Game Design

Prevent broken games with computer play testing - part2 - by Sascha de Waal Blogs - 19 June 2019 - 1:03am
In this tutorial we will take a deep technical look at the testing framework. We will look at the idea behind it, and we will have a detailed look at all elements of the testing framework. You could use this as a reference for when you are going to use th
Categories: Game Theory & Design

The effects of a denoiser on a rendering project that uses only raytracing - by Brent Op de beeck Blogs - 19 June 2019 - 1:02am
RTX and raytracing are seeing a lot more interest from the gaming community. During my master studies, I wanted to explore raytracing for myself. This blog post summarizes my findings and grants you access to the full thesis and source code.
Categories: Game Theory & Design

Minecraft: Story Mode relisted on Xbox 360, but for $100 to deter new buyers

Social/Online Games - Gamasutra - 18 June 2019 - 2:00pm

Minecraft: Story Mode has been relisted on the Xbox 360, but with a noticeable price hike that†™s intended to deter new purchasers from buying the game ahead of its official delisting date. ...

Categories: Game Theory & Design

Video: Designing Gambit Mode for Destiny 2: Forsaken

Social/Online Games - Gamasutra - 18 June 2019 - 12:52pm

In this 2019 GDC session, Bungie's Peter Sarrett dives into how Destiny 2's Gambit mode combines PvE with a smidge of PvP, and explains why it's the story of development gone delightfully right. ...

Categories: Game Theory & Design

Temple of the Harpies

New RPG Product Reviews - 18 June 2019 - 11:41am
Publisher: Aegis Studios
Rating: 4
PDF. 14 pages, color cover, b and w interior, two maps

This adventure is a pretty straightforward affair that can be run in a long afternoon. Designed for four to six characters of 2nd to 3rd level, the character must retrieve a missing child, defeat harpies, kobolds, and an ancient curse and not awaken an army of undead. Suitable for any OSR game or really any d20 based fantasy game with tweaks. This one also includes some new monsters, which I always like.
Categories: Game Theory & Design

Twitch acquires Bebo to bolster esports offerings

Social/Online Games - Gamasutra - 18 June 2019 - 8:31am

Twitch has acquired Bebo, an acquisition that sees the company picking up both the 10-person staff and IP of the social network turned esports company. ...

Categories: Game Theory & Design

Tatiana Moreira, Hoplon’s Head of Marketing and Publishing, explores the challenges behind creating global communities. - by Tatiana MOREIRA Blogs - 18 June 2019 - 7:03am
Creating a game with world-wide appeal is now more important than ever. Tatiana Moreira, Head of Marketing and Publishing at Holplon, explore the challenges of building global online communities.
Categories: Game Theory & Design

Game Reskin for a Luxury Shoe Brand - by Ben Chong Blogs - 18 June 2019 - 6:59am
Since games for brands has been on the rise, I wanted to share our experience with a luxury shoe brand from Paris to develop a game reskin of our slicing game.
Categories: Game Theory & Design

The Delicious Psuedocode of an English Muffin - by Ashley Kreuer Blogs - 18 June 2019 - 6:58am
The delicious pseudocode of how to make an English muffin- an essential guide in explaining programming for any hungry programmer. For when you know your non-programming relatives are going to be asking about what you actually do for a living.
Categories: Game Theory & Design

Developer Diary 12: Raid Feature Spotlight - by gumi Team Blogs - 18 June 2019 - 6:56am
We take a closer look at some of the considerations and thoughts behind the creation of a new feature, Raid.
Categories: Game Theory & Design

A Guide to DIY Market Research for Indie Developers - by Damien Yoccoz Blogs - 18 June 2019 - 6:49am
There are plenty of free resources available online for indie studios that can’t afford to hire a professional market research team and need some DIY guidance. Follow the guide!
Categories: Game Theory & Design

Observations From A Gamer's Chair: My Ego-trip Gaming Period

RPGNet - 18 June 2019 - 12:00am
When my control of the game was more important than the game itself.
Categories: Game Theory & Design

Twitch sues unknown parties over flood of explicit videos on Artifact streams

Social/Online Games - Gamasutra - 17 June 2019 - 3:03pm

Twitch has filed a lawsuit against the streamers that flooded the Twitch page for Valve's game Artifact with videos of explicit content, despite not currently knowing the identities of those responsible. ...

Categories: Game Theory & Design

The Importance of Definitions in Game Design - by Louis McTague Blogs - 17 June 2019 - 7:45am
The games industry is notorious for overloading arbitrary terms in game development, making it very confusing to communicate with others. This post will show you how defining terms in the context of your game can facilitate communication among designers.
Categories: Game Theory & Design

Entertainment Doesn’t Matter in Educational Serious Games - by Thomas van den Akker Blogs - 17 June 2019 - 7:45am
Entertainment does not matter in educational serious games. This effect was observed in a year-long project. Within this project, people played games that varied in entertainment, but all covered the same theme.
Categories: Game Theory & Design

Grasping the Client-to-Cloud Revolution - by Neil Schneider Blogs - 17 June 2019 - 7:37am
Google Stadia, XBOX's Project xCloud, Bethesda's Orion technology, and more are just scratching the surface of what's to come. Neil Schneider, Executive Director of TIFCA, shares his insights on where things are heading in the future computing world.
Categories: Game Theory & Design

Originality and Choice: Design Insights We Learned at Dreamhack Dallas 2019 - by Ross Przybylski Blogs - 17 June 2019 - 7:36am
Here's an in-depth look at our budget, detailed session data, and our unexpected discovery of how originality and choice influence player perception that we learned showcasing Summoners Fate at Dreamhack Dallas 2019.
Categories: Game Theory & Design

An Exploration of Mundanity in Games - by James Briggs Blogs - 17 June 2019 - 7:35am
Moving towards a more emotion-led design style in game design means that all types of emotion must be considered and all types of emotion can be used in an effective way that can make unique experiences. Let's start with boringness.
Categories: Game Theory & Design

Testing User interaction for AR: moving objects - by Ben Neuteboom Blogs - 17 June 2019 - 7:33am
Two common ways to interact with Augmented Reality are using the touch screen, and by moving the phone itself. The results from a user study highlight some of their strengths and weaknesses.
Categories: Game Theory & Design

Does Sony's absence mean game over for E3? Here’s what the data says… - by Thomas Bidaux Blogs - 17 June 2019 - 7:32am
Yearly look at the media coverage e3, the 2019 edition.
Categories: Game Theory & Design


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