Game Design

Composing video game music for Virtual Reality: 3D versus 2D - by Winifred Phillips

Gamasutra.com Blogs - 15 May 2018 - 6:44am
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.
Categories: Game Theory & Design

The Trap of Modern Retro Game Design - by Josh Bycer

Gamasutra.com Blogs - 15 May 2018 - 6:43am
The independent space since its inception has popularized modern retro design, but while many view it as an easy way to create a game, there is a lot more than just looking at the classics.
Categories: Game Theory & Design

Break The Loop - by Gregory Pellechi

Gamasutra.com Blogs - 15 May 2018 - 6:43am
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it in the story and characters of your game.
Categories: Game Theory & Design

Mod.io API aims to help developers create cross-platform, mod-friendly games

Social/Online Games - Gamasutra - 15 May 2018 - 6:03am

The network behind online mod and game development communities like GameFront, IndieDB, and ModDB has released mod.io, an API geared at making it easier for developers to include mod support in their games.  ...

Categories: Game Theory & Design

Fantasy Flight Previews Uthuk Y’llan’s Berserkers For Runewars

Tabletop Gaming News - 15 May 2018 - 6:00am
The Uthu Y’llan are already a group of pretty deranged murder-machines. So you know it’s really something when a group stands out from that. The Berserkers are a whirlwind of claws that will rip any enemies they get a hold of to pieces. These terrifying new additions will be available soon for Runewars. Get yourself […]
Categories: Game Theory & Design

Observations From A Gamer's Chair: J.R.R. Tolkien and My Roleplaying Hobby

RPGNet - 15 May 2018 - 12:00am
One life furnished in early Tolkien.
Categories: Game Theory & Design

Geek Nation Tours Booking for Essen Trip

Tabletop Gaming News - 14 May 2018 - 3:00pm
Somecentury, I will be able to make it out to Spiel Essen. And when I do, I’m gonna book a tour like the one Geek Nation Tours is doing. You get so much out of it. Sights. Events. And hanging out with cool people like Rodney from Watch it Played. While I might not be […]
Categories: Game Theory & Design

Battlefront Posts Free Nations Launch Weekend Info

Tabletop Gaming News - 14 May 2018 - 2:00pm
WWIII is underway. The East and the West are at it, fighting across the plains of Europe. Which side will win? That’s up to you to decide in Team Yankee. The next book for the game, Free Nations, will be coming out on June 8th. And, like always, Battlefront is prepping a big celebratory weekend […]
Categories: Game Theory & Design

Wyrd Posts Mysterious Gentlemen Preview

Tabletop Gaming News - 14 May 2018 - 1:00pm
Another Monday, another Wyrd preview. This time around, it’s the Mysterious Gentlemen. And what they’re for is also a mystery. Wyrd’s not letting us know. It’s just up to our speculation to decide what they’re about. From the post: Happy Monday Wyrdos! Today was a bit of an odd one. I wandered into the office […]
Categories: Game Theory & Design

Supreme Court lifts ban on (e)sports gambling, allowing state-by-state legalization

Social/Online Games - Gamasutra - 14 May 2018 - 12:28pm

The US Supreme Court has lifted a 1992 ban that barred the majority of states from legalizing sports gambling, opening new doors for esports-focused betting in the process. ...

Categories: Game Theory & Design

Royal Cup Card Game Coming to Kickstarter

Tabletop Gaming News - 14 May 2018 - 12:00pm
Gamers seem to come in 2 forms, in my experience. There’s the super-outgoing ones that will sit down with anyone and everyone for a game. Then, there’s the more shy-type, who loves to game just as much as anyone else, but isn’t always the best when it comes to first interactions with people. That’s where […]
Categories: Game Theory & Design

Q& A: Making microtransactions work for players in Guild Wars 2

Social/Online Games - Gamasutra - 14 May 2018 - 11:15am

ArenaNet's Crystin Cox shares some insight into how Guild Wars 2 makes microtransactions that resonate with players instead of punishing them. ...

Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 14 May 2018 - 11:00am
What is it? Wednesday? Thursday? *looks at the calendar* Oh… Monday. Must be an after-show Monday. They always feel like much further in the week. Ah well, my time at CMON Expo was pretty awesome. Will be looking forward to next year. In the meantime, we need to talk about making your gaming tables look […]
Categories: Game Theory & Design

Z-Man Games Announces Anchors Aweigh Board Game

Tabletop Gaming News - 14 May 2018 - 10:00am
Yarr arr yarr! I loddie the hotpants! ’tis time to set sail on the high seas. There’s opportunity aplenty for the captain willing to go to that horizon. In Anchors Aweigh, coming soon from Z-Man Games, players will take on the role of ship captains as they head out to trade goods, explore, and find […]
Categories: Game Theory & Design

Blighted Ogrun Theme Force Now Available From Privateer Press

Tabletop Gaming News - 14 May 2018 - 9:00am
Getting into a new game, or a new faction for a game, can seem a bit daunting. Where do you begin? What makes up a good force? Do these units work well with those other ones? What if a shop’s out of one of the things you want for your force? That’s where starter sets […]
Categories: Game Theory & Design

New Beyond the Gates of Antares Releases Available to Order From Warlord Games

Tabletop Gaming News - 14 May 2018 - 8:00am
Warlord Games has a whole bunch of new releases they’re taking orders for for Beyond the Gates of Antares, their sci-fi miniatures wargame. They’ve got a starter set for their newest faction, the Virai. They’ve got a new supplement in the form of the Dronescourge Returns book. And the Algoryn, C3, and Freeborn also have […]
Categories: Game Theory & Design

Getting Started On Giving Gamedev Talks - by Devon Wiersma

Gamasutra.com Blogs - 14 May 2018 - 7:50am
In this blog, game designer Devon Wiersma will give some tips on how you can start making preparations on giving your first talks in game development and why you should consider sharing your knowledge with the world.
Categories: Game Theory & Design

The Myth of the Monomyth - by Wolfgang Walk

Gamasutra.com Blogs - 14 May 2018 - 7:47am
The "Hero's Journey" is a narrative pattern we have adopted from the film industry. Since then we try to create our narratives around it. I will explain why this is nonsense. Games create hero's journeys all by themselves - or they wouldn't be games.
Categories: Game Theory & Design

Designing death in co-op roguelikes - by Milan Babuskov

Gamasutra.com Blogs - 14 May 2018 - 7:47am
In this article I'm making an analysis of co-op death mechanics in various roguelike games and show how I made some innovations to the existing formulas in the game I'm developing currently.
Categories: Game Theory & Design

Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility - by Michael Heron

Gamasutra.com Blogs - 14 May 2018 - 7:47am
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator - Game Theory & Design