Game Design

Designing communities for kindness

Social/Online Games - Gamasutra - 18 August 2019 - 11:51pm

How to better set up your game communities for kinder user experiences. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows

Social/Online Games - Gamasutra - 18 August 2019 - 7:36am

This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows - by Simon Carless

Gamasutra.com Blogs - 18 August 2019 - 7:32am
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Categories: Game Theory & Design

Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games

Social/Online Games - Gamasutra - 16 August 2019 - 11:02am

Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide. ...

Categories: Game Theory & Design

My.Games is launching its own PC video game storefront

Social/Online Games - Gamasutra - 16 August 2019 - 8:53am

The Russian company Mail.ru is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC. ...

Categories: Game Theory & Design

Designing Communities for Kindness - by Victoria Tran

Gamasutra.com Blogs - 16 August 2019 - 7:37am
How to better set up your (game) communities for kinder user experiences.
Categories: Game Theory & Design

What Does it Mean to Be a Sustainable Game Studio? - by Josh Bycer

Gamasutra.com Blogs - 16 August 2019 - 7:35am
The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.
Categories: Game Theory & Design

Google Warns Developers That All New Android Apps Require Three Days for Approval - by Dan Fabulich

Gamasutra.com Blogs - 16 August 2019 - 7:33am
In conversation with Google Play Store developer support today, they confirmed to me that all new Android apps now require at least three days for approval.
Categories: Game Theory & Design

The first 24 hours of a Kickstarter - by Nic Rutherford

Gamasutra.com Blogs - 16 August 2019 - 7:33am
I'm running my first Kickstarter, and the first 24 hours was a whirlwind of activity. I thought it might be useful to other to share my experiences.
Categories: Game Theory & Design

Changing The Ending - by William Volk

Gamasutra.com Blogs - 16 August 2019 - 7:27am
Getting back into Indie-Games after decades with The Climate Trail
Categories: Game Theory & Design

How Prey Mooncrash Gave us a AAA RogueLike - by Josh Bycer

Gamasutra.com Blogs - 16 August 2019 - 7:25am
After finally playing Prey Mooncrash, I wanted to share my thoughts on how it became the first AAA roguelike we've seen; for better and worse.
Categories: Game Theory & Design

Klang secures $22.3 million in funding for SpatialOS-powered MMO Seed

Social/Online Games - Gamasutra - 15 August 2019 - 1:40pm

Klang has now raised a total of $37.42 million for Seed's development. ...

Categories: Game Theory & Design

Video: Designing multiplayer ranking systems like Elo and TrueSkill

Social/Online Games - Gamasutra - 15 August 2019 - 12:21pm

In this 2017 GDC talk, Twitch's Mario Izquierdo exposes the math behind standardized ranking systems like Elo and TrueSkill to help you develop your own ranking system. ...

Categories: Game Theory & Design

Epic Games Store rolls out more cloud save support, flashier store pages

Social/Online Games - Gamasutra - 15 August 2019 - 11:34am

Cloud save support appeared on the Epic Games Store last month, but Epic has now expanded the list of games with the feature and explained why support is only trickling out. ...

Categories: Game Theory & Design

Data Structures Part 2: Indices - by Niklas Gray

Gamasutra.com Blogs - 15 August 2019 - 7:14am
Shows how we can add an index to bulk data to accelerate queries.
Categories: Game Theory & Design

Bits and Pieces of Suffering: Creating Ancient Greek Punishments in Bitsy - by Pippin Barr

Gamasutra.com Blogs - 15 August 2019 - 7:12am
Reflections on translating the continuing series of Ancient Greek Punishment games into the Bitsy game engine, with a particular focus on the challenges of using a highly accessible and limited tool to express the core ideas present in the myths.
Categories: Game Theory & Design

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1

Social/Online Games - Gamasutra - 14 August 2019 - 11:46pm

Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast. ...

Categories: Game Theory & Design

Paradox touts positive cash flow despite record marketing and dev spend

Social/Online Games - Gamasutra - 14 August 2019 - 2:31pm

Paradox Interactive CEO comments that the key to its business is keeping a balance between short-term profitability and investing in future projects, and he believes Paradox has done well with that so far. ...

Categories: Game Theory & Design

Xbox head: Cloud gaming is inevitable but 'years and years' away from mainstream

Social/Online Games - Gamasutra - 14 August 2019 - 1:10pm

"I think this is years away from being a mainstream way people play," says Xbox head Phil Spencer. "And I mean years, like years and years." ...

Categories: Game Theory & Design

Pathologic 2 Mindmap: a Questlog People Actually Read - by Oleg Nesterenko

Gamasutra.com Blogs - 14 August 2019 - 8:21am
In narrative-driven games, how much of the story informs the gameplay? How much of your writing translates into mechanics and interfaces? The makers of Pathologic 2 reinvent questlogs and codexes so that all aspects of your game are relevant to the story.
Categories: Game Theory & Design

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