Game Design

Corvus Belli Announces Smoke & Mirrors Expansion for Aristeia

Tabletop Gaming News - 27 April 2018 - 7:00am
Spectator sports are half physical contest and half entertainment, after all, so having a few mirrors and some smoke makes sense, especially in a contest like Aristeia. As such, a quartet of new players will be making their way to the pitch. And they’re coming in the appropriately titled Smoke & Mirrors set. We get […]
Categories: Game Theory & Design

Hyper-Exclusive Content - by Jeremy Alessi

Gamasutra.com Blogs - 27 April 2018 - 6:17am
The Indiepocalypse happened. Now what do we do?
Categories: Game Theory & Design

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 1 - by Stavros Pilatis

Gamasutra.com Blogs - 27 April 2018 - 6:16am
The first part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Categories: Game Theory & Design

A Study Into Replayability -- Biome Basics - by Josh Bycer

Gamasutra.com Blogs - 27 April 2018 - 6:15am
For this first of a multi part post, we're going to dig into what makes a game replayable in the eyes of the player. Biomes are an essential part of creating random or procedural content, and the first step in the process.
Categories: Game Theory & Design

Quest For Change - by Gregory Pellechi

Gamasutra.com Blogs - 27 April 2018 - 6:14am
Quests are meant to tell stories, to show how a character or world changes. But video games seem intent on keeping that from happening. Even the lowly fetch quest can be the fulcrum for a character arc or world-shifting events.
Categories: Game Theory & Design

New Necromunda Kits Available To Pre-Order From Forge World

Tabletop Gaming News - 27 April 2018 - 6:00am
It’s Friday! And that means it’s time for some new kits from Forge World. And they don’t disappoint this week, as they’ve got four new Necromunda soldiers available. You can order all of these hired guns now (either separately or bundled together) and add them to your gang deep in the Underhive. From the website: […]
Categories: Game Theory & Design

Red Book of the Elf King Available To Pre-Order From Sally 4th

Tabletop Gaming News - 26 April 2018 - 3:00pm
Sally 4th has started taking pre-orders for Red Book of the Elf King. It’s a new fantasy skirmish game from the mind of Rick Priestley (guessing you’ve probably heard of him before). Players control a Circle, which is a group of warriors and their Thane that controls them. There’s all manner of deals you can […]
Categories: Game Theory & Design

Modiphius Taking Pre-Orders For Mutant: Mechatron Book

Tabletop Gaming News - 26 April 2018 - 2:00pm
In the far-off future, Mankind has left quite a lot of things going on Earth that they know very little about anymore. One such thing was the huge robot factory at the bottom of the ocean. It was turned over to the AIs and left going while humanity headed up into the stars. However, that […]
Categories: Game Theory & Design

CodeWorld Miniatures Game Up On Kickstarter

Tabletop Gaming News - 26 April 2018 - 1:00pm
While some games pay a little bit of lip service to items being in 3D space, they really are just flat table games. CodeWorld isn’t like that. You really will be moving up, down, and all around a lattice-work cyberspace world. This new miniatures game is up on Kickstarter now. From the campaign: Following an […]
Categories: Game Theory & Design

Steamforged Previews Mataagi For The Falconer’s Guild

Tabletop Gaming News - 26 April 2018 - 12:00pm
With the Ratcatcher’s hitting pitches, it’s time to start looking at the next of the Minor Guilds that will be coming to Guild Ball. They’re the Falconers, a Minor for the Hunter’s Guild. Today’s our first look at what they’re capable of and, man, it’s quite a bit, getting an eyeful of this first figure. […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 26 April 2018 - 11:00am
The week continues its inevitable march towards the weekend. It’s been a busy one for me, with lots of releases coming out tomorrow, there’s a lot of work to be done. Plus, you know, all the news (that’s fit to type). I’m really looking forward to some time off this weekend. I’m getting a bit […]
Categories: Game Theory & Design

Fighter Pack: Brahm vs Cobalt Available To Pre-Order For Way of the Fighter

Tabletop Gaming News - 26 April 2018 - 10:00am
Way of the Fighter brings old-school fighting video games to your tabletop. And one thing about those games is that they usually had quite an array of fighters, of all different looks and fighting styles. Well, Way of the Fighter looks to be no different. They’ve got another Fighter Pack available for pre-order. This time […]
Categories: Game Theory & Design

Fleet: The Dice Game Up On Kickstarter

Tabletop Gaming News - 26 April 2018 - 9:00am
Seafood. Some people love it. Others not so much. But either way, it’s big business. There’s money to be made out there, collecting the bounty of the ocean. Fleets of ships head out, cast their next and bring home the catch. And that’s just what you’ll be doing in Fleet: The Dice Game, a new […]
Categories: Game Theory & Design

Miskatonic University: The Restricted Collection Board Game Up On Kickstarter

Tabletop Gaming News - 26 April 2018 - 8:00am
Miskatonic University’s contains a lot of strange and esoteric works. There’s also a lot of rather dangerous pieces in the collection, usually hidden away and not read specifically because of the possible horrors they might unleash. However, it’s into the Restricted Collection you must go in order to find the information needed to save the […]
Categories: Game Theory & Design

Tips for Encouraging, Embracing and Processing Game Design Feedback - by Karl Morley

Gamasutra.com Blogs - 26 April 2018 - 7:23am
As a game designer, dealing with feedback is an everyday part of the job. I share 5 tips that aim to help you improve how you deal with feedback during game development.
Categories: Game Theory & Design

How changing my game image tripled the sales - by Milan Babuskov

Gamasutra.com Blogs - 26 April 2018 - 7:18am
In this post I'm sharing information how a couple of simple changes to my game's key art on Steam and the game's name made a huge impact on the sales. I also bring up some possible issues for consideration when you think about changing your game's name.
Categories: Game Theory & Design

WizKids Announces Pathfinder Battles: Jungle of Despair Set

Tabletop Gaming News - 26 April 2018 - 7:00am
I just recently got into a new RPG group. The game takes place in a whole new world I’ve never played in before, with players I’ve never gamed with before. So it’ll be interesting to see how everything works out. The DM does use a gridded map for when we play, and brings out the […]
Categories: Game Theory & Design

Revealing Regions − Prey 2's Bowery - by Nathan Cheever

Gamasutra.com Blogs - 26 April 2018 - 6:38am
Back in 2011, the Bowery district was alive and kicking. You will never find a more wretched hub of scum and villainy. This was one of the regions players would bounty hunt aliens in the cancelled sequel to Prey.
Categories: Game Theory & Design

Problems of Developing Games in Non-Developed Territories: The Usual Suspects (Part 1) - by Sina Shahbazi

Gamasutra.com Blogs - 26 April 2018 - 6:29am
In this first post of a multi-part series, we will look at what causes are creating problems for emerging game territories. This first part focuses on the common aspects most of those inside such territories are familiar with.
Categories: Game Theory & Design

Means, Motive, Opportunity - by James Youngman

Gamasutra.com Blogs - 26 April 2018 - 6:27am
Simply having interesting mechanics isn't enough to get players to use them. There are a number of factors which may undermine their usage, and thus, the fun of the game. This article discusses the major categories to look out for.
Categories: Game Theory & Design

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