Game Design

Viridian Clade Available To Pre-order For Wild West Exodus

Tabletop Gaming News - 22 February 2018 - 9:00am
A new posse is making its way to the dusty and outlaw-filled streets of the old West. They’re like nothing that your standard cow-poke has ever seen before. They’re the Viridian Clade, and if you want to be the fasted gun in the West and have yours before anyone else, you’ll want to get your […]
Categories: Game Theory & Design

Arcane Wonders Announces Senshi Board Game Coming This May

Tabletop Gaming News - 22 February 2018 - 8:00am
Arcane Wonders has announced a new strategy game that will be making its way to game shop shelves this May. It’s called Senshi. In it, players take on the role of warrior monks. Their master is ailing, and each student is trying to show that they have learned the master’s teachings the best, looking to […]
Categories: Game Theory & Design

Steamforged Previews May Releases

Tabletop Gaming News - 22 February 2018 - 7:00am
The Union in Chains event left the Union decimated, with players being pulled away to join different Guilds as the Solthecian church took over the organization. In May, the results of that event will start hitting players’ tables. There’s two box sets coming, one based on all the characters that had been Union but are […]
Categories: Game Theory & Design

The Secret of Vinsen's Tomb: A Pugmire Jumpstart

New RPG Product Reviews - 22 February 2018 - 6:53am
Publisher: Onyx Path Publishing
Rating: 4
This 'quickstart' introduction to Pugmire comes in three parts: a rules and setting overview, an adventure, and a collection of pre-generated characters. It opens by explaining the core concept of the game. In a distant future, human beings have vanished and the place has been taken over by anthropomorphic dogs. They live in the ruins of the world human beings have left behind, now having evolved to walk upright on their hind legs, talk, and have developed opposable thumbs so that they can manipulate items and wield weapons. Despite wearing clothes they are still furry, though!

Many dogs deify the long-lost human beings and are driven by the desire to be adjudged a 'Good Dog' by their peers. They scavenge amongst the ruins for the legendary material 'plastic' and attempt to learn to use the things that human beings left behind - even if they consider them to be magic rather than understanding the underlying technology. These are the player-characters of this world.

The first section moves on to discuss the rules. These are based closely on Dungeons and Dragons 5e, with the standard abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma), with Skills and Tricks defining what each character is good at doing. Everything is explained in very basic terms, making this an excellent introductory game for children. Task resolution is by rolling a D20, adding apposite Skills and other bonuses and trying to exceed a target number. There's information about time in the game and about what happens when a fight breaks out, too; and the section ends with some notes on magic and spell use.

Next comes the adventure itself, The Secret of Vinsen's Tomb. This starts with a list of the primary NPCs, then there is a synopsis or overview of the entire adventure. Basically, the tomb in question is that of Vinsen Pug I, the very first king of Pugmire, and the plot concerns the retrieval (or looting if you prefer) of certain artefacts supposedly buried with him. It all starts with an assignment to find a cat who is an informant with criminal connections who has recently vanished. Where has she gone and what was she doing? Rumours hath it she was on the trail of ancient artefacts.

Once you have the information to get the party involved, the various scenes that can take place are laid out in detail. There are loads of helpful hints and tips for the first-time GM, too, so even if this is your first time it should flow smoothly. There's a clear plan of the tomb with atmospheric room descriptions coupled with notes on who is to be found there and what they are likely to do when the party wanders in. It all ends with a few ideas for further stories...

Finally, the pre-generated characters, complete with loads of background and even portraits to bring them to life. With a two-page character sheet, the entire package for each character runs to four pages. There are six of them in total, all nicely put together and - if you study the backgrounds - ready to work as a team.

Overall it makes a good introduction to the game, and should give you sufficient information and experience to be in a position to decide if Pugmire is for you and your group (or not). Presentation is to a high standard unless you use the PDF bookmarks, which start well in the first section but fail thereafter. The internal hyperlinks are a little hit and miss too. So, are you a Good Dog? Play this and find out!
Categories: Game Theory & Design

Robin Hood and the Merry Men Board Game Up On Kicsktarter

Tabletop Gaming News - 22 February 2018 - 6:00am
Ah! Ho! Ha-ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust! Ok, so Robin Hood and the Merry Men doesn’t take place in the Warner Brothers universe, but whenever I think of ol’ Robin, I think of Daffy. And we’ve got Robin Hood up on Kickstarter with Final Frontier Games’ Robin Hood and the Merry Men […]
Categories: Game Theory & Design

VR Game Design in Recreational Dreaming: A Post-Mortem in Three Lessons - by Donald Dunbar Blogs - 22 February 2018 - 2:06am
An exploration of VR design tips, tricks, & principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive.
Categories: Game Theory & Design

7 Effective Tips for Managing Your Remote Dev Team - by Sarah Kearns Blogs - 22 February 2018 - 12:07am
With 7 little tips learn how you can effectively manage your remote dev team.
Categories: Game Theory & Design

Lawful GM: Consequences

RPGNet - 22 February 2018 - 12:00am
Adjudicate any situation!
Categories: Game Theory & Design

Victory Point Games Launches Twilight of the Gods: Seasons of Revelation Expansion Decks Kickstarter

Tabletop Gaming News - 21 February 2018 - 3:00pm
Just about any game I play, I will always be looking for more. I see what the base game has to offer and I want to add to it. Thankfully, there’s game expansions. In this case, Victory Point Games is running a Kickstarter for three new expansion decks for Twilight of the Gods. They are […]
Categories: Game Theory & Design

Blizzard using in-game rewards to promote Overwatch League streams on Twitch

Social/Online Games - Gamasutra - 21 February 2018 - 2:14pm

In collaboration with Blizzard, Twitch announced today that in-game rewards can be earned by Overwatch League viewers. ...

Categories: Game Theory & Design

Initiative Magazine Issue 10 Now Available

Tabletop Gaming News - 21 February 2018 - 2:00pm
The folks over at Robot Pigeon Publishing have been busy putting together the latest issue of Initiative Magazine. And, I’m happy to say, they’ve got it available for your downloading and reading pleasure. As always, the high-quality of Robot Pigeon comes through, as they’ve looks at the Batman board game from Monolith, as well as […]
Categories: Game Theory & Design

Achtung! Cthulhu – Zero Point – Code of Honour Savage Worlds Edition Available Now

Tabletop Gaming News - 21 February 2018 - 1:00pm
Yeah, quite a long headline there with a lot of things going on in it. The short version is that Modiphius has released the Savage Worlds version of Code of Honour, part of their Achtung! Cthulhu series. So, if you’ve wanted to play the adventure, but your gaming group really wanted to stick with/play using […]
Categories: Game Theory & Design

Rovio partners with GSN Games for cash-wagering Angry Birds game

Social/Online Games - Gamasutra - 21 February 2018 - 12:08pm

Angry Birds Champions requires players to pay a fee per play and potentially rewards them with a cash payout if they score well enough. ...

Categories: Game Theory & Design

Pandasaurus Games Announces Duelosaur Island

Tabletop Gaming News - 21 February 2018 - 12:00pm
Many of us, growing up (or even now), wish we could go visit a dinosaur theme park. I mean, how cool would it be if Jurassic Park were a real thing (minus all the people getting killed and eaten, of course)? I think the only thing cooler would be being the one in charge of […]
Categories: Game Theory & Design

European regulator: Nintendo's strict eShop refund policy is unlawful

Social/Online Games - Gamasutra - 21 February 2018 - 11:27am

Thanks to Nintendo's strict no refund policy on eShop preorders and digital purchases, the NCC has accused the game company of practices that violate European law. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 21 February 2018 - 11:00am
As the week continues along, we get ever-closer back to that beloved weekend. Still have half the week to get through, though. And if we’re gonna make it, we should stock up on some bite-sized gaming stories. Today on the platter we have: New Bases Available From Secret Weapon Miniatures, New Classic Movie Minis Available […]
Categories: Game Theory & Design

AEG Running Edge of Darkness Kickstarter

Tabletop Gaming News - 21 February 2018 - 10:00am
AEG has launched a Kickstarter campaign for what they’re calling their most ambitious board game ever. Edge of Darkness involves deck building and card modification (like in Mystic Vale) along with worker placement, area control, and threat elements, all rolled into one. Take control of one of the four guilds and fight to keep the […]
Categories: Game Theory & Design

Jim Henson’s The Dark Crystal Board Game Now Available

Tabletop Gaming News - 21 February 2018 - 9:00am
A movie that many of us saw when we were younger and that opened up much love in strange and mystical worlds was Jim Henson’s The Dark Crystal. Guide Jen and Kira past the ruthless Skeksis in order to restore the Dark Crystal with the lost shard. From the website: Will Jen and Kira manage […]
Categories: Game Theory & Design

Episodic design 2.0 - Gameplay and storytelling at its best (Part 3) - by Pascal Luban Blogs - 21 February 2018 - 8:43am
In the previous part of my new feature on episodic design, I demonstrated how episodic storytelling can be adapted to a true action-laden shooter game and improve it. I will now do the same with another popular genre, open world games.
Categories: Game Theory & Design

Steamforged Previews Scourge for Ratcatcher’s Guild

Tabletop Gaming News - 21 February 2018 - 8:00am
The Minor Guilds will change the dynamic of Guild Ball. They’re their own teams, but also tied with a Major Guild. The Ratcatchers are the Minor Guild for the Morticians. So death and decay is part of what they’re about. Also, rats are well-known to carry diseases. The Ratcatchers bring a new Condition to the […]
Categories: Game Theory & Design


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