Game Design

Tales from the Rocket House: Who Are You Part Three: Roll the Bones

RPGNet - 27 July 2010 - 10:00pm
Why to use random character generation and some random tables.
Categories: Game Theory & Design

Campaign Toybox: Bring 'Em Back Undead

RPGNet - 26 July 2010 - 10:00pm
It’s Ghostbusters except on the ghost’s turf.
Categories: Game Theory & Design

Campaign Toybox: Bring 'Em Back Undead

RPGNet - 26 July 2010 - 10:00pm
It’s Ghostbusters except on the ghost’s turf.
Categories: Game Theory & Design

Brave New World: Crisis Management: The D&D 4E Paradigm Shift

RPGNet - 21 July 2010 - 10:00pm
Switching from MRQ to 4E.
Categories: Game Theory & Design

Brave New World: Crisis Management: The D&D 4E Paradigm Shift

RPGNet - 21 July 2010 - 10:00pm
Switching from MRQ to 4E.
Categories: Game Theory & Design

The Horror: Brains

RPGNet - 19 July 2010 - 10:00pm
Why are zombies so great?
Categories: Game Theory & Design

Business of Gaming Retail: Grace Period Whirlwind

RPGNet - 18 July 2010 - 10:00pm
Racing to the Starting Line.
Categories: Game Theory & Design

Musings from Bristol: And So It Begins ...

RPGNet - 14 July 2010 - 10:00pm
Techniques for starting and ending a LARP.
Categories: Game Theory & Design

Musings from Bristol: And So It Begins ...

RPGNet - 14 July 2010 - 10:00pm
Techniques for starting and ending a LARP.
Categories: Game Theory & Design

Superseeds: The Streets of Alfheim

RPGNet - 12 July 2010 - 10:00pm
Super elves in a modern world.
Categories: Game Theory & Design

Sandy's Soapbox: Archie and the Olympians

RPGNet - 8 July 2010 - 10:00pm
Is Archie a son of Hermes?
Categories: Game Theory & Design

Sandy's Soapbox: Archie and the Olympians

RPGNet - 8 July 2010 - 10:00pm
Is Archie a son of Hermes?
Categories: Game Theory & Design

CW's Guide to RPG Reviewing: The Downsides of RPG Reviewing

RPGNet - 7 July 2010 - 10:00pm
Time, promises, and other problems with reviewing.
Categories: Game Theory & Design

A Bit of History: England Expects Everyman to Do His Duty

RPGNet - 6 July 2010 - 10:00pm
Historical fiction and its use in historical RPGs.
Categories: Game Theory & Design

Fifth Imperium: My Rules, Part Two: Expanded Ship Combat v1.0

RPGNet - 5 July 2010 - 10:00pm
Ship combat with more details, for more people.
Categories: Game Theory & Design

Behind the Counter: Origins Game Fair Field Report

RPGNet - 4 July 2010 - 10:00pm
A look at Origins '10 (June 23-27).
Categories: Game Theory & Design

The Bad, The Worse, and the Vile: The Art of Being Evil: Mirror Mirror

RPGNet - 1 July 2010 - 10:00pm
The evil opposite in gaming.
Categories: Game Theory & Design

A Cubicle with a View: Getting Involved

RPGNet - 30 June 2010 - 10:00pm
Changes at Cubicle 7 & getting started in the industry.
Categories: Game Theory & Design

Tales from the Rocket House: Group Dynamics

RPGNet - 29 June 2010 - 10:00pm
Getting the players (and characters) together.
Categories: Game Theory & Design
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