Game Design

Star Trek Adventures: Command Division Supplement PDF Now Available

Tabletop Gaming News - 11 July 2018 - 12:00pm
Modiphius has expanded their Star Trek Adventures RPG with a new supplement. It’s the Command Division book, and it, as you would expect, expands on the Command Division in Starfleet. The commanders of starships have a lot on their shoulders. They have to be tacticians, diplomats, and negotiators. This book expands on those various roles, […]
Categories: Game Theory & Design

ESPN, Disney XD, and Blizzard pen deal to bring Overwatch matches to primetime TV

Social/Online Games - Gamasutra - 11 July 2018 - 11:37am

Disney-owned EPSN now holds the rights to live television coverage for Overwatch League matches, a deal that spans the remainder of the 2017-2018 season and beyond. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 11 July 2018 - 11:00am
The week’s half over. Man, what a start. Been busy the last couple days. We’ll see if the end of it smooths out some, or if it’s going to be a mad dash to the end. Either way, leisurely jog or sprint, we should make sure we’re filled up on some bite-sized gaming stories. Today […]
Categories: Game Theory & Design

Blizzard's Pink Mercy event raised over $12 million for a breast cancer charity

Social/Online Games - Gamasutra - 11 July 2018 - 10:09am

The sizable donation came from sales of both a limited edition Overwatch skin and charity-focused tee-shirts.  ...

Categories: Game Theory & Design

Privateer Press Previews October Releases

Tabletop Gaming News - 11 July 2018 - 10:00am
Is it October yet? *checks calendar* Damn. That’s my favorite month. Chill mornings. Bright colors. And all the candy I can shove into my face. Oh, and besides those treats, Privateer Press has a whole bunch of stuff they’re giving you as well. Check ’em out. The Hand of Silence rides alongside the armies of […]
Categories: Game Theory & Design

IELLO Unleashed Giveaway Sign-Ups Happening Now

Tabletop Gaming News - 11 July 2018 - 9:00am
Gen Con is still several weeks away. But IELLO thinks that waiting that long is silly. They’re already getting prepped and set by having four days of free stuff they’re handing out to lucky gamers. Head over to their pages and check out all that you can win. From the website: Four days of gaming, […]
Categories: Game Theory & Design

Cryptozoic Announces Pickle Rick Game

Tabletop Gaming News - 11 July 2018 - 8:00am
I’m Pickle Rick! That’s what one of you can say, anyway, when you’re playing the Pickle Rick Game, coming soon from Cryptozoic. One player will be the titular gherkin, while the others take on the role of the Russians and Jaguar, trying to keep Rick from escaping the facility. The game is officially out in […]
Categories: Game Theory & Design

Being a (pure evil) business developer #3: The dark art of negotiations - by Marcin Kaleta

Gamasutra.com Blogs - 11 July 2018 - 7:28am
This week I’m going to talk a little bit about one of the most common and important action every business developer undertakes really often – negotiations!
Categories: Game Theory & Design

CMON Launches Cthulhu: Death May Die Kickstarter

Tabletop Gaming News - 11 July 2018 - 7:00am
Nothing can stop the evil incantation that the cultists are doing. Even if every one of them was wiped out, the elder gods will still return to Earth. The only hope is that with enough disruption, the immortal monsters might just be slightly mortal for a moment when they arrive. If that’s the case, then […]
Categories: Game Theory & Design

How 8 months in Early Access got our game done! - by Thibault LOUIS LUCAS

Gamasutra.com Blogs - 11 July 2018 - 6:37am
3 years ago, I’ve founded Dreamz Studio here in Paris. It turned out that the team has been changing quite often since then. To succeed in it, I had to find a solid base that would be keeping up with our game. This is where I turned to players.
Categories: Game Theory & Design

Making Roleplaying Games in Troubling Times

Gnome Stew - 11 July 2018 - 6:30am

In a political climate that involves neo-nazis, the rise of fascism, ICE, loss of healthcare, capitalism, racism, sexism, homophobia, ableism, global warming… are roleplaying games important?

Like shouldn’t every waking moment be about fixing what’s wrong in America right now?  Like shouldn’t every waking moment be about fixing what’s wrong in America right now? Share35Tweet17+11Reddit1Email It’s easy for me to feel like designing roleplaying games is not the most important thing to be doing right now. Shouldn’t I be working to lobby for environmental protections and be volunteering my spare time to go door to door for my local candidates?

Here’s the thing. When you’re making and playing roleplaying games, you are performing activism.

Stories change and affect culture

At the heart of roleplaying games is collaborative storytelling. Stories are important. When a new story becomes dominant, cultural norms shift and that’s how social progress works. Nanette, a Netflix one hour special, focuses on the power of stories that come from minorities, and how speaking your truth can be healing both to you and to culture. When we tell stories, even in roleplaying games, we have the ability to shift culture.

This is why it’s so important to examine the stories we’re telling!

Games have messages

Many roleplaying games are actively telling stories that are about overcoming and creating change. Dog Eat Dog, Kagematsu, War Birds, Night Witches, Harlem Unbound, Monsterhearts, Steal Away Jordan, A Cozy Den… these center on the stories of minorities and outsiders with the intent of educating and changing people’s perception of them through play.

When you’re playing a fae in Monsterhearts, you might not learn exactly what it’s like to be a “fairy”, but you will gain empathy for people who feel like monsters and outsiders because they’re queer teens.  When you’re playing a fae in Monsterhearts, you might not learn exactly what it’s like to be a “fairy”, but you will gain empathy for people who feel like monsters and outsiders because they’re queer teens. Share35Tweet17+11Reddit1Email In Dog Eat Dog you’ll learn the specific systems of oppression that colonizers have implemented since forever. These games can teach alternate perspectives you might not have been aware of and are shifting the culture around these issues and identities.

There are all different kinds of activism

I can no longer march or hold signs because with fibromyalgia my body can’t maintain that kind of activity anymore. BUT I can call reps, vote, sign petitions, send money, raise awareness on social media and in person, and always speak my truth – especially to relatives and people I know who are ignorantly working against me.

Sharing games that are created by people of color, trans people, people with disabilities, people of gender minorities… supporting them, buying them – that’s activism in gaming. Especially games that spread a message of inclusion or showcase a minority experience!

You still need to have fun even when politics are hard

Playing games is FUN. People need to recharge, we can’t be activists all the time 24/7 without getting exhausted and wearing ourselves out. Spending time gaming with friends can be healing and recharging, so that you can keep fighting oppression the other six days of the week.

Roleplaying games can bring people together

Roleplaying games are a unique form of art that involves communicating with multiple humans in an interactive setting. The ability to communicate and share stories with friends is powerful. We are a community, and we grow stronger the more diverse people we have sharing their stories. Make friends, build community, change the community.  The ability to communicate and share stories with friends is powerful. We are a community, and we grow stronger the more diverse people we have sharing their stories. Make friends, build community, change the community. Share35Tweet17+11Reddit1Email

Share your truth, and some young roleplayer out there will see themselves in your work, and we’ll make the community better for it. Run games that support inclusion, and tell stories that prop up diverse voices. In roleplaying games we share the common language of storytelling, and the more we can give people tools to tell more diverse stories, the better!

 

What do you think about making games in today’s political climate? Are there any games you’ve played recently that have shifted your perspective on a minority group? Let me know in the comments.

Categories: Game Theory & Design

Should you release a demo for your game? - by Clinton McCleary

Gamasutra.com Blogs - 11 July 2018 - 6:27am
Creating a demo version of your game can teach you a lot, both about how people react to your game and some of the technical pitfalls along the way.
Categories: Game Theory & Design

Fantasy Flight Previews Emperor Palpatine and Royal Guards for Star Wars: Legion

Tabletop Gaming News - 11 July 2018 - 6:00am
Few figures in the Star Wars universe are more feared than Emperor Palpatine. His rise to power was dramatic. He caused the Jedi to be almost completely wiped out. He may seem frail, but he’s still quite an imposing figure in battle, and he has a keen strategic mind. So, with that all together, you […]
Categories: Game Theory & Design

Romanticism and the art of Dark Souls III - by Rene Haase

Gamasutra.com Blogs - 11 July 2018 - 2:10am
An exploratory essay on the influence of romanticism ( the art period ) on Dark Souls III, covering multiple artists and aspects and philosophies of the movement, such the idea of 'the sublime' and what this means for the player.
Categories: Game Theory & Design

Are Ideas Cheap? In Praise of Strong Ideas - by James Margaris

Gamasutra.com Blogs - 11 July 2018 - 12:04am
Examining the "ideas are cheap" mantra via Breath of the Wild and Xenoblade Chronicles
Categories: Game Theory & Design

Skirmisher Publishing Releases The Jester Dragon’s Bag of Beans

Tabletop Gaming News - 10 July 2018 - 3:00pm
Pretty much everyone knows the tale of Jack and the Beanstalk. Jack got some magic beans, his mom tossed them out the window, and they grew an enormous beanstalk. In D&D, there’s also a bag of magic beans. But the folks at Skirmisher Publishing didn’t like how it was implemented. So they came up with […]
Categories: Game Theory & Design

Shinobi 7 Announces My Hero Academia: The Card Game

Tabletop Gaming News - 10 July 2018 - 2:00pm
I gotta admit, 80% of my anime knowledge is limited to Trigun and Cowboy Bebop (though I’ve also seen One Punch Man). However, I do still recognize the name My Hero Academia, and I’m sure that several of my big anime-watching friends will be excited to know that Shinobi 7 is going to be making […]
Categories: Game Theory & Design

Kolossal Games Running Eclipse: Second Dawn for the Galaxy Kickstarter

Tabletop Gaming News - 10 July 2018 - 1:00pm
Even favorite games can use an upgrade every once in a while. Eclipse: Second Dawn for the Galaxy has been widely popular since its original release. But things weren’t exactly perfect, and so Kolossal Games is looking to make it even better. They’re running a Kickstarter for a new edition. About the new edition: Here […]
Categories: Game Theory & Design

Panzer Mech 28mm Weird WWII New Releases From West Wind Productions

Tabletop Gaming News - 10 July 2018 - 12:00pm
A new expansion is now available for Secrets of the Third Reich. It’s called Dossier X-01, and it’s chocked full of new units of all types for your games. But not just rules, West Wind Productions has a whole batch of new miniatures that are available as well. And West Wind is celebrating by giving […]
Categories: Game Theory & Design

Podcast Radio

Tabletop Gaming News - 10 July 2018 - 11:00am
Tuesday, Tuesday, Tuesday. The work week is well underway. With any luck, the start of it went well for you. So let’s keep the ball rolling along to the weekend. Helping things, as usual, is some gaming podcasts. This week on the dial we’ve got: Nerdherders Episode 27 (117): Spinoff City; Exploding Dice Radio Episode […]
Categories: Game Theory & Design

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