Game Design

Nexus Arena Combat Board Game Up On Kickstarter

Tabletop Gaming News - 2 August 2018 - 6:00am
Two warriors enter. One warrior leaves… … maybe. In Nexus, two gladiators are locked in life-or-death combat. However, it’s not just some sandy pit they’ve been tossed into. This arena is alive and it’s not going to make things easy for either combatant. With traps, snares, pits, and all manner of horrific things that can […]
Categories: Game Theory & Design

How a twitter campaign brought in 95 new game reviews - by Hannah Flynn

Gamasutra.com Blogs - 1 August 2018 - 10:23pm
Failbetter Games (Sunless Sea, Sunless Skies) created #loveindies as a way to celebrate indie games and drive players to leave valuable reviews and ratings. Hannah Flynn, Communications Director, shares what they learned.
Categories: Game Theory & Design

TGN Review: Iconic Blue 2 Dice Set From Kraken Dice

Tabletop Gaming News - 1 August 2018 - 3:00pm
#NoSuchThingAsTooManyDice That’s my honest belief. I mean… I guess if you’re not able to feed or clothe yourself, but you’re buying more dice, that might be too many, but until you reach that point, you can never have enough. A couple months back, people were talking about a website that’ll show you exactly how much […]
Categories: Game Theory & Design

Demigods for WarGods of Olympus Now Available

Tabletop Gaming News - 1 August 2018 - 1:00pm
The Greek gods are well-known for having offspring. Semi-divine followers on Earth whose powers and abilities led them to complete mighty deeds. Now, you can have these characters fight for you in WarGods of Olympus, as Crocodile Games has released a whole set of them into their webshop. From the announcement: The new Demigods for […]
Categories: Game Theory & Design

CMON Posts Gen Con Preview

Tabletop Gaming News - 1 August 2018 - 12:00pm
And we have another for you. CMON’s really grown over the years I’ve been with the company. From one booth of moderate size to a really big booth filled with all sorts of stuff, with games seemingly bursting at the seams. What sort of things can you expect to see there this year? Thankfully, they’ve […]
Categories: Game Theory & Design

Privateer Press Announces New Legend of the Five Rings Miniatures Subscription Box

Tabletop Gaming News - 1 August 2018 - 11:33am
Well, this is an interesting pairing that I didn’t see coming. Privateer Press, makers of such games as Warmachine and Hordes, is teaming up with Fantasy Flight Games to bring you a new subscription box service (via their Minicrate service) that will include figures from the Legend of the Five Rings universe. Perfect for use […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 1 August 2018 - 11:00am
It’s August. And I know that this month is still summer, but… I mean, they’re already selling Reese’s Pumpkins at my Kroger (and have for 2 weeks now). I’ve got the doors and windows open because it’s only supposed to get into the upper 70s here today, and I’ve put on my Type O Negative […]
Categories: Game Theory & Design

CCP to transition EVE Online publisher to NetEase in China

Social/Online Games - Gamasutra - 1 August 2018 - 10:51am

CCP has ended its arrangement with Tiancity, the previous publisher handling EVE Online†™s Serenity server, and penned a deal with NetEase to keep the online game up and running going forward. ...

Categories: Game Theory & Design

New Releases Available From Zenit Miniatures

Tabletop Gaming News - 1 August 2018 - 10:00am
A whole new batch of releases are available over at Zenit Miniatures, and they’re bringing out the big guns, literally. The far East was the first place that gunpowder was used in a military setting, and those big booms are coming to Kensei. There’s two different cannons, along with several other new figures you can […]
Categories: Game Theory & Design

Fantasy Flight Previews Characters From Legend of the Five Rings Roleplaying Beginner Game

Tabletop Gaming News - 1 August 2018 - 9:00am
Many of you out there adventure through Rokugan when playing the L5R card game. Soon, you’ll have an new way to experience that foreign land. Fantasy Flight is coming out with a new Legend of the Five Rings RPG, and they’re kicking things off with a beginner’s starter box to ease you into it. In […]
Categories: Game Theory & Design

Cryptozoic Announces DC Spyfall

Tabletop Gaming News - 1 August 2018 - 8:00am
The greatest superheroes in the DC universe are gathering together for a secret meeting. However, everything isn’t as it seems. One of them isn’t who they say they are. The Joker has grabbed a disguise kit and gotten in on the group chat. As the superheroes work to tell the location without explicitly giving it […]
Categories: Game Theory & Design

Diegesis and designing for immersion - by Gabriel Naro

Gamasutra.com Blogs - 1 August 2018 - 7:41am
A deep dive analysis of how diegesis is used in the gaming medium and how it may be used to create immersion and meaningful connections between the player and the characters.
Categories: Game Theory & Design

5 Free Tools to Help You Promote Your Indie Game - by Logan Williams

Gamasutra.com Blogs - 1 August 2018 - 7:40am
In today's post, I share 5 free tools that we use to effectively promote indie games.
Categories: Game Theory & Design

The First Amendment & Video Games - Part 1: Introduction - by Brandon Huffman

Gamasutra.com Blogs - 1 August 2018 - 7:39am
This year I gave a presentation on video games and the First Amendment at Casual Connect USA. This is Part 1: Introduction and Background. Parts 2-3, coming very soon, will cover the basics of what the First Amendment says, and what it protects.
Categories: Game Theory & Design

Systems Interaction by Spreadsheet - by Justin Reeve

Gamasutra.com Blogs - 1 August 2018 - 7:37am
What's the best way to create complexity in a game system? Mix it with some other system. This article takes a look at how spreadsheets can be used as a quick-and-dirty tool for designing systems interactivity.
Categories: Game Theory & Design

Game Developer Interview -- Michael Hicks on Personal Puzzle Design - by Josh Bycer

Gamasutra.com Blogs - 1 August 2018 - 7:36am
Reposted from Game-Wisdom, this is a written interview I did with Game Designer Michael Hicks on puzzle design and the challenges of tying it to a serious topic.
Categories: Game Theory & Design

Catalyst Game Labs Posts Gen Con Preview

Tabletop Gaming News - 1 August 2018 - 7:00am
It’s Gen Con Eve. Yeah, the show officially starts tomorrow. Hard to imagine, really. You spend all year waiting for it, and then it’s here and it’s almost like, “… whoah, already?” Catalyst Game Labs will be in attendance, and while it’s been a while since we’ve heard much from them, that doesn’t mean that […]
Categories: Game Theory & Design

When Does a Game Need to be Re-Reviewed? - by Josh Bycer

Gamasutra.com Blogs - 1 August 2018 - 6:35am
The state of game development has shifted this decade towards post release content, but what does that mean for a game whose reviews are no longer relevant?
Categories: Game Theory & Design

WizKids Announces Marvel Dice Masters: Avengers Infinity Campaign Box

Tabletop Gaming News - 1 August 2018 - 6:00am
WizKids has announced a new box set for Dice Masters, and it’s a biggie. It’s the Avengers Infinity Campaign Box and it’s a starter set and much more. Containing a large selection of heroes, along with sidekicks, basic actions, and dice bags, it’s the entire Infinity War in one box. From the website: Avengers Infinity […]
Categories: Game Theory & Design

Rockets Away!: Equipment

RPGNet - 1 August 2018 - 12:00am
Adapting SF equipment to D&D.
Categories: Game Theory & Design

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