Game Design

Fuzzy Thinking: Early Christmas Shopping

RPGNet - 10 hours 46 min ago
Fuzzy gamers.
Categories: Game Theory & Design

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019

Social/Online Games - Gamasutra - 8 December 2019 - 7:37am

This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more. ...

Categories: Game Theory & Design

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 - by Simon Carless

Gamasutra.com Blogs - 8 December 2019 - 7:24am
This week's roundup includes excellent pieces on the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders, Mario Maker 2, and lots more.
Categories: Game Theory & Design

Into the Vortex: Procedurally Generating a Hearthstone Clone - by Yanko Oliveira

Gamasutra.com Blogs - 6 December 2019 - 7:23am
My latest #procjam entry was an exercise in generating complex artifacts out of a single Energy value, along a few procgen paintings to go with them. This covers tricks and design rationale I used to make such a project (kinda) fit a jam timeline.
Categories: Game Theory & Design

King Knight's Map: Building Secret Paths - by David D'Angelo

Gamasutra.com Blogs - 6 December 2019 - 7:17am
A deep dive on why and how we designed a new feature in Shovel Knight: King of Cards- secret exits in levels!
Categories: Game Theory & Design

How Do Bullets Work in Video Games? - by Tristan Jung

Gamasutra.com Blogs - 6 December 2019 - 7:17am
A high-level introduction to how game engines implement projectile logic.
Categories: Game Theory & Design

What I didn't learn by not writing a soundtrack for a game for 2 years - by Matthew Bentley

Gamasutra.com Blogs - 6 December 2019 - 7:09am
Why you shouldn't care what other people think, unless you actually should in which case totally do that. I didn't though.
Categories: Game Theory & Design

Review aggregator site GameRankings is shutting down

Social/Online Games - Gamasutra - 5 December 2019 - 2:24pm

The 20-year-old review aggregator site GameRankings will cease to be on December 9, and instead redirect to sister site Metacritic following that shutdown. ...

Categories: Game Theory & Design

Minecraft beats Fortnite and GTA as YouTube's most-watched game of 2019

Social/Online Games - Gamasutra - 5 December 2019 - 12:37pm

Sandwiched between ASMR and K-pop clips, YouTube†™s 2019 Rewind roundup shares a peek at the most popular video games featured in videos on the platform. ...

Categories: Game Theory & Design

Video: How Eve Online addressed exploit abuse with customer care

Social/Online Games - Gamasutra - 5 December 2019 - 12:35pm

In this 2018 GDC talk, CCP Games' David Einarsson discusses the handling of an impactful exploit in EVE Online and the many challenges entailed therein. ...

Categories: Game Theory & Design

CD Projekt Red ending Gwent console support to focus on PC and mobile

Social/Online Games - Gamasutra - 5 December 2019 - 10:06am

Console support is on the chopping block, partially for fear CD Projekt wouldn†™t be able to tackle feature parity on mobile, PC, and console with so many different versions of Gwent in the mix. ...

Categories: Game Theory & Design

Latest Rocket League update replaces loot boxes with an item store

Social/Online Games - Gamasutra - 5 December 2019 - 9:06am

The latest update to hit Rocket League wipes out the game†™s loot box system entirely, replacing it with a premium storefront and a new blueprint system. ...

Categories: Game Theory & Design

PixelCast 14, Comics, Live Games, and Personal Challenges... - by Jeremy Alessi

Gamasutra.com Blogs - 5 December 2019 - 8:14am
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Categories: Game Theory & Design

Video: Outer Wilds — Is it my Genre? Trailer Analysis - by M. Joshua Cauller

Gamasutra.com Blogs - 5 December 2019 - 7:12am
Outer Wilds' precise blend of genre seems impossible to talk about without spoilers, but it can be done: in this trailer analysis video (with transcript)!
Categories: Game Theory & Design

Why Good Isn't Good Enough to Be Successful - by Josh Bycer

Gamasutra.com Blogs - 5 December 2019 - 7:11am
2019 has been another banner year for amazing games being released, but it also shows how hard it is for games to stand out, and why just having a good game isn't enough anymore.
Categories: Game Theory & Design

How to Attract New Followers to Your Twitch Channel - by Jori Hamilton

Gamasutra.com Blogs - 5 December 2019 - 7:10am
For the past few years, the streaming website Twitch has been the go-to site for inspiring gamers to show off their gaming prowess and build a following. Here's how you can go about building a following of your own.
Categories: Game Theory & Design

My first game developement... a long history - by youenn thirion

Gamasutra.com Blogs - 5 December 2019 - 7:09am
The story of my first video game. A post with many questions : Why ? How ? When ? What ?
Categories: Game Theory & Design

The RPGnet Interview: Tomas Härenstam, Alien RPG

RPGNet - 5 December 2019 - 12:00am
A discussion about the Alien franchise and its newest RPG.
Categories: Game Theory & Design

Report: A cheaper Project Scarlett alternative remains in Xbox's next gen plans

Social/Online Games - Gamasutra - 4 December 2019 - 1:24pm

Rumors about a cheaper Project Scarlett console continue to ebb and flow as insiders now tell Kotaku a lower-powered next-gen system is still in the cards. ...

Categories: Game Theory & Design

Intermission Music - The Surge - by Sinan Ozer

Gamasutra.com Blogs - 4 December 2019 - 7:27am
How a monotonus soundtrack can elevate the game experience
Categories: Game Theory & Design

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