Game Design

More Introspection, Please: Why We Should All Make Time to Not Make Things - by Sherveen Uduwana

Gamasutra.com Blogs - 18 January 2018 - 5:59am
After a recent creative break, I grapple with how rest and introspection are not championed in the industry, even they can be a huge boon to creative work.
Categories: Game Theory & Design

Pragmatic and Philosophical Tips for Hobbyist Creators - by Michael Heron

Gamasutra.com Blogs - 18 January 2018 - 5:57am
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Categories: Game Theory & Design

Superseeds: Who’s the Eliminator?

RPGNet - 18 January 2018 - 12:00am
A character profile of the Eliminator.
Categories: Game Theory & Design

Ponyfinder – The Devourer of Nations Adventure Now Available

Tabletop Gaming News - 17 January 2018 - 3:00pm
The To Found an Empire series for Ponyfinder continues along. Your players have survived the events of The Fragile Threads, and things seemed peaceful for the past seven years. However, all is not well. While things seem fine, the looming threat of The Devourer of Nations hangs in the air. How will the character manage […]
Categories: Game Theory & Design

Infinity RPG Books Now Available From Modiphius

Tabletop Gaming News - 17 January 2018 - 2:00pm
Many of you, over the course of many years, have played the Infinity miniatures game from Corvus Belli. Well, now you can actually go down into that universe and create your own character. Modiphius has released the first books for the Infinity RPG. You can now pick up the Core Book, the Player’s Guide, Adventures […]
Categories: Game Theory & Design

Blizzard boasts 10M viewers for Overwatch League opening week

Social/Online Games - Gamasutra - 17 January 2018 - 1:26pm

By Blizzard's count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once. ...

Categories: Game Theory & Design

Blitzfreeze Campaign for Five Men in Normandy Now Available

Tabletop Gaming News - 17 January 2018 - 1:00pm
As cold as it might get here in Atlanta, it’s nothing like the cold that can hit Russia. In particular, the winter of ’44 was pretty bad, especially if you were a German soldier, caught up in the advancing Red Army as they made their way to liberate Leningrad. But that’s where you find yourself […]
Categories: Game Theory & Design

Destiny Aurora Sci-Fi Board Game Up On Kickstarter

Tabletop Gaming News - 17 January 2018 - 12:00pm
Many Kickstarter campaigns are for games based on another property. But you usually just get the game. Well, the Destiny Aurora Kickstarter isn’t just for the Renegades board game. It’s also looking to fund a comic and novel for the setting. So you can get yourself a new game, a comic to check out, and […]
Categories: Game Theory & Design

Epic candidly discusses the challenge of making Paragon sustainable

Social/Online Games - Gamasutra - 17 January 2018 - 11:35am

"Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game." ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 17 January 2018 - 11:00am
It’s a cold and snowy day here over in Atlanta. A thin layer of ice is concealed under a small blanket of snow. As such, it’s “work from home” day for the bear. Atlantans tend to have rather dubious driving skills in ideal conditions. Throw in some ice and snow and it’s not so much […]
Categories: Game Theory & Design

YouTube introduces new, stricter requirements for partners

Social/Online Games - Gamasutra - 17 January 2018 - 10:39am

Joining the partner program now requires 1,000 subscribers and 4,000 hours of view time in the past year. Channels currently not at that level risk losing partner status. ...

Categories: Game Theory & Design

Get tips from Riot on how to design for player behavior at GDC 2018

Social/Online Games - Gamasutra - 17 January 2018 - 10:34am

At GDC 2018 Riot's Kimberly Voll will look in depth at the League of Legends dev's latest understanding of the "how" and "why" in player behavior, with an emphasis on practical design applications. ...

Categories: Game Theory & Design

Battlefront Posts Avanti Preview, Releases Update

Tabletop Gaming News - 17 January 2018 - 10:00am
The holidays and New Year were nice, but it’s time to get back to work. Last week and this, companies have been making their way back into the office and ramping up production once more. That includes Battlefront, who is looking forward to releasing their Avanti book for Flames of War. But that’s not the […]
Categories: Game Theory & Design

Faith Sci-Fi RPG Books Now Available Online

Tabletop Gaming News - 17 January 2018 - 9:00am
The folks over at Burning Games have been working hard on their FAITH sci-fi RPG. Now, the fruits of that labor are available to you. They’ve got 3 new books up online for your downloading and playing pleasure. They’re the Core Book, Tiantang (the first official adventure for the setting), and their Deluxe Art Book. […]
Categories: Game Theory & Design

IDW Games Announces The X-Files: Everything is Connected

Tabletop Gaming News - 17 January 2018 - 8:00am
I think it’s safe to say that many of you reading this now also watched the X-Files back in the 90s, and quite possibly saw the newest season (while I’ve seen older episodes, I have to admit I’ve not seen the new ones). It was always great talking about the events in that show, since […]
Categories: Game Theory & Design

Phaser to iOS without PhoneGap or Cordova - First steps - by Harold Bowman-Trayford

Gamasutra.com Blogs - 17 January 2018 - 7:09am
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.
Categories: Game Theory & Design

Unblockable: Controller Theories from a Musician - by Jonah Beck

Gamasutra.com Blogs - 17 January 2018 - 7:06am
Unblockable is a series of argumentative pieces that seek to challenge the ways we think about competitive games. In this piece, I take ideas about controller usage in fighting games and dissect them from the perspective of musical instrument design.
Categories: Game Theory & Design

Developer Diary #2: Birth of the Global Version and What’s New? - by gumi Team

Gamasutra.com Blogs - 17 January 2018 - 7:05am
Welcome back to our series of Developer Diaries for “The Alchemist Code” - in this next installment, we pay homage to the inspirations behind the game.
Categories: Game Theory & Design

Punga Miniatures Running Savage Orcs Team Kickstarter

Tabletop Gaming News - 17 January 2018 - 7:00am
I know I’ve been following this one since the initial greens started showing up. A lot of you have, too. If you’re a fan of Polynesian culture and wish to infuse some of that into your fantasy sports games, you’ll want to check out Punga Miniatures and their Savage Orcs Kickstarter. Not just one, but […]
Categories: Game Theory & Design

Player Relationship types in Hades’ Star - by Andreas Papathanasis

Gamasutra.com Blogs - 17 January 2018 - 6:37am
Very often in a social game, the same feature can result in significantly different player experiences, depending on the relationship between the participating players. In this post we present some examples from our own game.
Categories: Game Theory & Design

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