Game Design

Looney Labs Announces Two Star Trek Fluxx Games

Tabletop Gaming News - 19 July 2018 - 2:00pm
Fluxx is boldly going where no Fluxx has gone before! Looney Labs has announced the release of two new Fluxx games, based on the acclaimed Star Trek franchise. One gives you classic Trek, while the other delves into The Next Generation. Want to play them together? There’s the Bridge Expansion for that. Just might want […]
Categories: Game Theory & Design

Fantasy Flight Announces Jabba’s Realm Campaign For Imperial Assault

Tabletop Gaming News - 19 July 2018 - 1:00pm
One thing with having apps for your games is that you can release new content electronically. And that’s just what Fantasy Flight has done for Imperial Assault. Those of you with the game, the app, and the Jabba’s Palace expansion can get a new campaign to play through. Just download it and off you go! […]
Categories: Game Theory & Design

AEG Running Thunderstone Quest Kickstarter

Tabletop Gaming News - 19 July 2018 - 12:00pm
AEG is running another Kickstarter for their popular Thunderstone Quest deck-building game. It’s called Back to the Dungeon, and it includes their previous material, along with all-new items. It’s a bit more of everything, and includes rules for solo and co-op play. From the campaign: Thunderstone designed by Mike Elliott is a deckbuilding game of […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 19 July 2018 - 11:00am
We’ve made it to Thursday. Just a bit more work and we’ll get back to the weekend. I’m sure we can do it. And while I’m thinking my weekend might be filled with a deep-cleaning of the apartment, that doesn’t mean you can’t go and do some gaming. In fact, if someone out there could […]
Categories: Game Theory & Design

SEAL Team Flix Now Available From WizKids

Tabletop Gaming News - 19 July 2018 - 10:00am
To be a member of the elite Navy SEALS, you have to have strength, stamina, and dexterity. To play SEAL Team Flix, you don’t have to have quite the same amount of strength or stamina, but the dexterity will certainly come in handy. The game is now available for you to test out your mettle. […]
Categories: Game Theory & Design

Video: How we created an AR game Apple fell in love with - by Travis Ryan

Gamasutra.com Blogs - 19 July 2018 - 9:12am
A rapid-fire walkthrough of 4 months prototyping and developing a brand new game for a brand new audience; covering inspiration, developing with ARKit, designing augmented play and many lessons along the way, closing with a look at the teams next AR game
Categories: Game Theory & Design

Steamforged Previews Horizon For Navigator’s Guild

Tabletop Gaming News - 19 July 2018 - 9:00am
The Navigator’s Guild is the minor guild for the Fisherman’s Guild in Guild Ball (Guild! Guild! Guild! Guild! Guild! Have I typed it enough now?). They are the first team that will be released under Season 4 rules. So, getting a preview of their stats, we get a bit of a look at how Season […]
Categories: Game Theory & Design

Kickstarter and Tabletop Games: 2018 Mid-Year Update - by Thomas Bidaux

Gamasutra.com Blogs - 19 July 2018 - 8:36am
Kickstarter and Tabletop Games: 2018 Mid-Year Update
Categories: Game Theory & Design

Fallout 4: The Problem with Voiced Protagonists - by Nicholas Pingatore

Gamasutra.com Blogs - 19 July 2018 - 8:20am
I am a huge Bethesda fan and continue to sink hours into Fallout 4 but I am torn on the whole shift to the voiced protagonist
Categories: Game Theory & Design

The Anatomy of a Stealth Encounter - by Travis Hoffstetter

Gamasutra.com Blogs - 19 July 2018 - 8:17am
Creating a fun stealth encounter is difficult, with bad execution resulting in players giving up on stealth. The following breakdowns lessons learned from working on 3 stealth games to encourage stealth gameplay and keep it feeling fresh and exciting.
Categories: Game Theory & Design

6 Tips for Designing a Game Tutorial - by Dylan Moran

Gamasutra.com Blogs - 19 July 2018 - 8:17am
Game developers feel a need to deliver all the information a player might need as soon as the game starts.
Categories: Game Theory & Design

Infinity Pre-orders Available For Gen Con

Tabletop Gaming News - 19 July 2018 - 8:00am
Good lord, Gen Con’s damn-near here. And along with the seemingly billion of other things to get done, don’t forget to pencil in time to get your pre-orders in over on Corvus Belli’s website for your Infinity and Aristeia. Then, you’ll just have to go to the booth and pick ’em up. Saves a bit […]
Categories: Game Theory & Design

Fantasy Flight Announces Across The Galaxy Set For Star Wars: Destiny

Tabletop Gaming News - 19 July 2018 - 7:00am
With the recent release of the latest set for Star Wars: Destiny, it’s time to look ahead to the next one. In this case, it’s Across the Galaxy. With a whole host of new characters, equipment, and upgrades to add to your decks, this won’t be a set to miss. From the post: Across the […]
Categories: Game Theory & Design

Minimoto Clan Available For Pre-Order From GCT Studios

Tabletop Gaming News - 19 July 2018 - 6:00am
The bears are back in town. Or at least, they’re making their way to town. The Minimoto Clan is coming to Bushido, and you can pick up the first couple items now from GCT’s webshop. The pre-order includes the starter, a couple support packs, and the Theme Card Pack. Orders will start to ship from […]
Categories: Game Theory & Design

Lawful GM: Final Judgment

RPGNet - 19 July 2018 - 12:00am
Final tips for incorporating law and politics.
Categories: Game Theory & Design

Mantic Games Announces Here’s Negan Board Game

Tabletop Gaming News - 18 July 2018 - 3:00pm
In The Walking Dead, the zombies are often not the scariest or most dangerous things around. The still-living are often much more evil. Such is the case with Negan. In the new game Here’s Negan, coming from Mantic Games, players take on the role of Negan’s lieutenants in the early days of his reign. They […]
Categories: Game Theory & Design

Simulation Theory Board Game Coming to Kickstarter

Tabletop Gaming News - 18 July 2018 - 2:00pm
There are all manner of hypotheses about the nature of the universe. One of them is that it’s not really real. It’s just a very intricate, very detailed, very complex computer simulation. In Simulation Theory, it’s not a hypothesis, but reality. What would you do if you woke up from the simulation? Would you think […]
Categories: Game Theory & Design

Helheim Unbound Core Rulebook Now Available

Tabletop Gaming News - 18 July 2018 - 1:00pm
Skylark Studios has released the core rulebook for their Helheim Unbound RPG. While it might initially look like it’s just for gaming in the age of Vikings, it’s actually fairly setting agnostic, allowing GMs to utilize the rules in pretty much any setting they can think of. If you’re looking for a high-energy RPG with […]
Categories: Game Theory & Design

Silver Games Releases Hybrid Blood Book

Tabletop Gaming News - 18 July 2018 - 12:00pm
Wizards, potions, alien experiments… randy bards… There’s a lot of ways that two different races in a fantasy or sci-fi game to interbreed and end up with mixed kids. Silver Games has released a new sourcebook that shows off a bunch of these new creatures in Hybrid Blood. You can pick up your copy now. […]
Categories: Game Theory & Design

Don't Miss: Applying lessons from Warcraft's world to Overwatch arenas

Social/Online Games - Gamasutra - 18 July 2018 - 11:54am

We spoke to Blizzard's Aaron Keller about the design of Overwatch's first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft still matter today. ...

Categories: Game Theory & Design

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