Game Design

Z-Man Games Announces My First Stone Age Card Game

Tabletop Gaming News - 20 September 2017 - 9:00am
It’s the dawn of time… Eh, that’s too early. Someone wake me up at the noon of time… No, wait, I need to get up and make my bed… though I should probably build a hut and get a village going. But to have a village, I need resources. But there’s other villages out there […]
Categories: Game Theory & Design

Do Games and Gamification really make you more intelligent? - by Albert van der Meer Blogs - 20 September 2017 - 8:22am
Many people believe that anything to with games shows a lack of intelligence. This is UNTRUE, games can actually help you become more intelligent!
Categories: Game Theory & Design

The indie games industry is perfect — and that’s the problem! - by Kenneth Tran Blogs - 20 September 2017 - 8:22am
The principles of economics themselves no longer apply in blanket terms in a real world perfectly-competitive market — this is similar to a black hole in physics.
Categories: Game Theory & Design

Fantasy character sound design - Video Tutorial - by Alex Mars Blogs - 20 September 2017 - 8:16am
Today I'm gonna show you how to make a fantasy character sound.
Categories: Game Theory & Design

Top 5 Common Mistakes of Playable Ads - by Ben Chong Blogs - 20 September 2017 - 8:15am
A list of 5 common mistakes that we observed on playable ads.
Categories: Game Theory & Design

Level Design Lobby - Podcast - by Max Pears Blogs - 20 September 2017 - 8:13am
I have launched my new podcast about video games. Level Design Lobby FInd out more info
Categories: Game Theory & Design

How much does it cost to develop a videogame? - by Michael Hoss Blogs - 20 September 2017 - 8:13am
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.
Categories: Game Theory & Design

Push your game into the spotlight... on the cheap - by Elvis Alistar Blogs - 20 September 2017 - 8:12am
Making games is challenging, hard work, most connected with the game design and development, later on when the game is ready, marketing, updates, support, etc. We show you how you can build a community/fan base around your game way before it's released.
Categories: Game Theory & Design

Marketing your game on Youtube. - by Megh Jagad Blogs - 20 September 2017 - 8:12am
Marketing your game on Youtube.
Categories: Game Theory & Design

The Team Yankee Firestorm: Red Thunder Campaign Ending Soon

Tabletop Gaming News - 20 September 2017 - 8:00am
Battlefront is awesome at having big, worldwide campaigns for their games. Firestorm: Red Thunder is their latest, and it’s been extended for another weekend to let you get involved. It’s more than just bragging rights for having your side win, participants will possibly win cool prizes for joining in. So grab your Team Yankee minis, […]
Categories: Game Theory & Design

Munchkin Holiday Grab Box Up On Kickstarter

Tabletop Gaming News - 20 September 2017 - 7:00am
Steve Jackson Games’ Munchkin has been around for quite some time. In all those years, it’s gotten quite a lot of expansions, alternate sets, special add-ons, and all those great custom dice. Well, for this holiday season, Steve Jackson has put together Holiday Grab Boxes just filled with all manner of things. They’ve got a […]
Categories: Game Theory & Design

Fantasy Flight Games Posts New For Cyphers and Masks Sourcebook for Star Wars RPG

Tabletop Gaming News - 20 September 2017 - 6:00am
Information is everything. Being informed of the situation at hand, especially in something as chaotic as a warzone can mean the difference between victory and defeat. And when an enemy is captured, getting accurate information from them is a good skill to have. Such is what you’ll be doing as an Interrogator in the Star […]
Categories: Game Theory & Design

The Buzz About The Giant Bee

Gnome Stew - 20 September 2017 - 5:00am

Bees. Bees have an interesting place in our world today. Not exactly domesticated, they are still an incredibly important resource for agriculture, pollinating billions of dollars of crops annually, and the source of an amazing food product.

Let me tell you a story about one of my characters from years back. The character themselves was rather unremarkable. I don’t remember much about them, but one of our first adventures involved scouting out a system of natural rose quartz canyons. In one of them we discovered a nest of dire bees. We didn’t need to mess with them and they were a difficult encounter for us, so we left them alone. My character scraped together his gold, bought the land rights to the canyons and spent the rest of the campaign hiring glassblowers, alchemists, scribes, builders and soldiers and spending his downtime between adventures setting up trade contracts for his dire bee honey (in attractive rose glass flasks).

So let’s take a closer look at this fantastic relative of the common bee, the dire bee. Dire bees can be about five feet long, and build nests of about one and a half million cubic feet in volume (an orb ~140 feet in diameter or a cube ~110 feet on a side). In temperate climates these nests are usually built in dark enclosed spaces such as caves, huge trees, or abandoned buildings – with a preference for high places if available. In tropical climates, nests are more likely to be built in the open if no enclosed area is available. While these hives are often hidden from sight, the noise they produce – and the comings and goings of worker bees who can forage up to several hundred miles from the hive – makes it almost impossible to stumble upon one unaware.

While the standard drone dire bee isn’t a particularly deadly foe, they are dangerous in swarms – and bulkier soldiers and even larger royal varieties exist. In addition, some species have unique attacks, such as a variety that creates a zone of heat attack if they surround a target (some real life bees use this tactic to kill much larger hornets). Most dire bees won’t attack unless provoked, but aggressive species do exist, and they are attracted to bright colors – often driving them to investigate humans and their habitats.

Dire bees collect no treasure aside from the honey they produce, but incidental spoils can often be found near their hives left over from interlopers who got too close. Careful scavengers can often get a meal or some treasure this way. Adventurers with nerves of steel can sometimes sneak into a nest and gather up some honey. A typical dire bee nest can produce a ton or more of honey over the course of a year, though transporting out large quantities of it is a logistic nightmare. Dire bee chitin is strong and valuable, and of course just like real world bees, dire bees are effective pollinators – so lands close to a hive are often extra productive.

Infiltrating a dire bee nest can be made less dangerous by the application of certain varieties of smoke, application of the correct oils or chemicals to one’s body or even application of illusions or other magic which can either keep dire bees sluggish or fool them into not noticing an intruder.

The honey of a dire bee nest is largely similar to real honey, but access to large amounts of fantastic plants can create honey with weak magical effects. In addition, even more fantastic varieties of dire bee are said to exist with equally amazing properties to their honey.

A clever town may form the same kind of relationship with dire bees that we have today, providing them with cropland from which the bees can harvest pollen, while harvesting and selling honey under the protection of a local alchemist or hedge mage. In addition, the two can engage in a mutually beneficial protection arrangement. In other areas this arrangement might be overseen by the local druid or shaman, or the hive might simply be raided for honey and chitin on occasion.

Adventures around the dire bee:
  • fetch some honey/royal jelly/eggs
  • investigate the nest for signs of disease/predator/other malady
  • recover a macguffin that was lost near the nest or was left in the site in which the nest was built
  • recover some dangerous plants/rare plants/plants from a dangerous location to plant near the hive
  • harvest some chitin from dire bee corpses or kill some bees for their chitin
Variant dire bees:
  • nest with a hive mind or sentient royal caste
  • particularly aggressive species
  • nest with fantastic plants nearby: clouds of pollen near the nest have strange properties, honey shares these properties
  • outsider variety similar to formians
  • elemental bees with special attacks and odd behavior
  • reskinned bees that look more like large hummingbirds

Dire bees are one of many traditional role playing game “monsters” that actually have a lot of applications more interesting than sacks of xp and treasure. What is your favorite monster with overlooked depth?

Categories: Game Theory & Design

Memeology Card Game Up On Kickstarter

Tabletop Gaming News - 19 September 2017 - 2:00pm
Memes are pretty much an everyday part of our lives right now. Hell, I used a couple earlier today when talking with friends. Gaming is also a part of our everyday lives (well, if you’re visiting here, it probably is, anyway). So, why not mix the two? That’s when you get Memeology, a card game […]
Categories: Game Theory & Design

TECHNO BOWL Dice Giveaway Happening Now

Tabletop Gaming News - 19 September 2017 - 1:00pm
There’s no such thing as “too many dice.” Also, it’s cool to have dice that match your team/army. Well, For those playing Techno Bowl from Bombshell Games, they’re giving you a chance to get custom dice for your team over on their website. *urge to know more intensifies* From the announcement: TECHNO BOWL backer Jerome […]
Categories: Game Theory & Design

Afterbomb Madness Sci-Fi RPG Up On Indiegogo

Tabletop Gaming News - 19 September 2017 - 12:00pm
Well, it’s happened. The world has once more come to an end. Damnit, Todd! I told you to not push that button labeled, “don’t push this button.” But the nuclear bombs have fallen and it’s time to see what’s left. Unfortunately, that means dealing with all the radioactive mutated creatures on the surface. That’s what […]
Categories: Game Theory & Design

YouTube Gaming ups community-building tools with paid 'sponsorships'

Social/Online Games - Gamasutra - 19 September 2017 - 11:36am

The online video giant has announced that it is bringing a handful of new features to YouTube Gaming in an effort to up engagement between creators and viewers. ...

Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 19 September 2017 - 11:00am
It’s back to Tuesday we go. The Work Week will be conquered and we will make it back to the weekend. And a good way to help out with that is by listening to some gaming podcasts. Put one on, and before you know it, you’ve got some great gaming information as well as several […]
Categories: Game Theory & Design

Adventure Pack 1 Available For Star Trek Adventures RPG

Tabletop Gaming News - 19 September 2017 - 10:00am
Star Trek wouldn’t be nearly so interesting if they didn’t… y’know… trek anywhere. It’s not called Star Stay At Space Dock, after all. Only by boldly going will your crew complete its however-many-year mission. And, thankfully, Modiphius is here to help. They’ve released the digital version of their Adventure Pack 1, titled These are the […]
Categories: Game Theory & Design

The Festival of Lights Adventure Available For Tails of Equestria

Tabletop Gaming News - 19 September 2017 - 9:00am
The Curse of the Statuettes ended with the ponies headed down into the deep underground beneath Equestria. But what happened down there? Well, now we can find out. River Horse has released The Festival of Lights, the next adventure for the Tails of Equestria RPG. Note: River Horse doesn’t ship to North America, so those […]
Categories: Game Theory & Design


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