The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.
The independent space since its inception has popularized modern retro design, but while many view it as an easy way to create a game, there is a lot more than just looking at the classics.
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it in the story and characters of your game.
The network behind online mod and game development communities like GameFront, IndieDB, and ModDB has released mod.io, an API geared at making it easier for developers to include mod support in their games. ...
The Uthu Y’llan are already a group of pretty deranged murder-machines. So you know it’s really something when a group stands out from that. The Berserkers are a whirlwind of claws that will rip any enemies they get a hold of to pieces. These terrifying new additions will be available soon for Runewars. Get yourself […]
One life furnished in early Tolkien.
Somecentury, I will be able to make it out to Spiel Essen. And when I do, I’m gonna book a tour like the one Geek Nation Tours is doing. You get so much out of it. Sights. Events. And hanging out with cool people like Rodney from Watch it Played. While I might not be […]
WWIII is underway. The East and the West are at it, fighting across the plains of Europe. Which side will win? That’s up to you to decide in Team Yankee. The next book for the game, Free Nations, will be coming out on June 8th. And, like always, Battlefront is prepping a big celebratory weekend […]
Another Monday, another Wyrd preview. This time around, it’s the Mysterious Gentlemen. And what they’re for is also a mystery. Wyrd’s not letting us know. It’s just up to our speculation to decide what they’re about. From the post: Happy Monday Wyrdos! Today was a bit of an odd one. I wandered into the office […]
The US Supreme Court has lifted a 1992 ban that barred the majority of states from legalizing sports gambling, opening new doors for esports-focused betting in the process. ...
Gamers seem to come in 2 forms, in my experience. There’s the super-outgoing ones that will sit down with anyone and everyone for a game. Then, there’s the more shy-type, who loves to game just as much as anyone else, but isn’t always the best when it comes to first interactions with people. That’s where […]
ArenaNet's Crystin Cox shares some insight into how Guild Wars 2 makes microtransactions that resonate with players instead of punishing them. ...
What is it? Wednesday? Thursday? *looks at the calendar* Oh… Monday. Must be an after-show Monday. They always feel like much further in the week. Ah well, my time at CMON Expo was pretty awesome. Will be looking forward to next year. In the meantime, we need to talk about making your gaming tables look […]
Yarr arr yarr! I loddie the hotpants! ’tis time to set sail on the high seas. There’s opportunity aplenty for the captain willing to go to that horizon. In Anchors Aweigh, coming soon from Z-Man Games, players will take on the role of ship captains as they head out to trade goods, explore, and find […]
Getting into a new game, or a new faction for a game, can seem a bit daunting. Where do you begin? What makes up a good force? Do these units work well with those other ones? What if a shop’s out of one of the things you want for your force? That’s where starter sets […]
Warlord Games has a whole bunch of new releases they’re taking orders for for Beyond the Gates of Antares, their sci-fi miniatures wargame. They’ve got a starter set for their newest faction, the Virai. They’ve got a new supplement in the form of the Dronescourge Returns book. And the Algoryn, C3, and Freeborn also have […]
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
The "Hero's Journey" is a narrative pattern we have adopted from the film industry. Since then we try to create our narratives around it. I will explain why this is nonsense. Games create hero's journeys all by themselves - or they wouldn't be games.
In this article I'm making an analysis of co-op death mechanics in various roguelike games and show how I made some innovations to the existing formulas in the game I'm developing currently.
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.