Randomness is a very important part of many games, but can also be very misunderstood. The appearance of randomness can often be just as important as the actual randomness. This article looks at how randomness is perceived by players.
Fun fact: "Kartridge" was our first name idea for Kartridge, but the process of finalizing the name and registering the trademark took 8 months. Kongregate's Jeff Gurian learned a lot about trademarks along the way, which he shares in this blog post.
Developer Kenny Creanor talks about how he turned 'oOo: Ascension' from a weekend prototype into an Xbox One release in under 12 months
A blog post discussing what makes League of Legends such an addicting game. I couldn't figure out how to attach an image to the post, if you wish to add an image to it feel free to do so.
oOo: Ascension Developer Kenny Creanor talks Minimalism and how it doesn't really apply to Games - yet
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others. ...
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others.
International Tabletop Day. It’s like our true gaming holiday. I’ll be spending it playing D&D with friends (even doing a live stream and then uploading the video later, because that seems like a good idea at the time). I hope you also have something planned out for your day. I know I plan on getting […]
As is their tradition, Wyrd has posted up their Friday preview for The Other Side. I’m always happy to see them, 1) because I like previews and 2) it means it’s Friday. Well, this one, when it popped up, I was like, “whoah!” because it’s a giant lizard/dragon thing named Horomontangi. Fridays need more giant […]
Turning on your friends and colleagues. It’s one of the worst things you can do, so many say. But what if you feel that what they’re truly doing is wrong and you need to follow a different path? There’s two sides to every story, even in a case like this. And that’s where you’ll find […]
Blizzard's Dustin Browder deconstructs the design of Starcraft II and examines how its competitive multiplayer was tuned to serve the needs of a global esports community. ...
Fridaaaaaaaaay! Man, I’ve been looking forward to this one. It’s been a rough week, but that’s all in the past. The weekend spreads ahead just filled with opportunity. I’ve got some D&D tomorrow. How about y’all? Well, whatever it might be, you should definitely stock up on some bite-sized gaming stories to begin with. Today […]
Tomorrow is International Table Top Day. And Battlefront is celebrating with a weekend-long deal on their ‘Nam miniatures game. They’ve got some new releases. And they’ve got a special sale. Get yourself some gear for cheaper than you’d usually spend! From the announcement: April 28th is International Table Top Day. It’s a day to celebrate […]
Winter is coming. I mean… not for a while here in the Northern Hemisphere. We’ve got a while. But still, it is coming. And it’s best to be prepared for it, especially out on the battlefields. That’s why you can pick up some new German Infantry for Bolt Action all clad in winter gear. From […]
Season 4 for Guild Ball will be coming out this year, and along with it, some rebalancing of some figures for various Guilds to bring them up to speed with others that see the pitch more often. This is also the year of Minor Guilds. It’d been announced that the Solthecian Church was going to […]
Spectator sports are half physical contest and half entertainment, after all, so having a few mirrors and some smoke makes sense, especially in a contest like Aristeia. As such, a quartet of new players will be making their way to the pitch. And they’re coming in the appropriately titled Smoke & Mirrors set. We get […]
The Indiepocalypse happened. Now what do we do?
The first part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
For this first of a multi part post, we're going to dig into what makes a game replayable in the eyes of the player. Biomes are an essential part of creating random or procedural content, and the first step in the process.