Game Design

Kickstarter and games in 2017 - by Thomas Bidaux

Gamasutra.com Blogs - 1 February 2018 - 7:11am
A look at the state of video games on the Kickstarter crowdfunding platform.
Categories: Game Theory & Design

New Season of Pandemic Survival Is On

Tabletop Gaming News - 1 February 2018 - 7:00am
I’m just getting over a cold. Another coworker and her kid just found out they have strep. It’s not a good time. Viruses and bacteria are spreading all over. What we need is a group of public health officials to come in and clean this place up. As you all know, that’s your job in […]
Categories: Game Theory & Design

The Europa Incident Board Game Up On Kickstarter

Tabletop Gaming News - 1 February 2018 - 6:00am
The asteroid belt. That area of our solar system that never could quite pull itself together into a planet. The gravitational forces were never quite right. However, the loss of a planet is the gain of various corporations. Various groups are looking to mine those huge space rocks for the valuable minerals therein. That’s what […]
Categories: Game Theory & Design

Tales from the Rocket House: Playing with Six-Sided Dice

RPGNet - 1 February 2018 - 12:00am
The math of six-sided skills
Categories: Game Theory & Design

Part 2: Are Casual Games Maturing? Lessons from Playrix! - by Om Tandon

Gamasutra.com Blogs - 31 January 2018 - 11:18pm
Why and how are casual games pivoting towards mid-core features? How top tier Devs like Playrix are driving this change in the casual gaming space? A close chat with Playrix, developer of top grossing games like Homescapes, Gardenscapes, and Fishdom
Categories: Game Theory & Design

Making Sense of Children's Educational Apps - by Sande Chen

Gamasutra.com Blogs - 31 January 2018 - 11:17pm
In this article, game designer Sande Chen relates advice to parents and developers alike on how parents find age-appropriate and educational apps for children.
Categories: Game Theory & Design

How to name a game - by Yannick Elahee

Gamasutra.com Blogs - 31 January 2018 - 11:17pm
Naming a game isn't just an artistic choice, neither just about pure communication efficiency. It must be original, appealing, memorable... Here's my advice about how to name your game more easily.
Categories: Game Theory & Design

Star Souls short story - by Karolina Leonovich

Gamasutra.com Blogs - 31 January 2018 - 11:17pm
Star Souls is a year in development. We share a short story of game development and announce a crowdfunding on Indiegogo
Categories: Game Theory & Design

Sony collaborates with Facebook on God of War text adventure

Social/Online Games - Gamasutra - 31 January 2018 - 4:08pm

Sony has teamed up with Facebook to publish the text adventure God of War: A Call From The Wilds, which is available on Facebook's messenger app.  ...

Categories: Game Theory & Design

The Little Game Master Up On Kickstarter

Tabletop Gaming News - 31 January 2018 - 3:00pm
Many of my friends have kids who are just getting to the age where mom and dad are showing them the joys of gaming. In order to give them another opportunity to inject the joy of gaming into their lives, there’s the storybook, The Little Game Master, all about a group of friends who turn […]
Categories: Game Theory & Design

Ostfront Releases Missile Threat (Modern Air Combat) Rules

Tabletop Gaming News - 31 January 2018 - 2:00pm
I’d sort of always wanted to be a fighter pilot. My eyes have never been good enough for that sort of thing, but it was one of those dreams I had in the back of my mind as a kid. Now, certainly the potential of being a Top Gun are exceedingly slim, but I can […]
Categories: Game Theory & Design

Motiga's Gigantic to shut down in July

Social/Online Games - Gamasutra - 31 January 2018 - 1:03pm

Citing sustainability issues, Motiga and Perfect World have announced that the online servers for Gigantic will be closing for good on July 31, 2018. ...

Categories: Game Theory & Design

DGS Games Releases The Trilian Bladerider For Freeblades

Tabletop Gaming News - 31 January 2018 - 1:00pm
In Freeblades, there’s more than one way to outfit your characters. Depending on how you want to create your warband, you might want certain weapon loadouts on certain characters. Thankfully, the folks at DGS take this into consideration when they have a new release. For example, the new Trilian Bladerider’s now available, and there’s multiple […]
Categories: Game Theory & Design

Blue Orange Previews 2018 Releases

Tabletop Gaming News - 31 January 2018 - 12:00pm
As the first month of the year comes to a close, it’s good to look forward to what the rest of the year will be like. How many of your resolutions have you managed to keep? Blue Orange is looking to make 2018 a great one, and they’ve resolved to have a bunch of game […]
Categories: Game Theory & Design

Capcom sees an overall fall in sales but increase in profits

Social/Online Games - Gamasutra - 31 January 2018 - 11:07am

For the 9-month period, Capcom reported a year-over-year decrease in sales but, thanks to a strong showing from its 'digital contents' video game department, an overall jump in profits. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 31 January 2018 - 11:00am
Still working on getting better from this cold. It always seems to take me longer to get back to 100% than it does days that I’m actually feeling sick. It’s like, “Ok, these are the days I’m definitely sick” and then a week of, “I’m hoping this is the last day of this garbage.” I’m […]
Categories: Game Theory & Design

Voodoo Games Running Isles of Terror Board Game Kickstarter

Tabletop Gaming News - 31 January 2018 - 10:00am
When the Conquistadores made their way into the islands of the Caribbean and around South and Central America, there were plenty of dangers among the palm trees. The Natives certainly weren’t always interested in having their riches plundered. There were storms that could wipe out entire islands. Then, of course, there were the ancient gods. […]
Categories: Game Theory & Design

Level up your skills at the GDC 2018 Technical Artist Bootcamp!

Social/Online Games - Gamasutra - 31 January 2018 - 9:12am

The GDC 2018 Technical Artist Bootcamp is shaping up to be a fantastic day-long learning opportunity, with expert sessions that offer deep dives into different facets of art & tech in game production. ...

Categories: Game Theory & Design

Way of the Fighter Available For Pre-Order

Tabletop Gaming News - 31 January 2018 - 9:00am
I’ve got friends who have been showing off that they’ve been getting their Kickstarter editions of Way of the Fighter. They’re excited about the old-school fighting game feel right on their tabletop. Well, for those that weren’t part of the Kickstarter campaign, their wait is almost over, too. Soda Pop is celebrating Valentine’s Day with […]
Categories: Game Theory & Design

Fantasy Flight Announces Pre-order Bonus For Star Wars: Legion

Tabletop Gaming News - 31 January 2018 - 8:00am
We all know gamers want to be the first ones with the new toys when they’re released. Nobody likes to wait for their awesome figures. So pre-ordering is a good way to make sure you get yours first. Well, those that are pre-ordering Star Wars: Legion through Fantasy Flight’s website will get an extra bonus. […]
Categories: Game Theory & Design

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