design has become an interesting sub-genre of video games, and in this post, I'm going to break down the three core parts that make up the design.
Categories: Game Theory & Design

It's bigger than you think - by Rich Woods Blogs - 19 October 2017 - 7:01am
How do you estimate the scope and resources needed by your game project? I give the benefit of my experience and a handy tool that lets you find out how long it would really take to make your dream game.
Categories: Game Theory & Design

New Stuffed Fables Preview Posted

Tabletop Gaming News - 19 October 2017 - 7:00am
The game of Stuffed Fables puts players in the role of plushie heroes, looking to keep their little girl they belong to safe at night. But who is this little girl? We get a bit of a preview of the dreamer in this preview. From the post: The Little Girl In Stuffed Fables, players take […]
Categories: Game Theory & Design

Can Capcom's Puzzle Fighter Deliver a K.O? - by Anil Das Gupta Blogs - 19 October 2017 - 6:50am
Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up?
Categories: Game Theory & Design

The 3D Platformer "Revival" - by Spencer KR Blogs - 19 October 2017 - 6:23am
Depending on how you look at them, 3D Platform games are either in the midst of a revival, or they never left.
Categories: Game Theory & Design

Software Development: How To Make Your Own PC (Windows) Game - by Daisy Rowley Blogs - 19 October 2017 - 6:23am
Do you have an idea for a game that’s been brewing in your mind for years? What if I told you that you could make that idea come to life, even if you have no game development experience? These days, anyone can make a video game with a bit of elbow grease.
Categories: Game Theory & Design

WizKids/Games Workshop Announces Partnership

Tabletop Gaming News - 19 October 2017 - 3:03am
It was a pretty big announcement when Fantasy Flight Games and Games Workshop parted ways. At the time, it seemed as though it was going to be Games Workshop that was going to be making all of their board games. But we’ve just gotten a new announcement from WizKids that they are now partnered with […]
Categories: Game Theory & Design

Sandy's Soapbox: Nevermore (said the neighbor)

RPGNet - 19 October 2017 - 12:00am
Who is an NPC in Poe\\\'s world? Everyone that has to deal with the protagonists.
Categories: Game Theory & Design

Fightlings Card Game Up On Kickstarter

Tabletop Gaming News - 18 October 2017 - 3:00pm
Fightlings is a new, hybrid card game that’s up on Kickstarter. For starters, you make your own deck of 17 cards and shuffle it together with your opponent’s deck. The cards are then set out on a grid and you must try and make matching pairs of cards. When you do, you can take that […]
Categories: Game Theory & Design

Z-Man Games Announces Mini-Expansion For A Feast For Odin

Tabletop Gaming News - 18 October 2017 - 2:00pm
Vikings are pretty much one of the world’s best-known souvenir-hunters. They’d head out, find a nice spot, then grab a couple trinkets to remember the trip by (if you consider “everything of value that wasn’t bolted down, and even then, that’s not a guarantee” to be “a couple trinkets to remember the trip by”). Soon, […]
Categories: Game Theory & Design

Demons: The 9th Circle of Hell UNLEASHED Up On Kickstarter

Tabletop Gaming News - 18 October 2017 - 1:00pm
Award Winning Games has launched a Kickstarter campaign for Demons: The 9th Circle of Hell Unleashed. The game is a card-based game where players are… well, it’s kinda there in the name. Demons from the 9th circle of hell are on the loose and you’ve gotta deal with that. The game is highly customizable in […]
Categories: Game Theory & Design

Gobblin’ Post-Apocalyptic RPG Up On Kickstarter

Tabletop Gaming News - 18 October 2017 - 12:00pm
Most of the time, when you think of goblins, you think of a fantasy setting. Orcs, elves, forests, dwarves, that kind of thing. Such is not the case in Gobblin‘. Instead, you’re taken into a post-apocalyptic world. Think Fallout meets Tolkien. In this new RPG, you play as a goblin looking to survive in a […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 18 October 2017 - 11:00am
Halfway there. We’re halfway to getting back to the weekend. Methinks I’m going to take it easy this weekend. I found out my LGS is going to be absolutely packed with several events running for games I don’t really play, so I’ll probably just veg at my place. I could use a relaxing couple of […]
Categories: Game Theory & Design

Gateway Games Running Defend Neo Tokyo Board Game Kickstarter

Tabletop Gaming News - 18 October 2017 - 10:00am
Giant robot alert! We have a giant robot alert! You probably know I’ve got a weakness for giant robots. Well, in Defend Neo Tokyo, you and your friends jump into the cockpit of giant robots and look to protect the city against the various monsters that are always drawn towards it. And it’s not because […]
Categories: Game Theory & Design


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