Game Design

Fantasy Flight Games Previews the Star Wars RPG 30th Anniversary Edition Rulebook

Tabletop Gaming News - 24 January 2018 - 6:00am
I’m not entirely sure how you preview something that’s been out for 30 years, but I guess it is getting a bit of a touch-up, and there’s a huge chance that many of you weren’t even alive when this book was first released. But anyway, Fantasy Flight will be releasing a 30th Anniversary Edition of […]
Categories: Game Theory & Design

The best animator’s experience possible: an approach to rigging - by Dave Reuling

Gamasutra.com Blogs - 24 January 2018 - 6:00am
while only animators have to work with rigs not every rig is build for the best animator experience possible. In this article I will discuss my approach to rigging. With the goal in mind to create the best animator's exprience possible.
Categories: Game Theory & Design

Clash of Kings 2018 Now Available From Mantic Games

Tabletop Gaming News - 23 January 2018 - 3:00pm
It’s important to have a game that’s balanced. No gamer likes looking across the field and thinking, “well, that’s a cheesy force.” People want to play the figs they want to play and have a chance at winning. Well, when problems are found, the company behind those games should make sure they fix things. That’s […]
Categories: Game Theory & Design

New Waffen-SS Shocktrooper Squad Available For Konflikt ’47

Tabletop Gaming News - 23 January 2018 - 2:00pm
During WWII, the Waffen-SS were a feared fighting force. Now, tooled up with the newly-discovered Rift technology, they are even better equipped and more dangerous than ever. Just about every aspect of them has become more deadly, and you can add them to your Konflikt ’47 army now from Warlord Games. From the release: Germany’s […]
Categories: Game Theory & Design

The Red Dragon Inn 7: The Tavern Crew Up On Kickstarter

Tabletop Gaming News - 23 January 2018 - 1:00pm
Beer! Beer! Beer! Tiddilly beer! Beer! Beer! Tiddilly beer! Beer! Beer! The Red Dragon Inn is the place to go when you head into town. The ale flows and there’s plenty of gambling and some light brawling, too. Of course, everyone wants to show they’re the toughest and can handle the most drink. But who […]
Categories: Game Theory & Design

New Team Yankee Releases Available From Battlefront

Tabletop Gaming News - 23 January 2018 - 12:00pm
In an alternate world, WWIII is going on, where a version of the Cold War turned hot and Europe once more is the scene of conflict. All sides have been building up military resources and coming up with new vehicles of war. In this case, it’s the Americans that are on display with several armored […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 23 January 2018 - 11:00am
Here’s to hoping that your week is starting off well (I got new dice yesterday! #NoSuchThingAsTooManyDice). We’ve made it through the first day, hopefully the rest will go by smoothly. I know to help me get along, I’ll listen to some gaming podcasts. Yes, as much as I hear about gaming stuff all day here […]
Categories: Game Theory & Design

Wyrd Releases Alt. Lazarus Mini

Tabletop Gaming News - 23 January 2018 - 10:00am
I love alternate sculpts for minis. Even with some small modding, armies in a minis game can potentially look a bit samey. A great way around that is alternate sculpts for figures. Because unless you’re a pro sculptor, you might do a few cuts here and there, but it’s not anywhere near what a company […]
Categories: Game Theory & Design

TGN Review: Super Kitty Bug Slap

Tabletop Gaming News - 23 January 2018 - 9:00am
Those that’ve been long-time readers of TGN know that I have a love of “gaming backpack games.” Those are games that are very small and compact, tend to have few rules and a small footprint on the table, and can be played at almost a moment’s notice. They’re so named because you can toss them […]
Categories: Game Theory & Design

New Supplement and Starter Armies For Black Powder Available To Order From Warlord Games

Tabletop Gaming News - 23 January 2018 - 8:00am
Napoleon went a little bit of everywhere across Europe during his conquests. Historians break down his movements into different campaigns, each with their own dynamics on the battlefield and political intrigue. Warlord Games’ Black Powder looks to let you recreate each of those on the tabletop. Their new book, Albion Triumphant: The Peninsular War, specifically […]
Categories: Game Theory & Design

What we can learn from indie fiction authors - by Chris Zukowski

Gamasutra.com Blogs - 23 January 2018 - 7:55am
Independently published authors somehow figured out how to survive even though there are over 100,000 eBooks published every year. They have a lot that they can teach us about marketing our self-published games.
Categories: Game Theory & Design

Fantasy Flight Games Posts Preview of the Stormtroopers Unit Expansion for Star Wars: Legion

Tabletop Gaming News - 23 January 2018 - 7:00am
While, in the movies, Stormtroopers might just be the faceless cannon fodder that gets fed into the blaster fire of the rebels, they actually were an elite fighting force. Trained in various tactics and equipped well by the Empire, they were something to be feared on the battlefield. Fantasy Flight has posted up a preview […]
Categories: Game Theory & Design

Inspired by the one in Chicago, Argentina held its very own Train Jam - by Alejandro Pro

Gamasutra.com Blogs - 23 January 2018 - 6:58am
What happens when you dream of riding the Train Jam, making games from Chicago to San Francisco, but you can't make it to America? Developers in Argentina held their own marathon. This is what happened in the first ever Argentina Train Jam.
Categories: Game Theory & Design

Crypto’s UX Challenge: Or Why The Blockchain Needs Game Designers - by Paul Gadi

Gamasutra.com Blogs - 23 January 2018 - 6:43am
Every day, more people get exposed to cryptocurrencies, and it’s on us as designers to make sure they can interact with the technology. As our audience grows from technical to more casual, how do we design a user experience that doesn’t alienate them?
Categories: Game Theory & Design

Working within an international team, the story so far - by Danny Flu

Gamasutra.com Blogs - 23 January 2018 - 6:42am
Working within the team that developing a game, not from an office, but from all over the globe, has its learning opportunities and advantages. Here is the story about the journey so far in creating Black Matter’s upcoming title “Hell Let Loose”.
Categories: Game Theory & Design

Materials in Unreal Engine 4 - by Trent Polack

Gamasutra.com Blogs - 23 January 2018 - 6:40am
A brief guide on material usage in Unreal Engine 4 along with best practices and links to our open-source assets.
Categories: Game Theory & Design

New Tribe Added to HATE Kickstarter

Tabletop Gaming News - 23 January 2018 - 6:00am
In the post-apocalyptic world of HATE, certain things that were once familiar have been twisted and deformed. The very plants that sustained the majority of life on the land became unrecognizable, with tendrils and grasping vines looking to hunt out prey. The result is the Sarrassa, a grotesque tribe that hovers between live and death. […]
Categories: Game Theory & Design

Steamforged Previews Ratcatcher’s Guild

Tabletop Gaming News - 23 January 2018 - 5:13am
The new thing coming to Guild Ball this year is the addition of Minor Guilds. The first of these is going to be the Ratcatcher’s Guild. They’re a sub-group off of the Mortician’s Guild. But what does being a Minor Guild really mean? And what sort of new tricks will this new team bring to […]
Categories: Game Theory & Design

The RPGnet Interview: Brian Fitzpatrick, Moebius Adventures

RPGNet - 23 January 2018 - 12:00am
About Aliens & Asteroids.
Categories: Game Theory & Design

Guild Wars 2 devs donate thousands to help fan rebuild after house fire

Social/Online Games - Gamasutra - 22 January 2018 - 3:38pm

Guild Wars 2 developers donated $3,500 to a fan's crowdfunding page after a fire consumed everything but a copy of her collectors edition of Nightfall from Guild Wars.  ...

Categories: Game Theory & Design

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