Game Design

Postmortem: Black & White Bushido, the stealth-em-up arena brawler - by Anil Mistry Blogs - 16 August 2018 - 7:18am
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.
Categories: Game Theory & Design

Five Tips for VR/AR Device-independent Unity Projects - by Jonathan Linowes Blogs - 16 August 2018 - 3:58am
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Categories: Game Theory & Design

Publisher Tilting Point sets up Barcelona studio to support live mobile games

Social/Online Games - Gamasutra - 15 August 2018 - 12:14pm

Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe.  ...

Categories: Game Theory & Design

RuneScape dev forms Jagex Partners to take on publishing live games

Social/Online Games - Gamasutra - 15 August 2018 - 11:23am

The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners. ...

Categories: Game Theory & Design

China has quietly stopped approving new games for release

Social/Online Games - Gamasutra - 15 August 2018 - 10:19am

The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts. ...

Categories: Game Theory & Design

What are we talking about when we talk about systemic narrative. - by Victor Sanchez Blogs - 15 August 2018 - 4:03am
What is Systemic Narrative and how it can improve current narrative approaches?
Categories: Game Theory & Design

How to make a Discord RPG: Part 3 - by Adrian Hawkins Blogs - 15 August 2018 - 4:02am
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.
Categories: Game Theory & Design

Five Tips for VR/AR Device-independent Unity Projects - by Jonathan Linowes Blogs - 15 August 2018 - 3:56am
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Categories: Game Theory & Design

A Sampling of Actual-Play RPG Podcasts

Gnome Stew - 15 August 2018 - 2:00am

Today’s guest article is a follow up to our sampling of podcasts article. Keith Garrett stepped into the guest gnome hat (we should really clean that thing after each use) and did a sampling of actual play podcasts! Check it out below! – Head Gnome John

A while back we talked about some general RPG Podcasts, so today we’d like to discuss a more focused topic: actual-play podcasts. These are recordings of real RPG game sessions, often edited for brevity and sometimes even enhanced with sound effects and music.

Like the more general-purpose gaming podcasts, actual plays cover many many many different games and genres and play styles. One of the great advantages of these kinds of episodes is that you can learn about a game before you buy it…or even before you CAN buy it, because some of these podcasts feature games before they are released. Besides that, many listeners (like me) find that actual play podcasts are simply fun to listen to. Some of them are recorded by professional voice actors, and even the ones that aren’t — especially the long-running ones — generally feature likable personalities performing fun in-game activities.

If you want to explore far more actual play podcasts than we can detail here, go check out RPG Casts. This is a catalog of RPG-related podcasts, actual play or otherwise. Using this site, you can locate podcasts by multiple overlapping categories, including actual play, campaign, one-shot, women hosts, people of color, LGBTQ+, episode length, tags by specific game, and more.

A note for those of you who already listen to actual play podcasts and are looking to see if we listed your favorite — there is a VERY GOOD CHANCE that we didn’t. And that’s okay; this is intended to be an eclectic list, not a comprehensive one. Please tell us about the other podcasts that you recommend in the comments!


Acquisitions Incorporated

This series by the creators of the webcomics Penny Arcade and PvP — with the notable involvement of Wizards of the Coast — started as a podcast episode introducing D&D 4th Edition and grew into an actual play empire that included other podcasts, Twitch shows, and even live shows. Some of the episodes are expertly Dungeon Mastered by D&D luminaries such as Christopher Perkins and Mike Mearls.


The Adventure Zone

This popular Dungeons & Dragons actual play podcast is a spin-off of My Brother, My Brother and Me, a non-gaming podcast (but don’t hold that against it) by three amazingly entertaining fellows. The Adventure Zone releases weekly, with episode lengths around an hour.



After the success of One Shot (mentioned below), the podcast’s creators followed it with one designed to please listeners who prefer an ongoing storyline. Campaign presents a consistent cast and continuous story set in the Star Wars universe, using the Edge of the Empire system.



Another long-running institution, Fandible features both one-shot and long-term campaigns, each released weekly. Fandible campaigns have featured games of Numenera and Force and Destiny, and their one-shots have included TimeWatch, Pugmire, Blades in the Dark, Paranoia, and plenty more.


Glass Cannon

This Pathfinder-focused podcast started in 2015 and was recently declared the first official podcast for the game by Paizo. This year the gang kicked off a Starfinder podcast as well, called Androids & Aliens. Glass Cannon is following the Giantslayer Adventure Path, while its sibling A&A covers the Dead Suns Adventure Path. Both release weekly.


Lost and Forgotten Worlds

I first found this podcast when I was writing about Tales From the Loop, because Lost and Forgotten Worlds produced a great actual play podcast for that game. But they’ve covered other games, too, including Star Frontiers, TSR’s Marvel Super Heroes, and West End’s Star Wars.


Nerdy Show

I am a fan of this collection of podcasts because of their Call of Cthulhu Mystery Program and Ghostbusters: Resurrection actual plays, which make good use of music and sound effects. Nerdy Show has other offerings, too: Dungeons & Doritos, Pokeballs of Steelix, a few one-shot podcasts, and other nerdy non-actual-play content.


One Shot

When many people think “actual play podcast,” this is the first thing that comes to mind. And for good reason — since 2013 One Shot has presented short adventures covering dozens of systems and featuring a variety of entertaining players and gamemasters. Some of the participants are professional game designers, some are skilled improv actors, and some are regular folks just like you and me — though probably more entertaining to hear.


The Redacted Files

Another podcast stew with a combination of campaigns and one-shots. Current campaigns include games of Pathfinder and Call of Cthulhu, and the backlog contains completed campaigns of Night’s Black Agents, Numenera, and The Strange. The Redacted Files releases weekly.


Role Playing Public Radio

This collection of actual-play recordings includes (like some others above) a combination of campaigns and one-shots. Recent featured games include Tales from the Loop, Delta Green, Monster of the Week, and Warhammer 40K. The RPPR website has helpful lists of recommended episodes in various categories, including best episodes, hilarious episodes, and scary/creepy episodes. RPPR releases weekly, with most episodes lasting about 90 minutes.


RPG Academy

Though this podcasting empire features discussion-style podcasts as well, most of their productions are actual play recordings. The majority of the campaigns are D&D, with a few other systems including 13th Age, Fate Accelerated, and Savage Worlds. The one-shots are divided into fun and silly “Field Trips” and the more education-minded “Trials” which are intended to explain the rules and settings of various games. Recent one-shots have included Threadbare, The Orpheus Protocol, and Firefly.

She’s a Super Geek

Hosts Senda and Emily use their podcast to showcase women as gamemasters. The show presents one-shot games using different systems, and releases every other week. This is a great source for learning about newly-released games and those that are currently crowdfunding — such as the recently-covered Iron Edda Accelerated, which is still funding on Kickstarter.


Six Feats Under

This is another multi-series podcast featuring both one-shots and campaigns. Originally started as a 13th Age campaign podcast, Six Feats Under has also recorded campaigns for Mouse Guard and Fellowship, as well as one-shots for games such as Urban Shadows, Lasers & Feelings, Ashen Stars, and Eclipse Phase.


Got a favorite actual play podcast? Tell us about it in the comments, whether we listed it or not.

Keith Garrett is a freelance writer from Memphis. He’s been a roleplayer for 30 years, and firmly believes you can never have too many dice. He writes more things like this at, and on Twitter he’s @keithagarrett.
Categories: Game Theory & Design

Ready at Dawn shuts down Deformers servers

Social/Online Games - Gamasutra - 14 August 2018 - 2:25pm

Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game.  ...

Categories: Game Theory & Design

Epic Games launches new learning platform providing free video tutorials

Social/Online Games - Gamasutra - 14 August 2018 - 1:37pm

Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4. ...

Categories: Game Theory & Design

Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale

Social/Online Games - Gamasutra - 14 August 2018 - 12:51pm

Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward. ...

Categories: Game Theory & Design

Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth

Social/Online Games - Gamasutra - 14 August 2018 - 12:17pm

With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences. ...

Categories: Game Theory & Design

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!

Social/Online Games - Gamasutra - 14 August 2018 - 11:14am

Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now! ...

Categories: Game Theory & Design

VR Arcades for the Game Music Composer - by Winifred Phillips Blogs - 14 August 2018 - 4:44am
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.
Categories: Game Theory & Design

Game Designer Spotlight: Shigeru Miyamoto - by Caleb Compton Blogs - 14 August 2018 - 4:34am
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
Categories: Game Theory & Design

Flaws Of An Undead Genre - What's Wrong With Point & Click Adventures? - by Marcus Bäumer Blogs - 14 August 2018 - 4:30am
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.
Categories: Game Theory & Design

Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A - by Jill Sullivan Blogs - 14 August 2018 - 4:22am
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Categories: Game Theory & Design

The Design is the Implementation - by Daniel Shumway Blogs - 14 August 2018 - 12:33am
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.
Categories: Game Theory & Design

Superseeds: Who\'s Candlekeep?

RPGNet - 14 August 2018 - 12:00am
A look at a supernatural villain.
Categories: Game Theory & Design


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