Game Design

Confessions of a Non-Neurotypical Person - by Ramin Shokrizade

Gamasutra.com Blogs - 17 October 2017 - 7:07am
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.
Categories: Game Theory & Design

Dissecting Design -- Star Control 2 - by Josh Bycer

Gamasutra.com Blogs - 17 October 2017 - 7:07am
Each week, Game Design Analyst Josh Bycer takes a look at a game's design in a special video. For this week, it's the amazing Star Control 2.
Categories: Game Theory & Design

Pathfinder Battles: Maze of Death Figures Now Available

Tabletop Gaming News - 17 October 2017 - 7:00am
When I’m playing an RPG, I like to have the right miniature on the board to represent what the PCs are fighting. And I know my PCs like to have a mini that as closely as possible represents their character. As such, it’s always good to have more options available. And that’s what we’re getting […]
Categories: Game Theory & Design

Melbourne International Games Week - The Lead-Up - by Meredith Hall

Gamasutra.com Blogs - 17 October 2017 - 6:46am
Melbourne International Games Week (and PAX Aus) is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville Panic.
Categories: Game Theory & Design

How to Streamline Your QA Process - by Karl VonGlahn

Gamasutra.com Blogs - 17 October 2017 - 6:01am
This article explores a few common problems that can delay the internal QA process.
Categories: Game Theory & Design

Fantasy Flight Games Announces Star Wars: Destiny Draft Packs

Tabletop Gaming News - 17 October 2017 - 6:00am
I haven’t played a collectable game in quite some time. Mostly I’ve just not had the time to keep up with them. But back when I did, my favorite format to play in was draft. It’s seat-of-your-pants gaming. You go in not knowing what your deck was going to consist of and leave it to […]
Categories: Game Theory & Design

The Nostalgic Gamer And An Industry That Indulges Them - by Renisa Barnwell

Gamasutra.com Blogs - 17 October 2017 - 5:24am
The Nostalgic Gamer And An Industry That Indulges Them, nearly 20,000 listings for the retro console went up on eBay at double (sometimes triple) the original price.
Categories: Game Theory & Design

Observations From A Gamer's Chair: 6 Tips On How To Bring Disparate Characters Together

RPGNet - 17 October 2017 - 12:00am
Sometimes, meeting in a bar isn\'t enough.
Categories: Game Theory & Design

Megalith Games Releases Resculpted Wyldfolk, Creates Faction Deal

Tabletop Gaming News - 16 October 2017 - 3:00pm
The process to create models for a game is a long and complex one, with artists, sculptors, and producers going back and forth on designs until everything is juuuuuuust right… Or, at least, just right for the time. We’ve all looked back at older models from companies and gone, “Man, look how far they’ve come […]
Categories: Game Theory & Design

Galakta Games Posts Rulebook for Wanted: Rich or Dead Online

Tabletop Gaming News - 16 October 2017 - 2:00pm
Longtime readers know I love it when a company posts a rulebook for their games online. You can check out the rules and see if the game’s for you. Also, having electronic versions of the book can really come in handy. In this case, the game is Wanted: Rich or Dead, an old-western shootout game […]
Categories: Game Theory & Design

Aliens and Asteroids Sci-Fi RPG Up On Kickstarter

Tabletop Gaming News - 16 October 2017 - 1:00pm
Just this past weekend, I re-watched one of my favorite movies: Predator 2. I nearly watched Alien, instead. And I still might do so sometime this week. Both, obviously, involve aliens going after humans, with heavy horror/action elements. And aliens, horror, and action is what you get in Aliens and Asteroids, a new sci-fi RPG […]
Categories: Game Theory & Design

Wyrd Previews The Commander For Through The Breach

Tabletop Gaming News - 16 October 2017 - 12:11pm
Wyrd keeps a nice, steady schedule for their previews. I can certainly appreciate that. I’m a big fan of routine. So, as it’s Monday, that means some new art to look at. In this case, it’s from the Through the Breach book, Above the Law. Check out the Commander. From the preview: Boy oh boy […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New Uthuk Y’llan Army Preview For Runewars

Tabletop Gaming News - 16 October 2017 - 12:00pm
Within the demonic hordes of the Uthuk Y’llan of Runewars, there are heroes. No, most of the outside world wouldn’t use that term to describe them, probably preferring something a bit more like, “grotesque monster” or “awful horror” or “not a really nice guy,” but that’s all in perception. In this preview, we get a […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 16 October 2017 - 11:00am
It’s Monday. That means it’s back to the office after the weekend. I… feel like I could use another. *yawns* Saturday was baking cookies and then hanging out with friends. Sunday was busy doing stuff around the apartment. I think this upcoming weekend I’m going to be as chill as possible. But they, polar bears […]
Categories: Game Theory & Design

PlayPals Gaming App Up On Kickstarter

Tabletop Gaming News - 16 October 2017 - 10:00am
We all love gaming (or, at least, I assume we all do, considering the website we’re on right now). However, it can often be hard to find others to game with. And sure, there’s plenty of solo games out there, but really, we want to hang out and play games with others. That’s not always […]
Categories: Game Theory & Design

Mad Moves Party Game Up On Kickstarter

Tabletop Gaming News - 16 October 2017 - 9:00am
Gotta, gotta get up to get down. Gotta, gotta get up to get down. Ok, really, that’s not the song that describes me at all. I’m much more, “I can’t dance. I can’t talk. The only thing about me is the way that I walk.” But even if you’re not a member of the fly […]
Categories: Game Theory & Design

Steamforged Previews Alternate Decimates For Guild Ball

Tabletop Gaming News - 16 October 2017 - 8:00am
The Union in Chains event is continuing. … All my teams are losing… badly (or I guess, they’re really great at losing, it would seem). So there’s a chance I won’t get any of these awesome resculpted models for my teams, but that doesn’t mean someone won’t be getting them. In this preview, we get […]
Categories: Game Theory & Design

What Should Be the Next Move for Mobile Game Developers and Publishers (Report) - by Mantin Lu

Gamasutra.com Blogs - 16 October 2017 - 7:36am
I am sharing the data from some recent reports in the mobile game/app industry, and providing some insights based on my experience and analysis.
Categories: Game Theory & Design

Why It's So Hard To Make a Video Game - by Dylan Moran

Gamasutra.com Blogs - 16 October 2017 - 7:35am
To get into video games development, it is best to find your passion, focus on it, and learn the needed skills.
Categories: Game Theory & Design

The Homeless Game Developer Week 2 - by Jonathan Neves

Gamasutra.com Blogs - 16 October 2017 - 7:34am
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 2
Categories: Game Theory & Design

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