Game Design

Races of the Outer Rim: the Anarchane

New RPG Product Reviews - 30 April 2018 - 8:14pm
Publisher: Total Party Kill Games
Rating: 4
This is a nice little supplement for the Starfinder role-playing game that offers about 10 pages of content on the Anarchane, a humanoid alien race with an affinity for magic that are tainted with a condition known as 'the Affliction', which leaves them frail and shortens their lifespan to about 30-40 years. The Anarcane have an interesting history--hailing from an planet outside of the Pact-Worlds run by a society that valued magical ability, they discovered that magic was fading from their world. The Anarcane sought to recharge their magical energies decades ago, and ended up saturating their world with magical energies that made it inhospitable and likely doomed their planet (not entirely unlike the planet Eox). Though the focus of this book is on rules for the Anarchane race, it does contain a backstory with some fertile ground for adventure hooks that can drive an entire campaign.
As for the Anarchane themselves, this book provides rules for a very interesting and playable race that is a good fit players who want to play a magic user. The Anarchane have some nice spell-like abilities and the power to draw energy from magical items to cure themselves of conditions and stamina damage--which has potential for abuse by players if the GM is not careful. They are exceptionally well-suited to be technomancers, though their abilities are a good match for other classes as well, and the book offers some suggestions on playing Anarchane of all classes. The book provides some nice feats unique to the Anarchane that really compliment their magic affinity, such as abilities that allow them to recall used spell slots, or to super-charge their spells (which comes at a cost for over-use). As well, the book includes a short list of spells that emphasize the Anarchanes' facination with the confluence of magic and technology. Some of these spells can be easily used by other races at the GM's discretion. In fact, this book contains a handful of technomancer spells that do things like prevent system access or cause a creature to suffer from a computer virus the next time they log into a system. These are great spells that really should be incorporated into your game whether the Anarchane are a playable race in your game or not.
Overall, this book adds nicely to the Starfinder rules, giving players and game masters more options. The only problem that I have with it is that I would like to see more of it. The planet Anarchane has the potential to be an interesting setting for a game, and it would be nice to see TPK Games publish a book on the setting at some point.
[Check out our weekly RPG review column and see the full review at Geeks a Gogo](https://www.geeksagogo.com/single-post/2018/04/12/Races-of-the-Outer-Rim-The-Anarchane----Game-Review)
Categories: Game Theory & Design

GameTale Game Book Up On Kickstarter

Tabletop Gaming News - 30 April 2018 - 2:00pm
I remember having a couple Choose Your Own Adventure books back when I was a kid. They were a great way to spend a couple days, going through all the different possibilities and finding out what could happen in them. GameTale is just such a type of book for a new generation of readers. Follow […]
Categories: Game Theory & Design

Renegade Game Studios Announces New Edition of Arboretum

Tabletop Gaming News - 30 April 2018 - 1:00pm
Despite being a tried and true flatlander (being from the midwest as I am), I do love trees and forests. They’re just so big and majestic. So, having a game where you’re looking to cultivate your trees is certainly appealing. And Arboretum is one that has gotten plenty of praise since it initially came out. […]
Categories: Game Theory & Design

April Releases Available From CMON

Tabletop Gaming News - 30 April 2018 - 12:00pm
This is a pretty big release month for CMON. They’ve got two core games and two expansions, split up between some of their more popular games. There’s the latest version of Zombicide in the form of Green Horde. There’s also the Rise of Moloch core box. The expansions are for Lorenzo il Magnifico, as well […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 30 April 2018 - 11:00am
Let’s try to not focus on the fact that it’s Monday and we’re back at the office (even if it what we do is pretty awesome and we enjoy it a lot). Instead, let’s think back to the weekend we had and all the awesome gaming (at least, I hope you had some awesome gaming. […]
Categories: Game Theory & Design

Modiphius Releases Ravage: Dungeons of Plunder Board Game

Tabletop Gaming News - 30 April 2018 - 10:00am
Most of the time, when I’m posting about Modiphius, it’s about a new RPG book coming out. However, this is a bit different. Did you know that they make board games, too? Well, if not before, you know now. They have released Ravage: Dungeons of Plunder, a new fantasy dungeon-crawl board game that has competitive, […]
Categories: Game Theory & Design

New Releases For Warmachine Available From Privateer Press

Tabletop Gaming News - 30 April 2018 - 9:00am
Yarr arr yarr! I loddie the hotpants! A couple new pirate-themed releases are available from Privateer Press for Warmachine. Why pirate-themed? Because they’re for Cryx, and those undead pirates are everywhere. Though today’s releases include not-undead pirates. But still. Misery cages are a cruel twist on the gibbets used on the mainland to punish pirates. […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Darnati Warriors For Runewars

Tabletop Gaming News - 30 April 2018 - 8:00am
The Flesh Rippers aren’t the only new units coming for Runewars from Fantasy Flight. The elves are getting a new unit, too. They’re the Darnati Warriors and they show that Elves don’t just hit from afar, but can run on up into combat and start swinging like everyone else. From the post: The realm of […]
Categories: Game Theory & Design

New Winter Bolt Action Releases Available From Warlord Games

Tabletop Gaming News - 30 April 2018 - 7:00am
Here in the Northern Hemisphere, it’s getting warmer and warmer as the days go by. But, eventually, it’ll start heading the other direction and cold will once more set in. Any army out in the field must be prepared for that eventuality, lest their troops simply freeze out in the field. Warlord Games is now […]
Categories: Game Theory & Design

New Idoneth Deepkin, Necromunda, and Blood Bowl Figures Available From Games Workshop

Tabletop Gaming News - 30 April 2018 - 6:00am
Games Workshop’s hitting a bit of everything with this week’s pre-orders over in their shop. There’s some new Idoneth Deepkin heroes to fill out your army. There’s a new book for Necromunda, as well as a new gang. There’s also a new Chaos Blood Bowl team. And dice. There’s also lots of dice. – An […]
Categories: Game Theory & Design

Gnome Stew Welcomes Camdon Wright!

Gnome Stew - 30 April 2018 - 5:00am


We’re super excited to announce a new Staff Writer here at Gnome Stew – Camdon Wright! We’re going to let Camdon say hey in his own words, and you’ve probably read some in the guest posts he’s done himself or with other gnomes or from some of his most recent work like One Child’s Heart or Madness and Desire.  Join us in welcoming Camdon!
– John Arcadian, Head Gnome Who Can’t Think Of  Witty Tagline Right Now

Hi everyone! I’m Camdon Wright and I’m currently living in Westminster, Colorado. In this wonderland of thin air and plentiful sunshine I create games, tend to my children, and ride motorcycles as often as possible. I do my best to be honest with my words and vulnerable with my emotions. My mother is an immigrant from Ethiopia who moved to the United States when she was a teenager to go to high school. My father was born in Arizona and is of German heritage.

I’ve been reading TTRPG books since the late 70s but didn’t actually get to play anything until the mid-80s. I’ve made money writing ad copy, grants, website copy, and anything else people would pay me to do. Haikus, game adventures, and half-finished short stories dominated my personal writing projects. In the last year I’ve really committed myself to game design; pushing forward projects that I love.

I’ve found my best friends at a gaming table. I learned to speak from my heart and embrace the truth of others while telling imaginary stories. The family of my choosing that I discovered while gaming fought for me, told me I was worth loving, and reflected the best parts of me so that I could see them too. When I say that I love games I mean it from the deepest part of my heart. People make the hobby and people will be the reason it survives into the next generation.

I’m looking forward to bringing my voice to the chorus of amazing writers already at Gnome Stew. As a biracial man I feel like I can add a different perspective to the conversation about TTRPGs. It is my firm belief that inclusivity and representation must be at the foundation of the gaming world as we move forward. That won’t happen by accident so I work to challenge expectations in gaming culture. I support LGBTQ+, women, and people of color on their journey and include them in mine.

TLDR: There’s a new Gnome in town. I came here to write blog posts, feel emotions, and eat the stew. I’m all out of stew.

Categories: Game Theory & Design

Are immersive simulations the final frontier? - by Colm McAndrews

Gamasutra.com Blogs - 30 April 2018 - 3:19am
Should divided genres still exist, or should videogames be, or at least aim for complete simulations?
Categories: Game Theory & Design

How Learning Games Get Funded - by Wick Perry

Gamasutra.com Blogs - 30 April 2018 - 3:18am
While working on my neuroscience simulator, I ran up against that eternal question: "how do I get paid?" — I interviewed a handful of very smart developers working in educational games & assembled a comprehensive list of funding avenues.
Categories: Game Theory & Design

Atari VCS: Dragonstomper - by John Harris

Gamasutra.com Blogs - 30 April 2018 - 3:17am
Another excerpt from the VCS book, this one covers the early RPG Dragonstomper, which has some amazing features for 1982! Anyone interested in the early history of CRPGs needs to take a look at it.
Categories: Game Theory & Design

Six Days in Fallujah Campaign - by Nathan Cheever

Gamasutra.com Blogs - 30 April 2018 - 3:17am
The mission arc in Six Days in Fallujah went through several drafts. Here's a glimpse at threading the real life events into meaningful paced encounters.
Categories: Game Theory & Design

A Final MDA Analysis of The Quiet Sleep - by Nikhil Murthy

Gamasutra.com Blogs - 30 April 2018 - 3:16am
I go over the features of The Quiet Sleep and how they work towards my desired aesthetics for the game.
Categories: Game Theory & Design

Launching Today: A Brief Reflection - by Andrew Miller

Gamasutra.com Blogs - 30 April 2018 - 3:13am
Magic Masks is launching today, April 30, on Steam - a casual, colorful, puzzle adventure game that has spent about 3.5 part-time years in development. Here is some insight into the team, the game, and my reflection on what I believe the game is.
Categories: Game Theory & Design

The Bizarre Ways That Your Video Game Can be Banned - by Michael Smith

Gamasutra.com Blogs - 30 April 2018 - 3:12am
The crazy reasons that games have been banned and why you need to walk on eggshells as a developer
Categories: Game Theory & Design

Psych Eval - Booker DeWitt - by Nathan Savant

Gamasutra.com Blogs - 30 April 2018 - 3:11am
A discussion of the personality of Booker DeWitt from Bioshock: Infinite based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.
Categories: Game Theory & Design

Wasting Less with Lean Game Dev - by James Bowling

Gamasutra.com Blogs - 30 April 2018 - 3:10am
Using lessons from lean software development we can reduce waste and create low risk opportunities to innovate and delight our players.
Categories: Game Theory & Design

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