Game Design

The New York Yankees are getting into the eSports business

Social/Online Games - Gamasutra - 19 October 2017 - 3:32pm

The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies. ...

Categories: Game Theory & Design

October Releases For Eden Available From Happy Games Factory

Tabletop Gaming News - 19 October 2017 - 3:00pm
We’re reading the last bit of October. I know the weather finally caught up here in Atlanta. So it’s a good time to have some October releases for your games. Certainly, Happy Games Factory thinks so. They’ve got their latest releases for Eden available now in their webshop. They’ve also got a quick note about […]
Categories: Game Theory & Design

Broken Axles Miniatures Game Available Now

Tabletop Gaming News - 19 October 2017 - 2:00pm
Well, civilization has come to an end again. Damnit, Todd! Now we’re going to have to use your cab service as vehicles of war to get across this nuclear desert while fighting off those that want to steal our resources. We’ll need to probably add spikes and blades and such, along with stocking up on […]
Categories: Game Theory & Design

Symbaroum Monster Codex Up On Kickstarter

Tabletop Gaming News - 19 October 2017 - 1:00pm
Symbaroum, the dark fantasy RPG setting is full of monsters and other dangers for the players to come across. Which monsters? Well, that’s what they’re looking to fund with their current Kickstarter campaign. It is in 3 parts and aims to create a Monster Codex, a book of Adversaries, and a book of rules for […]
Categories: Game Theory & Design

TGN Review: Deep-Cut Studios Custom Game Mat

Tabletop Gaming News - 19 October 2017 - 12:00pm
Recently, Deep-Cut Studios started a new program where you can send in a photo and they’ll print a custom game mat for you. They sent out invitations for reviewers to get an early look at the service and give people their thoughts. I was one such reviewer selected, and since I’d been meaning to get […]
Categories: Game Theory & Design

Microsoft launches TruePlay, an anti-cheat for UWP games

Social/Online Games - Gamasutra - 19 October 2017 - 11:55am

Microsoft has launched its own anti-cheat utility to developers looking to add an extra level of cheat-stopping protection to their PC games. ...

Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 19 October 2017 - 11:00am
We’re making our way through the work week. The weekend is coming soon. A little more and we’ll make it there. And with the weekend (hopefully) comes gaming. I know my LGS is going to be packed, with 2 different tourneys going on. And you know the tables are going to be looking good. So, […]
Categories: Game Theory & Design

The Monster Hunters’ Club RPG Up On Kickstarter

Tabletop Gaming News - 19 October 2017 - 10:00am
Right now, It is one of the most-popular things going on out there. It‘s the story of a group of kids going out and defeating a vile monster. And then you’ve got things like Stranger Things, that people are excited about the upcoming season. Well, if you’re wanting to bring that sort of setting to […]
Categories: Game Theory & Design

Butts in Space Card Game Up On Kickstarter

Tabletop Gaming News - 19 October 2017 - 9:00am
Well… I do often lament that there’s occasionally a lack of diversity when it comes to themes in games. Then along comes Butts in Space, where you’re looking to get back the toilet paper that’s been stolen from your now-destroyed toilet ship. I have to admit, it’s different. It’s also based on an app game […]
Categories: Game Theory & Design

PeltaPeeps Now Available From Pelta Games

Tabletop Gaming News - 19 October 2017 - 8:00am
The social world can seem much like a game. You’ve got the various connections you make with others, that can form or break over time. Well, Pelta Games has decided that if social groups can be thought of as a game, why not turn it into one? That’s what they’ve done with PeltaPeeps. You can […]
Categories: Game Theory & Design

Four Reasons You Need a Game Design Document - by Jasmine Greene

Gamasutra.com Blogs - 19 October 2017 - 7:02am
Whether you're a team or solo developer, a game design document is a perfect tool for game creation to marketing.
Categories: Game Theory & Design

Day 29 of 100 Days of VR: Spawning New Enemies in Unity and Dealing With “Ghost” Colliders - by Josh Chang

Gamasutra.com Blogs - 19 October 2017 - 7:01am
In day 29, now that we have all the enemies ready, the last thing we're going to do is add them all together into our Spawn Manager. We're also going to deal with a "ghost" collider that stops us from shooting our enemies!
Categories: Game Theory & Design

The Foundation of Metroidvania Design - by Josh Bycer

Gamasutra.com Blogs - 19 October 2017 - 7:01am
Metroidvania Design has become an interesting sub-genre of video games, and in this post, I'm going to break down the three core parts that make up the design.
Categories: Game Theory & Design

It's bigger than you think - by Rich Woods

Gamasutra.com Blogs - 19 October 2017 - 7:01am
How do you estimate the scope and resources needed by your game project? I give the benefit of my experience and a handy tool that lets you find out how long it would really take to make your dream game.
Categories: Game Theory & Design

New Stuffed Fables Preview Posted

Tabletop Gaming News - 19 October 2017 - 7:00am
The game of Stuffed Fables puts players in the role of plushie heroes, looking to keep their little girl they belong to safe at night. But who is this little girl? We get a bit of a preview of the dreamer in this preview. From the post: The Little Girl In Stuffed Fables, players take […]
Categories: Game Theory & Design

Can Capcom's Puzzle Fighter Deliver a K.O? - by Anil Das Gupta

Gamasutra.com Blogs - 19 October 2017 - 6:50am
Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up?
Categories: Game Theory & Design

The 3D Platformer "Revival" - by Spencer KR

Gamasutra.com Blogs - 19 October 2017 - 6:23am
Depending on how you look at them, 3D Platform games are either in the midst of a revival, or they never left.
Categories: Game Theory & Design

Software Development: How To Make Your Own PC (Windows) Game - by Daisy Rowley

Gamasutra.com Blogs - 19 October 2017 - 6:23am
Do you have an idea for a game that’s been brewing in your mind for years? What if I told you that you could make that idea come to life, even if you have no game development experience? These days, anyone can make a video game with a bit of elbow grease.
Categories: Game Theory & Design

WizKids/Games Workshop Announces Partnership

Tabletop Gaming News - 19 October 2017 - 3:03am
It was a pretty big announcement when Fantasy Flight Games and Games Workshop parted ways. At the time, it seemed as though it was going to be Games Workshop that was going to be making all of their board games. But we’ve just gotten a new announcement from WizKids that they are now partnered with […]
Categories: Game Theory & Design

Sandy's Soapbox: Nevermore (said the neighbor)

RPGNet - 19 October 2017 - 12:00am
Who is an NPC in Poe\\\'s world? Everyone that has to deal with the protagonists.
Categories: Game Theory & Design

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