Game Design

Net Neutrality repeal effective starting on April 23

Social/Online Games - Gamasutra - 22 February 2018 - 1:53pm

The FCC published a revocation order to the Federal Register today which dissolves net neutrality effective on April 23. ...

Categories: Game Theory & Design

12 Realms: Dungeonland Late Pledges Now Available

Tabletop Gaming News - 22 February 2018 - 1:00pm
Mage Company is now taking late pledges for their 12 Realms: Dungeonland game. If you missed out on the Kickstarter, but want to still get the benefits of it, now’s your chance. The game is for 1-4 players, as you head your way through a dungeon (seems appropriate). Take on the mantle of famous characters […]
Categories: Game Theory & Design

Castell Now Available From Renegade Game Studios

Tabletop Gaming News - 22 February 2018 - 12:00pm
We’ve all seen human pyramids being made by cheerleaders at some sporting event. It can be quite a sight to see. But they really don’t hold a candle to the tradition in Catalonia of Castell, where teams will create towers made of people that reach into the sky. If you’re like me and don’t really […]
Categories: Game Theory & Design

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!

Social/Online Games - Gamasutra - 22 February 2018 - 11:18am

Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion! ...

Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 22 February 2018 - 11:00am
The weekend continues to draw ever-closer. Another couple days and we’ll be there. I hope you have gaming plans. I’m a bit up in the air at the moment. But that’s alright. Even if nothing fully materializes, I’m thinking I might work on painting the first minis that I’ll have painted in several years. It’d […]
Categories: Game Theory & Design

Cryptozoic To Launch Cult: Choose Your God Wisely Board Game Kickstarter

Tabletop Gaming News - 22 February 2018 - 10:00am
I don’t know what happens after we die. I don’t know if there’s any god or gods out there in the universe, watching. But if you’re part of a cult, you’re pretty sure there is. But what god do you follow? That’s the first choice you need to make in Cult: Choose Your God Wisely, […]
Categories: Game Theory & Design

Cultist Simulator Pre-Sales: Why, What, and How Much - by ALEXIS KENNEDY Blogs - 22 February 2018 - 9:40am
Why we went paid beta but not Steam Early Access, and what #4 on actually means.
Categories: Game Theory & Design

How I Started Programming (Part One of Two) - by Trent Polack Blogs - 22 February 2018 - 9:40am
Part one of the Trent Polack origin story. This has absolutely no practical benefit other than hopefully providing people that want to get started in games in some form or another. But, yeah, mostly me rambling.
Categories: Game Theory & Design

Viridian Clade Available To Pre-order For Wild West Exodus

Tabletop Gaming News - 22 February 2018 - 9:00am
A new posse is making its way to the dusty and outlaw-filled streets of the old West. They’re like nothing that your standard cow-poke has ever seen before. They’re the Viridian Clade, and if you want to be the fasted gun in the West and have yours before anyone else, you’ll want to get your […]
Categories: Game Theory & Design

Arcane Wonders Announces Senshi Board Game Coming This May

Tabletop Gaming News - 22 February 2018 - 8:00am
Arcane Wonders has announced a new strategy game that will be making its way to game shop shelves this May. It’s called Senshi. In it, players take on the role of warrior monks. Their master is ailing, and each student is trying to show that they have learned the master’s teachings the best, looking to […]
Categories: Game Theory & Design

Steamforged Previews May Releases

Tabletop Gaming News - 22 February 2018 - 7:00am
The Union in Chains event left the Union decimated, with players being pulled away to join different Guilds as the Solthecian church took over the organization. In May, the results of that event will start hitting players’ tables. There’s two box sets coming, one based on all the characters that had been Union but are […]
Categories: Game Theory & Design

The Secret of Vinsen's Tomb: A Pugmire Jumpstart

New RPG Product Reviews - 22 February 2018 - 6:53am
Publisher: Onyx Path Publishing
Rating: 4
This 'quickstart' introduction to Pugmire comes in three parts: a rules and setting overview, an adventure, and a collection of pre-generated characters. It opens by explaining the core concept of the game. In a distant future, human beings have vanished and the place has been taken over by anthropomorphic dogs. They live in the ruins of the world human beings have left behind, now having evolved to walk upright on their hind legs, talk, and have developed opposable thumbs so that they can manipulate items and wield weapons. Despite wearing clothes they are still furry, though!

Many dogs deify the long-lost human beings and are driven by the desire to be adjudged a 'Good Dog' by their peers. They scavenge amongst the ruins for the legendary material 'plastic' and attempt to learn to use the things that human beings left behind - even if they consider them to be magic rather than understanding the underlying technology. These are the player-characters of this world.

The first section moves on to discuss the rules. These are based closely on Dungeons and Dragons 5e, with the standard abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma), with Skills and Tricks defining what each character is good at doing. Everything is explained in very basic terms, making this an excellent introductory game for children. Task resolution is by rolling a D20, adding apposite Skills and other bonuses and trying to exceed a target number. There's information about time in the game and about what happens when a fight breaks out, too; and the section ends with some notes on magic and spell use.

Next comes the adventure itself, The Secret of Vinsen's Tomb. This starts with a list of the primary NPCs, then there is a synopsis or overview of the entire adventure. Basically, the tomb in question is that of Vinsen Pug I, the very first king of Pugmire, and the plot concerns the retrieval (or looting if you prefer) of certain artefacts supposedly buried with him. It all starts with an assignment to find a cat who is an informant with criminal connections who has recently vanished. Where has she gone and what was she doing? Rumours hath it she was on the trail of ancient artefacts.

Once you have the information to get the party involved, the various scenes that can take place are laid out in detail. There are loads of helpful hints and tips for the first-time GM, too, so even if this is your first time it should flow smoothly. There's a clear plan of the tomb with atmospheric room descriptions coupled with notes on who is to be found there and what they are likely to do when the party wanders in. It all ends with a few ideas for further stories...

Finally, the pre-generated characters, complete with loads of background and even portraits to bring them to life. With a two-page character sheet, the entire package for each character runs to four pages. There are six of them in total, all nicely put together and - if you study the backgrounds - ready to work as a team.

Overall it makes a good introduction to the game, and should give you sufficient information and experience to be in a position to decide if Pugmire is for you and your group (or not). Presentation is to a high standard unless you use the PDF bookmarks, which start well in the first section but fail thereafter. The internal hyperlinks are a little hit and miss too. So, are you a Good Dog? Play this and find out!
Categories: Game Theory & Design

Robin Hood and the Merry Men Board Game Up On Kicsktarter

Tabletop Gaming News - 22 February 2018 - 6:00am
Ah! Ho! Ha-ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust! Ok, so Robin Hood and the Merry Men doesn’t take place in the Warner Brothers universe, but whenever I think of ol’ Robin, I think of Daffy. And we’ve got Robin Hood up on Kickstarter with Final Frontier Games’ Robin Hood and the Merry Men […]
Categories: Game Theory & Design

VR Game Design in Recreational Dreaming: A Post-Mortem in Three Lessons - by Donald Dunbar Blogs - 22 February 2018 - 2:06am
An exploration of VR design tips, tricks, & principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive.
Categories: Game Theory & Design

7 Effective Tips for Managing Your Remote Dev Team - by Sarah Kearns Blogs - 22 February 2018 - 12:07am
With 7 little tips learn how you can effectively manage your remote dev team.
Categories: Game Theory & Design

Lawful GM: Consequences

RPGNet - 22 February 2018 - 12:00am
Adjudicate any situation!
Categories: Game Theory & Design

Victory Point Games Launches Twilight of the Gods: Seasons of Revelation Expansion Decks Kickstarter

Tabletop Gaming News - 21 February 2018 - 3:00pm
Just about any game I play, I will always be looking for more. I see what the base game has to offer and I want to add to it. Thankfully, there’s game expansions. In this case, Victory Point Games is running a Kickstarter for three new expansion decks for Twilight of the Gods. They are […]
Categories: Game Theory & Design

Blizzard using in-game rewards to promote Overwatch League streams on Twitch

Social/Online Games - Gamasutra - 21 February 2018 - 2:14pm

In collaboration with Blizzard, Twitch announced today that in-game rewards can be earned by Overwatch League viewers. ...

Categories: Game Theory & Design

Initiative Magazine Issue 10 Now Available

Tabletop Gaming News - 21 February 2018 - 2:00pm
The folks over at Robot Pigeon Publishing have been busy putting together the latest issue of Initiative Magazine. And, I’m happy to say, they’ve got it available for your downloading and reading pleasure. As always, the high-quality of Robot Pigeon comes through, as they’ve looks at the Batman board game from Monolith, as well as […]
Categories: Game Theory & Design

Achtung! Cthulhu – Zero Point – Code of Honour Savage Worlds Edition Available Now

Tabletop Gaming News - 21 February 2018 - 1:00pm
Yeah, quite a long headline there with a lot of things going on in it. The short version is that Modiphius has released the Savage Worlds version of Code of Honour, part of their Achtung! Cthulhu series. So, if you’ve wanted to play the adventure, but your gaming group really wanted to stick with/play using […]
Categories: Game Theory & Design


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