Game Design

Much Ado About Loot Boxes - by Ian Griffiths Blogs - 15 February 2018 - 6:07am
Loot Boxes. What they are, whether they constitute gambling and whether they should be regulated.
Categories: Game Theory & Design

Postmortem: A Courtroom Drama Game, Twelve Absent Men - by JJ KR Blogs - 15 February 2018 - 6:03am
This is the story of Twelve Absent Men, a courtroom drama game developed for Android and iSO. The Post-mortem looks at design features, ideas, gameplay and coding, along with various problems that came up along the way.
Categories: Game Theory & Design

The Punishment Dream of James Sunderland in Silent Hill 2. - by Savannah Ferguson Blogs - 15 February 2018 - 6:03am
An in-depth character analysis via the psychodynamic framework of defence mechanisms in relation to James Sunderland from Silent Hill 2. Discusses Žižek's theory of 'The Real', Freud's theory of the 'Punishment Dream' and Jung's archetypes and psychosis.
Categories: Game Theory & Design

Star Wars: Legion Demos Coming To Select Retailers March 8th

Tabletop Gaming News - 15 February 2018 - 6:00am
It feels like an eternity ago when Star Wars: Legion was announced at Gen Con. You’ve spent many long months waiting, anticipating, reading previews, watching videos. Maybe you’re even one of the lucky few who got a chance to try it way back in August. Well, the wait is getting shorter all the time, and […]
Categories: Game Theory & Design

Superseeds: Planetary Guide Entry #052: Happy Harbor

RPGNet - 15 February 2018 - 12:00am
The Shadow Over Innsmouth Meets Aquaman!?
Categories: Game Theory & Design

Blackwater Gulch: Minions & Monsters Up On Kickstarter

Tabletop Gaming News - 14 February 2018 - 3:00pm
The folks over at Blackwater Gulch are looking to expand the ranch once again. They’ve launched a Kickstarter campaign for their Minions and Monsters expansion. It’s full of miniatures for all types of posses. You’ve got lawmen. You’ve got outlaws. You’ve got monsters (seems fitting, since it’s in the name there). You can go check […]
Categories: Game Theory & Design

Tavern Masters Now Available From Dann Kriss Games

Tabletop Gaming News - 14 February 2018 - 2:00pm
You all know how much I love being able to post about a game having been on Kickstarter now being available for general release. Well, this is one of those posts. Dann Kriss Games is now sending out Tavern Masters to distributors for delivery to brick and mortar gaming stores the world over. If you’d […]
Categories: Game Theory & Design

Indie Boards and Cards Running Aeon’s End: Legacy Kickstarter

Tabletop Gaming News - 14 February 2018 - 1:00pm
Legacy games are an interesting concept. As you play, you permanently alter the game. It’s quite an interesting thing that’s been sweeping through the gaming industry for a while. Well, Indie Boards and Cards is bringing that format to their Aeon’s End game, with Aeon’s End: Legacy. The cooperative deck-building game is up on Kickstarter […]
Categories: Game Theory & Design

Steamforged Opens Godtear Forums, Posts Rules

Tabletop Gaming News - 14 February 2018 - 12:00pm
Godtear is Steamforged Games’ latest creation. They’ve got their pre-release beta-test kits on their way out to those that’ve purchased them. But even if you didn’t opt-in for that, you can still now check out more about the game via the official forums. Steamforged has also posted up the game’s rules so you can get […]
Categories: Game Theory & Design

One year in, For Honor surpasses 7.5 million players

Social/Online Games - Gamasutra - 14 February 2018 - 11:29am

While it is worth noting that players don't necessarily boil down to sales, Ubisoft says that the world history-inspired brawler sees at least 1 million unique players a month. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 14 February 2018 - 11:00am
It’s Valentine’s Day! … Ok, enough of that. It’s Half-Priced Chocolate Eve! That’s more like it. But, before we get to those reduced-price bite-sized morsels tomorrow, let’s get you some gaming bite-sized morsels today (for free, of course). On the platter today we have: Kraken Dice Valentine Day Sale Happening Now, New 28mm WWII Jerrycans […]
Categories: Game Theory & Design

New Cards For DeepWars Posted By AntiMatter Games

Tabletop Gaming News - 14 February 2018 - 10:00am
AntiMatter Games has updated their downloads section of their website with new DeepWars cards. If you’ve been waiting for these new stats, your wait is now over. These new cards include submersibles, but every force has been updated in some way, shape, or form. From the announcement: The new cards for all DeepWars forces, including […]
Categories: Game Theory & Design

Infinity RPG Now Available In Print Form

Tabletop Gaming News - 14 February 2018 - 9:00am
Sure, Infinity is set in a distant future where humanity’s spread out among the stars, and I’m sure that paper books are a bit passe, and even these days, many people like books in digital form. But I’m an old fuddy-duddy who likes to actually have a book in-hand when I can. So I’m in […]
Categories: Game Theory & Design

IDW Games To Release Teenage Mutant Ninja Turtles Munchkin

Tabletop Gaming News - 14 February 2018 - 8:00am
Lotsa people grouping together for this one. IDW has teamed up with Steve Jackson Games and Nickelodeon to bring you a new Munchkin set. In this case, it’s all about pizza, ninjas, and heroes in half-shells. Yes, it’s Teenage Mutant Ninja Turtles (every time I write that, the editor in me wants to put commas […]
Categories: Game Theory & Design

Mine Seeker Steam Achievements and Testing - by Jason Crosby Blogs - 14 February 2018 - 7:27am
I have added Steam achievements and now getting ready to test.
Categories: Game Theory & Design

Arts vs. Entertainment: Is "Art" in Gaming Dying? - by Andrew Heikkila Blogs - 14 February 2018 - 7:12am
I think people play video games and invest in their experiences for two primary reasons: their artistic narrative and their ability to provide competitive entertainment. Unfortunately, I believe that the former is going by the wayside.
Categories: Game Theory & Design

WizKids announces Letter Go Word Game

Tabletop Gaming News - 14 February 2018 - 7:00am
How good’s your vocabulary? What about words with four letters or more? How fast can you come up with said words? If you’re good at that kind of thing, you’ll want to check out Letter Go, a new word game coming from WizKids. From the announcement: Wizkids is pleased to announce its upcoming Word game, […]
Categories: Game Theory & Design

Making a videogame cover that doesn't suck - by James Cavin Blogs - 14 February 2018 - 6:47am
Say no to face bouquet! When small developers make video game box they tend to mimic the designs of bigger games from their genre. That's a mistake, and here's why.
Categories: Game Theory & Design

How we messed up and how we succeeded: Malta Global Game Jam - by Jasper Schellekens Blogs - 14 February 2018 - 6:47am
Lessons learned from organising the Malta Global Game Jam. An organiser's post-mortem describing the things we thought went well and things that went badly, so others can learn from our mistakes and take inspiration from our successes.
Categories: Game Theory & Design

2017 Wasn’t VR’s Year, but Spielberg Film Reignites Gaming Movement for 2018 - by Mark Poole Blogs - 14 February 2018 - 6:47am
We had lofty dreams for virtual reality gaming, and unfortunately, in 2017 we did not see any of those dreams come true. The Oculus release prompted a long period of buzz and left consumers with a burning curiosity for what could follow.
Categories: Game Theory & Design


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