Game Design

Save the Day Advanced Rulebook Now Available

Tabletop Gaming News - 29 November 2017 - 8:00am
Many of us wish that we were superheroes. Unfortunately, spider bites, gamma radiation, and cell mutations don’t really work that way. But we can still live vicariously through our RPGs, such as Save the Day. If you’ve wanted a bit more nitty-gritty with your comic action, you’re in luck. The new Advanced Rulebook is now […]
Categories: Game Theory & Design

What advantages can women bring to the gaming industry? - by Lottie Wilson

Gamasutra.com Blogs - 29 November 2017 - 7:22am
Women are playing an ever-larger role in the gaming industry. Whether it’s as a female gamer, who are making up an ever-larger percentage of the gaming population, or a woman within the gaming industry, women are much more prominent today
Categories: Game Theory & Design

Day 40 of 100 Days of VR: Creating a VR First Person Shooter III - UI Following 1 - by Josh Chang

Gamasutra.com Blogs - 29 November 2017 - 7:21am
Now that we have added the gameplay back to where it was before, we went back to fix the final piece of our game: the UI. We learned that we can’t use a normal Screen Space Overlay for VR apps, we have to put our UI into the game world space.
Categories: Game Theory & Design

Systems Review - Animal Crossing : Pocket Camp - by Chris Cobb

Gamasutra.com Blogs - 29 November 2017 - 7:20am
A look at the core systems of Nintendo’s latest mobile game, including core systems, monetization, and overall experience, and thoughts on alternative approaches
Categories: Game Theory & Design

The Surprising Trends in Gaming Right Now - by Michael Smith

Gamasutra.com Blogs - 29 November 2017 - 7:20am
These are the trends that are setting the tone for the gaming industry right now.
Categories: Game Theory & Design

What Battlefront II Means for Game Monetization - by Daniel Chamberlin

Gamasutra.com Blogs - 29 November 2017 - 7:19am
A reflective look on Battlefront II's tumultuous launch and what impact this will have (if any) on game monetization in the future.
Categories: Game Theory & Design

The Risky Nature of the Game Industry - by Josh Bycer

Gamasutra.com Blogs - 29 November 2017 - 7:19am
This recent Black Friday was a great time for consumers, but highlights some major problems with making a living off of video games.
Categories: Game Theory & Design

So you’ve got an email sign-up button on your site, now what? - by Megan Carriker

Gamasutra.com Blogs - 29 November 2017 - 7:17am
Here are a few tips to get your company to send emails on a regular basis, even if you’re on the fence about doing so, so that when you need to email people you've already got a good system in place.
Categories: Game Theory & Design

Email Marketing 101: How To Actually Use Your Mailing List - by Chris Zukowski

Gamasutra.com Blogs - 29 November 2017 - 7:16am
If you are confused about the differences between social media and email marketing, read this guide. I will teach you what you need to send your email list.
Categories: Game Theory & Design

Why Most Modern Game Soundtracks Are Lifeless and Boring(Inspired by the Marvel Symphonic Universe Video) - by Kian How Yoa

Gamasutra.com Blogs - 29 November 2017 - 7:05am
These days, most games across the range of indie, console, mobile are suffering from a very cancerous disease - Lack Of Originality aka "everything sounds the same" and/or "the music is there for the sake of being there". Read on to find out why.
Categories: Game Theory & Design

A few ideas when pricing your indie game - by Nazgum Darktooth

Gamasutra.com Blogs - 29 November 2017 - 7:05am
If you were to launch your indie game today, how would you price it? Probably one of the more stress-inducing questions you will need an answer for. So how do you choose?
Categories: Game Theory & Design

Random Coping Chess Up On Kickstarter

Tabletop Gaming News - 29 November 2017 - 7:00am
I enjoy a good game of Chess. It’s been a while since I played, but I used to get in a game just about every day during lunch. I like the game just fine, but occasionally I wish there was a bit… more to it. Well, that’s what you get in Random Coping Chess. It […]
Categories: Game Theory & Design

Whatever Party Card Game Up On Kickstarter

Tabletop Gaming News - 29 November 2017 - 6:00am
What do you want to play? I dunno. I’m up for playing whatever. *gets out a copy of Whatever, the party card game* Gotcha! Whatever is a new party card game that’s up on Kickstarter. Participate in truth-or-dare style dares or compete in competitions with another player. Can’t handle the heat? Draw a penalty card […]
Categories: Game Theory & Design

CMON Partners with Steve Jackson Games to Make Munchkin Board Games

Tabletop Gaming News - 29 November 2017 - 3:05am
Just about all of us have played some version of Munchkin in our time as gamers. It’s a fun, little card game from Steve Jackson that takes the usual tropes of dungeon delving (or going into space, or pirates, or faeries, or a hundred other things it’s spun off into) and turns them on their […]
Categories: Game Theory & Design

The RPGnet Interview: Russell Morrissey, What is Old is New

RPGNet - 29 November 2017 - 12:00am
A look at the WOIN system and Xenomorphs.
Categories: Game Theory & Design

Inside the PUBG-fueled rise of 'chicken eating games' in China

Social/Online Games - Gamasutra - 28 November 2017 - 4:30pm

The latest issue of the Magpie Kingdom newsletter explores how quickly Chinese hacking and cloning industries seem to have sprung up around PUBG, and it makes for fascinating reading. ...

Categories: Game Theory & Design

NuÆther RPG Up On Kickstarter

Tabletop Gaming News - 28 November 2017 - 3:00pm
Sure, many of us play video games. But how many of us actually get to play inside video games? That’s where NuÆther comes in. It’s a new RPG that puts you in the world of video games. And not just a fantasy setting like you’d find in an RPG, but a video game RPG, itself. […]
Categories: Game Theory & Design

Andoria Battlefields Card Game Up On Kickstarter

Tabletop Gaming News - 28 November 2017 - 2:00pm
Not every Kickstarter makes it the first time around. But with some retooling, reconfiguring, and a good relaunch, they can make it further than ever. Well, Andoria Battlefields is back up on Kickstarter and they’re doing quite well. If you’re looking for a drafting, area control, battle card game, you’ll want to check it out. […]
Categories: Game Theory & Design

Z-Man Games Previews Factions from Gaia Project

Tabletop Gaming News - 28 November 2017 - 1:00pm
The galaxy is a large place. But when there’s 14 different races looking to colonize it, it can seem really small really quickly. Each faction has things it specializes in and ways to play. So, when sitting down for a game of Gaia Project, how do you choose which one you want to play? Well, […]
Categories: Game Theory & Design

Ares Games Launches Tripods & Triplanes Kickstarter

Tabletop Gaming News - 28 November 2017 - 12:00pm
During the midst of the Great War, the skies opened up and the heavens rained down. But this wasn’t the enemy’s shells. This was vehicles from another planet. The Martians are invading and both sides are finding that there’s a new force to deal with. That’s the story behind Tripods and Triplanes, a new standalone […]
Categories: Game Theory & Design

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