Game Design

Overwatch devs aim to combat toxicity with a dedicated 'strike team'

Social/Online Games - Gamasutra - 6 November 2017 - 3:38pm

In a new interview with Kotaku, Overwatch game director Jeff Kaplan explains why Blizzard now has a dedicated "strike team" focused on combating toxicity in the game -- and what they plan to do. ...

Categories: Game Theory & Design

Quod Erat Disputandum Game Up on Kickstarter Now

Tabletop Gaming News - 6 November 2017 - 3:00pm
You’ve probably heard someone used the term, “QED.” Usually, it’ll happen when during a discussion or debate when someone is arguing a certain point. Well, that stands for Quod Erat Disputandum. That’s also the name of a new game up on Kickstarter where you play college students trying to go about their lives during the […]
Categories: Game Theory & Design

Ankur: Kingdom of the Gods RPG Now Available

Tabletop Gaming News - 6 November 2017 - 2:00pm
We all know my love of seeing Kickstarter projects turning into regular for-sale items. In this case, it’s the sci-fi/fantasy RPG, Ankur: Kingdom of the Gods. The base rulebook is all you need to get playing. There’s multiple races, classes, and all sorts of options for your characters and all the tools the GM needs […]
Categories: Game Theory & Design

Wyrd Previews The Bureaucrat For Through the Breach

Tabletop Gaming News - 6 November 2017 - 1:00pm
Bureaucracy makes the world go ’round. It might not initially seem like the most thrilling class to take in a game, the one that has connections and is good at negotiations, but all of those are very useful skills to have. In Wyrd’s Monday Preview, they’re showing off the Bureaucrat specialization for Through the Breach. […]
Categories: Game Theory & Design

New Saxons Available to Order For Hail Caesar From Warlord Games

Tabletop Gaming News - 6 November 2017 - 12:00pm
Warlord Games has a trio of new Saxon units that you can order over in their webshop. One’s a set of Huscarls with Dane axes. The other two are Ceorls. So if you want axes to chop your opponents up or shortspears to stab them with, you’ve got your options open to add to your […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 6 November 2017 - 11:00am
And as happens every week, we’ve rolled back around to Monday. It was an… interesting weekend. The “chill” did happen. Though I did do some cooking. I made Igor Bars. But not much else… Watched a lot of stand-up comedy on Netflix. Sometimes you just need a “chill” weekend. And that’s exactly what I needed. […]
Categories: Game Theory & Design

CMON Expo 2018 Registration Now Open

Tabletop Gaming News - 6 November 2017 - 10:03am
It’s never to early to think about the future. In this case, we’re already getting things prepped for CMON Expo 2018. In fact, we’re ready to start taking your names down for if you want to join in. Registration for the show is now open. If you’re wanting to learn about all things CMON, talk […]
Categories: Game Theory & Design

Anvil 8 Games Previews New Artwork for Aetherium

Tabletop Gaming News - 6 November 2017 - 10:00am
Aetherium, the minis skirmish game in the realm of cyberspace, is getting itself a new faction. They’re led by the Rhommox, a gigantic hulking thing. They’re showing off the artwork for that, as well as the first program that goes with it, the Wasp. Check ’em out. From the posts: This week we take a […]
Categories: Game Theory & Design

How we achieved high quality graphics and kept performance on Angest for GearVR (Part 2) - by Teofilo Dutra Blogs - 6 November 2017 - 9:59am
Second part of techniques and tricks used to achieve high quality graphics while keeping performance used on Angest for GearVR
Categories: Game Theory & Design

Steamforged Previews Veteran Minx For Guild Ball

Tabletop Gaming News - 6 November 2017 - 9:00am
In the Union in Chains event, the Hunters and the Morticians had been fighting for Hemlocke. Well, it would seem as though the Morticians are getting antsy and don’t want to give her up. So they’re offering a trade: they get Hemlocke and the Hunters get Minx. Source
Categories: Game Theory & Design

Fantasy Flight Games Previews the M12-L Kimogila For X-Wing

Tabletop Gaming News - 6 November 2017 - 8:00am
“I’ve got you right where I want you! Bullseye!” A somewhat cliche’d line, sure, but with one of X-Wing’s newest ships, you might find yourself saying just that. The M12-L Kimogila has a new firing arc called the Bullseye arc. It’s very restrictive, being just a narrow band directly in front of the ship. But […]
Categories: Game Theory & Design

Building a Vastly Better Team Using Neuroscience - by Ramin Shokrizade Blogs - 6 November 2017 - 7:41am
Recent Google and Carnegie Mellon University statistical studies have shown us what kinds of teams and employees are most successful, but statistics don't explain "why", which we need to build the teams they describe. For this we can look to neuroscience.
Categories: Game Theory & Design

2 Years of Gremlins, Inc.: demographics - by Sergei Klimov Blogs - 6 November 2017 - 7:39am
Two years ago we released our digital board game Gremlins, Inc. in Steam Early Access. Today, we look back at this period and share our data about regions and languages used by the community.
Categories: Game Theory & Design

Voxels the agents of change - by Ashkan Saeedi Mazdeh Blogs - 6 November 2017 - 7:16am
Voxels are a new and important addition to our tools which can make a lot of new gameplay mechanics possible. In this post I'm trying to show their compelling reason for existence by a set of examples and a bit of philosophical discussion
Categories: Game Theory & Design

Gutters In Video Game Design - by Nikhil Murthy Blogs - 6 November 2017 - 7:16am
The space between the panels is key to comic books. Asking the reader to interpolate between the images to get the full story is an integral part of the medium. This article goes over a parallel technique in video games and why I like it so much.
Categories: Game Theory & Design

New Winter Soviets Available To Order From Warlord Games

Tabletop Gaming News - 6 November 2017 - 7:00am
Winter is coming… No. Really. We’ve got about a month and a half and it’ll be here. Something that’s protected the Russians on more than one occasion during was has been their harsh winter conditions. It happened to Napoleon and it happened to Hitler. In this instance, we’re focusing on that second one, as Warlord […]
Categories: Game Theory & Design

I have some pretty strong evidence that the Steam keys from the defunct IndieGameStand are being re-sold. - by David Stark Blogs - 6 November 2017 - 7:00am
tl;dr: Developers, revoke the Steam keys you supplied to Indie Game Stand!
Categories: Game Theory & Design

Logistical Problem - by Nick Bell Blogs - 6 November 2017 - 6:55am
In designing Bonbon, I decided that I didn't want the player to be able to carry objects over distances. Players didn't like that, so I found a compromise.
Categories: Game Theory & Design

Video: Gamerliness - What Makes Video Games So Special? - by Mary Lee Sauder Blogs - 6 November 2017 - 6:51am
Let's talk about what makes video games unique as a medium. What’s something that games can do that movies, books, and other media can’t? And how can creators use that something to make an experience that can’t be replicated anywhere else?
Categories: Game Theory & Design

Swords, Pixels & Blood Magic (or: How we worked hard to ignore every trend and make the game we always wanted) - by Thomas Finholm Blogs - 6 November 2017 - 6:51am
Hey, remember those cool old games? Let's make one...! Wait, what? When three retro-nerds gather round the campfire, a number of things are bound to happen. The real quest begins...
Categories: Game Theory & Design


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