Game Design

How Bossa relied on players to help build its skyfaring MMO Worlds Adrift

Social/Online Games - Gamasutra - 16 July 2018 - 1:01am

"By allowing players to take control, it allowed the team to focus on developing systems and mechanics that would encourage player creativity," explains Bossa founder Henrique Olifiers. ...

Categories: Game Theory & Design

Fuzzy Thinking: The Camoflage Skill

RPGNet - 16 July 2018 - 12:00am
Fuzzy skills.
Categories: Game Theory & Design

Video Game Deep Cuts: Octopath's DOS Demake

Social/Online Games - Gamasutra - 15 July 2018 - 7:36pm

This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Octopath's DOS Demake - by Simon Carless

Gamasutra.com Blogs - 15 July 2018 - 7:22am
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
Categories: Game Theory & Design

11 BOSS BATTLES OF X-MORPH: DEFENSE, PART 4, JAGUAR TYPE S - by Piotr Bomak

Gamasutra.com Blogs - 14 July 2018 - 10:22pm
In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense - the JAGUAR Type S tank.
Categories: Game Theory & Design

Ready Player One: A Game Design Analysis - by Caleb Compton

Gamasutra.com Blogs - 14 July 2018 - 10:22pm
A few months ago Steven Spielberg released his latest sci-fi epic, Ready Player One. While a lot can be said about this movie, in this article I specifically want to look at it from a game design perspective. Is the OASIS actually a good game?
Categories: Game Theory & Design

What we’ve learnt one year after releasing our first game on Nintendo Switch. - by Shaun Roopra

Gamasutra.com Blogs - 14 July 2018 - 10:22pm
A look at some of the things we’ve learnt from releasing our first game on Nintendo Switch, one year later. There may be some advice, potentially some insights into our decrepit soul and definitely lots of bad jokes.
Categories: Game Theory & Design

From New Challenger to World Warrior: Localization Considerations - by Keegan A Dillman

Gamasutra.com Blogs - 14 July 2018 - 10:20pm
Plan on sharing your product with a new locale? Great! Check out these suggestions from QA to make the transition as smooth as possible.
Categories: Game Theory & Design

Meeple Monthly Roundup, May 2018 - by Michael Heron

Gamasutra.com Blogs - 14 July 2018 - 10:20pm
Here's what we were up to in the month of May, 2018
Categories: Game Theory & Design

Multi-Tiered Horror Design With Resident Evil Remastered - by Josh Bycer

Gamasutra.com Blogs - 14 July 2018 - 10:20pm
While plenty of people are talking about the Resident Evil 2 Remake, I want to go back to the first Remastered and an interesting way of increasing the horror with enemy design.
Categories: Game Theory & Design

Time Manipulation in Unity - Recorded Solutions - by Stas Korotaev

Gamasutra.com Blogs - 14 July 2018 - 10:19pm
We wanted a way for the player to not get stuck while playing and here is how we tackled that problem...
Categories: Game Theory & Design

Why I Think Naughty Dog's Vision Of Inclusivity & Diversity Is Important For The Future Of Games - by Julius Fondem

Gamasutra.com Blogs - 14 July 2018 - 10:18pm
I recently watched RobinGaming’s video on how Naughty Dog's agenda of inclusivity & diversity will in his opinion make their games worse and make them lose fans. In this write up I analyze Robin's arguments and present my own counter arguments.
Categories: Game Theory & Design

Review Roundup

Tabletop Gaming News - 14 July 2018 - 11:00am
It’s Saturday once more. I just knew it would show back up eventually. I’m currently playing D&D, and you can watch if you want. But I know what you all really are here for are those reviews I know you so desperately desire. So let’s not keep you waiting any longer. Today we have: Potion […]
Categories: Game Theory & Design

Game Nite Issue 26 is Now Available

Tabletop Gaming News - 13 July 2018 - 2:00pm
I’m gonna be doing a lot of gaming this weekend. But that also means the chance to have some downtime. Maybe we’re taking a break during a session. Or we’re waiting for someone to show up. Whatever the reason, it’s good to have something like a gaming magazine ready. Good thing the latest issue of […]
Categories: Game Theory & Design

Space 1889: The Fate of Angahiaa Adventure Now Available

Tabletop Gaming News - 13 July 2018 - 1:00pm
International politics is already hard enough. Interplanetary politics is even that much more difficult to untangle. In Space 1889: The Fate of Angahiaa, the Canal Prince wants to expand his influence and power. However, various nations on Earth, who have vested interests in the goods coming through that region aren’t so excited about things. How […]
Categories: Game Theory & Design

Cyclopes Miniatures Now Available for WarGods

Tabletop Gaming News - 13 July 2018 - 12:00pm
The Cyclops is one of the great monsters of ancient times. WarGods is a miniatures game all about the great monsters of ancient times. So, it only seems appropriate to have Cyclopes miniatures in the game. So that’s what Crocodile Games has done. You can pick up these massive minis now. From the announcement: We […]
Categories: Game Theory & Design

Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked

Social/Online Games - Gamasutra - 13 July 2018 - 11:53am

This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority. ...

Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 13 July 2018 - 11:00am
Tonight: I have a game of D&D. Tomorrow: I have a game of D&D. Tonight: I am bringing some snacks. Tomorrow: I am bringing homemade dark chocolate caramel brownies (I made the caramel last night). Today: I am noshing on some bite-sized gaming stories. On the platter we have: WizKids To Release New Magic: The […]
Categories: Game Theory & Design

Japan is taking steps to legalize paid esports tournaments

Social/Online Games - Gamasutra - 13 July 2018 - 10:52am

Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that. ...

Categories: Game Theory & Design

A Thief’s Fortune Coming Back To Kickstarter

Tabletop Gaming News - 13 July 2018 - 10:00am
Artipia Games will be returning this August to Kickstarter to relaunch their A Thief’s Fortune card game. In the game, players take on aspects of the same thief. There’s many potential paths for what might happen to them, but only one will create the “best timeline” of events. Create your best life, coming back to […]
Categories: Game Theory & Design

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