Game Design

The RPGnet Interview: Kevin Watson, Dark Naga Adventures

RPGNet - 24 April 2018 - 12:00am
About a small adventure publisher.
Categories: Game Theory & Design

New Warmachine Releases Available From Privateer Press

Tabletop Gaming News - 23 April 2018 - 3:00pm
A cold wind is blowing and the black-sailed ships of the Scharde Isles are making their way towards the mainland. A whole plethora of new Cryx units are making their way inland to join the main forces. Privateer Press has a whole crew’s worth of new figures that you can pick up now. Source
Categories: Game Theory & Design

Wyrd Posts Monday Preview

Tabletop Gaming News - 23 April 2018 - 2:00pm
It’s another Mystery Monday preview for us from Wyrd. Though last time it could be surmised that it was from their upcoming racing game, this one doesn’t really look like that’s the case. As usual, I won’t let my own speculation get in the place of actually reporting on facts, so I’ll just show you […]
Categories: Game Theory & Design

New Issue of Wargames Illustrated Now Available

Tabletop Gaming News - 23 April 2018 - 1:00pm
The venerable Wargames Illustrated magazine has been bringing you articles, event reports, and interviews for quite a long time, and they keep on going strong. You can now pick up issue 367 from their website. As always, it’s basically got everything you’d need to keep yourself in gaming info for quite a while. This issue’s […]
Categories: Game Theory & Design

Fantasy Flight Previews Unlimited Power Book for Star Wars RPG

Tabletop Gaming News - 23 April 2018 - 12:00pm
Lots of sci-fi series have space ships. Many have futuristic weaponry of some kind. Lots have aliens. But what sets the Star Wars universe apart from most is the Force. That mystical power that Jedi and Sith can tap into is a great tool for both good and evil, depending on which side of it […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 23 April 2018 - 11:00am
Well, they say that April showers bring May flowers. Well, it rained most of yesterday and it’s supposed to rain for most of today, too. It’s hard to think of a Sunday where it didn’t rain, actually. Ah well, it washes all the pollen out of the air, so I can’t really complain too much. […]
Categories: Game Theory & Design

GOG is getting more Steam-like with addition of new social features

Social/Online Games - Gamasutra - 23 April 2018 - 10:55am

The digital games platform GOG has introduced a batch of new social features to its web client like a gameplay feed and new player profiles. ...

Categories: Game Theory & Design

Z-Man Games Previews the Terrain in Fey

Tabletop Gaming News - 23 April 2018 - 10:00am
The druids are headed to the magical forest in order to perform their ceremonies and rituals. But not everything in the forest as it seems (it is a magical forest, after all) and some spots are better for a ceremony than others. The druids will want to stick to the more blessed areas, and leave […]
Categories: Game Theory & Design

New Bolt Action and Beyond the Gates Antares Releases Available From Warlord Games

Tabletop Gaming News - 23 April 2018 - 9:00am
Sort of a slow week for Warlord Games. Though, to be fair, with Salute and such, let alone the break-neck pace they were going at, they were bound to have a slower week at some point. This time around, they’ve got a new Japanese tank destroyer for Bolt Action and are now selling individual troopers […]
Categories: Game Theory & Design

Sponsored: How Shopify enables game developers to monetize with merch

Social/Online Games - Gamasutra - 23 April 2018 - 8:24am

If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment. ...

Categories: Game Theory & Design

Fantasy Flight Previews Flesh Rippers for Runewars Minis Game

Tabletop Gaming News - 23 April 2018 - 8:00am
The Uthuk army is full of models that will gladly rip their enemy’s flesh from their bones. However, none do it with such efficiency and speed as the Flesh Rippers. They’re a new cavalry unit coming for the Runewars minis game, and you can get a preview of them here from Fantasy Flight. From the […]
Categories: Game Theory & Design

PAX East 2018: Designing a Convention Booth - by Kurt Bieg

Gamasutra.com Blogs - 23 April 2018 - 7:04am
This post is a cross-post from our own website blog. Link: http://www.simplemachine.co/pax-east-2018-recap/ In this post we go over what went into planning our booth for PAX East Including what to order, how to lay stuff out, how to sell merch, etc.
Categories: Game Theory & Design

How to stand out in the crowd - by Chris Cobb

Gamasutra.com Blogs - 23 April 2018 - 7:03am
We will explore the traits that make a game stand out in in a saturated market
Categories: Game Theory & Design

A nice application of the golden ratio in programming - by Steven Stadnicki

Gamasutra.com Blogs - 23 April 2018 - 7:03am
A pretty common programming application - hashing a sequence of possibly serial numbers into a random-looking sequence - has a straightforward solution with some interesting number theory, and a nice application of the golden ratio, behind it.
Categories: Game Theory & Design

Atari VCS: E.T. The Extra-Terrestrial - by John Harris

Gamasutra.com Blogs - 23 April 2018 - 7:02am
This is an excerpt from '21 Unexpected Games to Love For The Atari VCS', available in the current game eBook Storybundle. E.T. gets a lot of crap, but it is possible to enjoy, and it's arguably better than Warshaw's previous hit Raiders Of The Lost Ark.
Categories: Game Theory & Design

HTML5 Games Next Frontier - Casual Games For Brands - by Ben Chong

Gamasutra.com Blogs - 23 April 2018 - 7:02am
Learn how brands are achieving success using casual HTML5 games.
Categories: Game Theory & Design

Mobility! Thoughts after launching an accessible precision platformer - by Tom Hermans

Gamasutra.com Blogs - 23 April 2018 - 7:01am
Two years ago, I had an idea for a platforming game. Would my design skills finally be good enough to make a game that would reach an audience? Little did I know that the game’s reception would go well over any expectations I had.
Categories: Game Theory & Design

More Idoneth Deepkin Available To Order From Games Workshop

Tabletop Gaming News - 23 April 2018 - 7:00am
The big piece of flashy artwork for the release of the Idoneth Deepkin included a guy on this big sea creature. But it wasn’t part of the initial wave of releases. Well, he’s available now (two versions, actually), along with a new squad. If you’re looking to bulk up your forces, now’s your chance. Whether […]
Categories: Game Theory & Design

Why Relationships?

Gnome Stew - 23 April 2018 - 6:54am
Two Intense Games, One More Intense Reaction Recently I had the joy of playing two phenomenal games over the course of a few short days — Catherine Ramen’s in development Red Carnations on a Black Grave, and Ten Candles by Stephen Dewey. Red Carnations I didn’t know existed until I was signing up for games […]
Categories: Game Theory & Design

Corvus Belli Previews May Infinity Releases

Tabletop Gaming News - 23 April 2018 - 6:00am
We’re about a week out from May. Seems to be a good time to bring out some new previews for what will be available that month. For Covus Belli, that means giving you a look at the next wave of Infinity releases. And, so, without further ado, here you go. From the post: Infinity May […]
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator - Game Theory & Design