Game Design

Draft Packs Now Available For Star Wars: Destiny

Tabletop Gaming News - 16 February 2018 - 12:00pm
I love draft events. Sure, there’s something to creating a deck ahead of time and making sure it’s as tightly-wound as you can. But there’s also something to flying by the seat of your pants, making your deck from a limited set of cards and having to use only your wits and skill to make […]
Categories: Game Theory & Design

Atari is entering the cryptocurrency biz with Atari and Pong Tokens

Social/Online Games - Gamasutra - 16 February 2018 - 11:12am

The noted game maker is investing in a company behind a block-chain-based digital entertainment platform and kicking off a digital currency as a result. ...

Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 16 February 2018 - 11:00am
Woo! Friday! Woo! My week went by quick. But, being busy, that’ll happen. And there’s certainly been plenty going on. It’ll be nice to have a weekend to decompress. Though there’s also Game Day up at the Milton Library tomorrow. We’ll see if I make it out there. Also thinking about making another cheesecake, because […]
Categories: Game Theory & Design

Portal Dragon Announces Palm Island Card Game

Tabletop Gaming News - 16 February 2018 - 10:00am
If you know me, you know I’m a fan of easily-portable games that can just slide into your gaming backpack and go with you. Palm Island is just such a game. It even has a solo variant so you can play when nobody else is around. Portal Dragon will be bringing it to Kickstarter in […]
Categories: Game Theory & Design

Game Boy Geek Season 6 Kickstarter Running Now

Tabletop Gaming News - 16 February 2018 - 9:00am
Game Boy Geek is looking to create a 6th season of their show. Their mission is to help you find the next board game you’ll love. As part of the campaign, you can get cool tchotchkes based on the show, but you can also get some extras for a whole bunch of different board and […]
Categories: Game Theory & Design

IDW Games and Taberna Jogos Announces Galaxy Hunters

Tabletop Gaming News - 16 February 2018 - 8:00am
Giant robot alert! We have giant robot alert! Try and keep calm! IDW Games has announced they’re teaming up with Taberna Jogo to bring us Galaxy Hunters. The game is a worker-placement style game (which I love) with giant robots (which I also love). So you know I’ll be paying attention to where this one’s […]
Categories: Game Theory & Design

Flash Games Aren’t Dead, They’re Just In A Coma - by Thomas Brush

Gamasutra.com Blogs - 16 February 2018 - 7:45am
In 2016, Kickstarter resoundingly supported my game about a minister in Hell, and raised over $100,000. So you can imagine how excited and nervous I am about my next Kickstarter campaign, the sequel to my first Flash about a boy named Pete in a coma.
Categories: Game Theory & Design

A Look Back at 2017 Game Industry [Report] - by Mantin Lu

Gamasutra.com Blogs - 16 February 2018 - 7:44am
This article wraps up 2017 Global Game Industry and I provided my thoughts about what actions to take in 2018.
Categories: Game Theory & Design

Discussing the "Fast Burn" Syndrome of Indie Development - by Josh Bycer

Gamasutra.com Blogs - 16 February 2018 - 7:44am
Today's post looks at a common phenomenon that can rear its head after the first big success of your studio, it's the allure to go big and could lead to you burning out of game development.
Categories: Game Theory & Design

Creating 2D Particle Effects in Unity3D - by David Finseth

Gamasutra.com Blogs - 16 February 2018 - 7:39am
Technical Artist David Finseth of Synapse Games explains how the particle effects in "Spellstone" and "Animation Throwdown" were created in Unity3D.
Categories: Game Theory & Design

Wyrd Previews Twisted Horrors For The Other Side

Tabletop Gaming News - 16 February 2018 - 7:01am
Well, I mean, I realize we just passed Valentine’s Day, but the vibe I’m getting from the new The Other Side preview from Wyrd is decidedly more Halloween. You know, I bet it’s a real pain when you get something stuck in your eye that’s in the middle of your back. That’s gotta be annoying. […]
Categories: Game Theory & Design

Eldritch Horror: Masks of Nyarlathotep Now Available

Tabletop Gaming News - 16 February 2018 - 7:00am
For all the dangers in the modern world, we all know that the true evil is in the form of… Ancient Egypt! *Imperial March plays* The Investigators must get together once more in order to stop this ancient evil from taking over the everyday world. That’s what you’ll be doing in Masks of Nyarlathotep, the […]
Categories: Game Theory & Design

New Imperial Fists Available To Order From Forge World

Tabletop Gaming News - 16 February 2018 - 6:00am
The Imperial Fists are siege masters. They can topple any structure. And the fortifications they, themselves, make are some of the strongest in the galaxy. Forge World is cranking out new Imperial Fists figures. You’ve seen the Rogal Dorn, but they’ve added honor guard and others like that over in their webshop. From the website: […]
Categories: Game Theory & Design

Troy’s Crock Pot: Assembling a player’s dice box

Gnome Stew - 16 February 2018 - 3:00am

A goal for the new year was to assemble a portable player’s dice box, with the conceit that it look like a tome or spellbook.

While I do enjoy crafting and painting—and I still have the option of decorating it with a design of my own—I am content, for now,  to use what I found.

(I had several inspirations for my dice box. I recommend checking out the D&D Alchemy Dice Box Tutorial by Maladroit Marcy on YouTube as one of the best. She gives her box cover the full Mod Podge treatment!)

Most of these are objects I found at the local craft store or supplemented with my own supply.

Step 1: Select a false book box

These are nifty little bookcase hidey-holes—boxes in the shapes of books. They are often displayed on the coffee table and hold a crossword puzzle book and assorted pens, or even the TV remote control.

The key was to find a box wide and long enough to accommodate other boxes for nesting—my alternative solution to creating sub-compartments within. The one I selected was 7.5 inches wide, 10.5 inches long and had an internal compartment 2.45 inches deep.  It had a magnetic clasp to hold the cover, which had the design of an old-world map.

The first thing I did was apply a new bottom to the inner layer of the box, a thin brown foam over the interior felt—mainly to ensure even rolls of the dice and to muffle the hollow clatter of dice on wood without sacrificing “dice bounce.”

Step 2: Potion of Healing

This little nifty craft has been making the rounds in D&D circles, Pinterest and other places, and I certainly wanted one included in my player box. It involves a glass bottle or vial with a cork stopper and contains the d4s needed for rolling a dose. With a handcrafted label and a dab of glue, I had my first component for the box.

Step 3: Dice box

Next, I found a little latch case that could hold a set of polyhedral dice. I put foam in the bottom, so it could double as a dice roller, too.

Step 4: Miniature box

A small keepsake box in the form of a treasure chest was the perfect size to hold a 25 mm miniature to represent my player character. Again, I added a layer of foam because this box did not have a felt interior.

Step. 5: Journal

I got lucky in that I snagged a small sketch journal that would nestle in the remaining space. This book could serve as a record of the PCs, be a place to record spells, even allow in-game notes or maps.

Step 6: Foam interior

To ensure that the items didn’t rattle against one another, I cut out sections of the foam so the tiny chest and the potion bottle would fit snugly. I think I added another piece of foam the size of the journal to elevate it to the top of the box. On the underside of that piece of foam I cut a slice where I can tuck a small pencil and a dry erase marker.

Step 7: Metal plate

On the interior felt of the lid I added one more touch: A thin metal plate. This surface can take dry-erase marker and be wiped clean.  I can use it to make in-game notations, such as tallies for hit point damage, recording initiative rolls and jotting down spells used.

Warning on price: I kept the entirety of my purchase under $35, but I timed my shopping by going on a day with deep discounts on the boxes and I had a coupon I could use, too. Shopping at list price might double your outlay.

 

Categories: Game Theory & Design

Osprey Games Announces Wildlands Miniatures Board Game

Tabletop Gaming News - 15 February 2018 - 3:00pm
Osprey Games is working on their first miniatures board game. It’s called Martin Wallace’s Wildlands (but everyone can play, not just him). Players will team up and compete against each-other, each team trying to reclaim the glory of what had been a mighty kingdom, but is now just the wildlands. Defeat enemy characters, gather resources, […]
Categories: Game Theory & Design

Game Nite Magazine Issue 21 Now Available

Tabletop Gaming News - 15 February 2018 - 2:00pm
When you want to fill up your day with gaming, a gaming magazine is hard to beat. Filled with great articles on all sorts of topics, they can keep you interested for hours. In this instance, it’s Game Nite magazine. Issue 21 is now available for your downloading and reading pleasure. It’s free, so there’s […]
Categories: Game Theory & Design

The Reckoners Board Game Up On Kickstarter

Tabletop Gaming News - 15 February 2018 - 1:00pm
It’s always cool when a bit of media you love gets turned into a game you can immerse yourself in. You get to join in with the actions and adventures of your favorite characters and do your own part to shape the world. That’s what you get in The Reckoners, a new cooperative board game […]
Categories: Game Theory & Design

Arcknight Running Patreon Campaign

Tabletop Gaming News - 15 February 2018 - 12:00pm
Patreon’s a crowdfunding source that more gaming companies are looking into. For a monthly pledge (basically, you could think of it as a subscription fee), you get access to special material and extras that may or may not be available to the general public down the line. In this instance, it’s Arcknight that’s got a […]
Categories: Game Theory & Design

New discount and price-based filters hit Steam Wishlists

Social/Online Games - Gamasutra - 15 February 2018 - 11:39am

The options let players sort their lists in new ways and give them filter to automatically hide titles based on price, discount, or release type. ...

Categories: Game Theory & Design

Opinion: Why there's no such thing as 'the game industry'

Social/Online Games - Gamasutra - 15 February 2018 - 11:06am

Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was. ...

Categories: Game Theory & Design

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