All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
This is a nice little supplement for the Starfinder role-playing game that offers about 10 pages of content on the Anarchane, a humanoid alien race with an affinity for magic that are tainted with a condition known as 'the Affliction', which leaves them frail and shortens their lifespan to about 30-40 years. The Anarcane have an interesting history--hailing from an planet outside of the Pact-Worlds run by a society that valued magical ability, they discovered that magic was fading from their world. The Anarcane sought to recharge their magical energies decades ago, and ended up saturating their world with magical energies that made it inhospitable and likely doomed their planet (not entirely unlike the planet Eox). Though the focus of this book is on rules for the Anarchane race, it does contain a backstory with some fertile ground for adventure hooks that can drive an entire campaign.
As for the Anarchane themselves, this book provides rules for a very interesting and playable race that is a good fit players who want to play a magic user. The Anarchane have some nice spell-like abilities and the power to draw energy from magical items to cure themselves of conditions and stamina damage--which has potential for abuse by players if the GM is not careful. They are exceptionally well-suited to be technomancers, though their abilities are a good match for other classes as well, and the book offers some suggestions on playing Anarchane of all classes. The book provides some nice feats unique to the Anarchane that really compliment their magic affinity, such as abilities that allow them to recall used spell slots, or to super-charge their spells (which comes at a cost for over-use). As well, the book includes a short list of spells that emphasize the Anarchanes' facination with the confluence of magic and technology. Some of these spells can be easily used by other races at the GM's discretion. In fact, this book contains a handful of technomancer spells that do things like prevent system access or cause a creature to suffer from a computer virus the next time they log into a system. These are great spells that really should be incorporated into your game whether the Anarchane are a playable race in your game or not.
Overall, this book adds nicely to the Starfinder rules, giving players and game masters more options. The only problem that I have with it is that I would like to see more of it. The planet Anarchane has the potential to be an interesting setting for a game, and it would be nice to see TPK Games publish a book on the setting at some point.
[Check out our weekly RPG review column and see the full review at Geeks a Gogo](https://www.geeksagogo.com/single-post/2018/04/12/Races-of-the-Outer-Rim-The-Anarchane----Game-Review)
We’re super excited to announce a new Staff Writer here at Gnome Stew – Camdon Wright! We’re going to let Camdon say hey in his own words, and you’ve probably read some in the guest posts he’s done himself or with other gnomes or from some of his most recent work like One Child’s Heart or Madness and Desire. Join us in welcoming Camdon!
– John Arcadian, Head Gnome Who Can’t Think Of Witty Tagline Right Now
Hi everyone! I’m Camdon Wright and I’m currently living in Westminster, Colorado. In this wonderland of thin air and plentiful sunshine I create games, tend to my children, and ride motorcycles as often as possible. I do my best to be honest with my words and vulnerable with my emotions. My mother is an immigrant from Ethiopia who moved to the United States when she was a teenager to go to high school. My father was born in Arizona and is of German heritage.
I’ve been reading TTRPG books since the late 70s but didn’t actually get to play anything until the mid-80s. I’ve made money writing ad copy, grants, website copy, and anything else people would pay me to do. Haikus, game adventures, and half-finished short stories dominated my personal writing projects. In the last year I’ve really committed myself to game design; pushing forward projects that I love.
I’ve found my best friends at a gaming table. I learned to speak from my heart and embrace the truth of others while telling imaginary stories. The family of my choosing that I discovered while gaming fought for me, told me I was worth loving, and reflected the best parts of me so that I could see them too. When I say that I love games I mean it from the deepest part of my heart. People make the hobby and people will be the reason it survives into the next generation.
I’m looking forward to bringing my voice to the chorus of amazing writers already at Gnome Stew. As a biracial man I feel like I can add a different perspective to the conversation about TTRPGs. It is my firm belief that inclusivity and representation must be at the foundation of the gaming world as we move forward. That won’t happen by accident so I work to challenge expectations in gaming culture. I support LGBTQ+, women, and people of color on their journey and include them in mine.
TLDR: There’s a new Gnome in town. I came here to write blog posts, feel emotions, and eat the stew. I’m all out of stew.