Game Design

Plaid Hat Posts New Starship Samurai Preview

Tabletop Gaming News - 24 May 2018 - 8:00am
Plaid Hat Games recently announced that they were coming out with a new sci-fi board game called Starship Samurai. And, I mean, it’s giant robots fighting in outer space, so you know it’s got my attention. But the giant robots, alone, aren’t enough to make me want to get the game. I need to know […]
Categories: Game Theory & Design

Warlord Games Announces Summer Offensive Painting Competition

Tabletop Gaming News - 24 May 2018 - 7:00am
It’s getting hot outside. What a great time to get out your paints, sit down at your painting table, and crank the AC (and maybe AC/DC while you work). And if you’re a master at slinging the colored goop around, you may want to check out the Summer Offensive Painting Competition that Warlord Games is […]
Categories: Game Theory & Design

Gaming Cultural Atonement - by Stephen Schafer Blogs - 24 May 2018 - 6:49am
The concept behind the development of a Psychecology game (PEG) prototype is that authentic game-play based on the most current cognitive research and the principles of dream analysis identified by Carl Jung can promote individual and collective psycholog
Categories: Game Theory & Design

b r 1: Notes on Translating from Unity to Bitsy - by Pippin Barr Blogs - 24 May 2018 - 6:48am
In this essay I write about the creation of b r 1 (Bitsy Reality 1), a Bitsy remake of v r 1, a Unity game. I write about the process of development and specific insights into translating a game between radically different game engines.
Categories: Game Theory & Design

Developing a procedural dialogue system for Tech Support: Error Unknown - by Kevin Giguere Blogs - 24 May 2018 - 6:47am
Tech Support uses procedurally generated conversations to make dialogue flow naturally between the 200+ customers a player encounters over the course of the game, and adding variance to make every chat feel unique.
Categories: Game Theory & Design

Better Together: Automated & Manual Testing - by Keegan Dillman Blogs - 24 May 2018 - 6:45am
A QA Tester makes a case for the unification of Automated & Manual testing.
Categories: Game Theory & Design

Mantic Adds New Expansion to Hellboy Kickstarter

Tabletop Gaming News - 24 May 2018 - 6:00am
The Hellboy comic series has had many memorable and important storylines within it. For the board game, Mantic is looking to bring as many of those directly to your tabletop as they can. In this case, they’ve added a new expansion set that gets them one step closer. it’s the Darkness Calls expansion, and undead […]
Categories: Game Theory & Design

The RPGnet Interview: Aaron A. Reed, Archives of the Sky

RPGNet - 24 May 2018 - 12:00am
A talk about story game design and Archives of the Sky.
Categories: Game Theory & Design

Battlefront Posts Free Nations Book Spotlight

Tabletop Gaming News - 23 May 2018 - 3:00pm
We’re just a couple weekends away from the release of Free Nations, the newest book for Team Yankee from Battlefront. But what’s coming in the new release? What new forces will be heading to the fields of Europe? How will they stack up against what’s already available? Well, Battlefront has posted up a detailed book […]
Categories: Game Theory & Design

Bitcon Cards: Lose All Your Money Card Game Up On Kickstarter

Tabletop Gaming News - 23 May 2018 - 2:00pm
Cryptocurrency. Honestly, all I know about it I learned from John Oliver. So I’m not really one to try and discuss it. However, after playing Bitcon Cards: Lose All Your Money, we all might just be experts in how they work. The game is a new card game up on Kickstarter now. Originally created as […]
Categories: Game Theory & Design

Wargaming Seattle is shutting down

Social/Online Games - Gamasutra - 23 May 2018 - 1:58pm

Update This is a big deal given that Wargaming Seattle is the Redmond-based studio formerly known as Gas Powered Games, which was founded in 1998 by Chris Taylor and other former Cavedog devs. ...

Categories: Game Theory & Design

Loot N Shoot Reloaded Up On Kickstarter

Tabletop Gaming News - 23 May 2018 - 1:00pm
How many of us haven’t, at some point in time, shot a rubber band across the room? Maybe you were aiming for something (or someone), or just having fun, but we all know someone who’s really good at it. If that’s you, then you might have an innate advantage in Loot N Shoot, a dexterity […]
Categories: Game Theory & Design

Don't Miss: How RuneScape maintains its prolific update schedule

Social/Online Games - Gamasutra - 23 May 2018 - 12:34pm

In this 2016 GDC session, Jagex's Conor Crowley covers how the development team for RuneScape moved from an established development process to multiple agile cross-disciplined teams without missing an update. ...

Categories: Game Theory & Design

Jagex shutting down RuneScape Classic after 17 years

Social/Online Games - Gamasutra - 23 May 2018 - 12:12pm

RuneScape developer Jagex has announced that it will shut down RuneScape Classic on August 6, 2018, ending support for the early online game 17 years after its first launch. ...

Categories: Game Theory & Design

Interbellum RPG Up On Kickstarter

Tabletop Gaming News - 23 May 2018 - 12:00pm
We’ve got lots of games out there about WWII and subsequently, there’s also a good number of Weird-War-II stuff. What I’d love to see more of is WWI games, and then, Weird-War-I stuff. *looks at Interbellum* Oh, hey there! The game is an RPG that brings in magic and other supernatural elements to the conflicts […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 23 May 2018 - 11:00am
Halfway there, everyone. We’re halfway there. The weekend is making its way inexorably towards us. And it’s a 3-day weekend, too. It’s looking like I’ll be getting in some Guild Ball on Sunday, along with some grilling. So that’s gonna be fun. Whatever you might have planned, be sure you’re not famished by snacking on […]
Categories: Game Theory & Design

Ostfront Releases Air Strike Air Combat Game

Tabletop Gaming News - 23 May 2018 - 10:00am
Air combat games can be pretty complex. There’s all sorts of things that can be thrown in, and as such, they can tend to be hard for new players. Air Strike does away with all that. It’s so simple, the whole family can enjoy it. Hop into the cockpit of your favorite fighter aircraft and […]
Categories: Game Theory & Design

WYSIWYGames Running Z First Impact Kickstarter

Tabletop Gaming News - 23 May 2018 - 9:00am
I took French in high school (because I just knew that I was going to play hockey and I wanted to be able to talk with my French-Canadian teammates). However, as you can tell, I did not end up being drafted for the NHL, and so my French skills are lacking. As such, if I […]
Categories: Game Theory & Design

Late Pledges Open For The Reckoners

Tabletop Gaming News - 23 May 2018 - 8:00am
Kickstarters come and go. It’s easy to miss one in all the shuffle. Thankfully, there’s usually Late Pledge opportunities. However, those don’t last forever, either. So, if you missed out on getting The Reckoners as part of the Kickstarter, don’t miss out on also getting it during the Late Pledge time. From the website: Games […]
Categories: Game Theory & Design

Doxie Dash Card Game Up On Kickstarter

Tabletop Gaming News - 23 May 2018 - 7:00am
Ooooooooooh, I can’t get a long, little doggie. I can’t even get one that’s small. I can’t get a long, little doggie. I can’t get a doggie at all! Thank you, Yosemite Sam, for that. Doxie Dash is a game all about long, little doggies. Play as a dachshund (or doxie, for short) and do […]
Categories: Game Theory & Design


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