Game Design
The Bad, The Worse, and the Vile: The Art of Being Evil: 10 Inglorious Henchmen to Decorate Your Volcano Lair
From the True Power to the Smart One.
Categories: Game Theory & Design
Tales from the Rocket House: Who Are You Part Three: Roll the Bones
Why to use random character generation and some random tables.
Categories: Game Theory & Design
Campaign Toybox: Bring 'Em Back Undead
Its Ghostbusters except on the ghosts turf.
Categories: Game Theory & Design
Campaign Toybox: Bring 'Em Back Undead
Its Ghostbusters except on the ghosts turf.
Categories: Game Theory & Design
Brave New World: Crisis Management: The D&D 4E Paradigm Shift
Switching from MRQ to 4E.
Categories: Game Theory & Design
Brave New World: Crisis Management: The D&D 4E Paradigm Shift
Switching from MRQ to 4E.
Categories: Game Theory & Design
Business of Gaming Retail: Grace Period Whirlwind
Racing to the Starting Line.
Categories: Game Theory & Design
Musings from Bristol: And So It Begins ...
Techniques for starting and ending a LARP.
Categories: Game Theory & Design
Musings from Bristol: And So It Begins ...
Techniques for starting and ending a LARP.
Categories: Game Theory & Design
Sandy's Soapbox: Archie and the Olympians
Is Archie a son of Hermes?
Categories: Game Theory & Design
Sandy's Soapbox: Archie and the Olympians
Is Archie a son of Hermes?
Categories: Game Theory & Design
CW's Guide to RPG Reviewing: The Downsides of RPG Reviewing
Time, promises, and other problems with reviewing.
Categories: Game Theory & Design
A Bit of History: England Expects Everyman to Do His Duty
Historical fiction and its use in historical RPGs.
Categories: Game Theory & Design
Fifth Imperium: My Rules, Part Two: Expanded Ship Combat v1.0
Ship combat with more details, for more people.
Categories: Game Theory & Design
Behind the Counter: Origins Game Fair Field Report
A look at Origins '10 (June 23-27).
Categories: Game Theory & Design
The Bad, The Worse, and the Vile: The Art of Being Evil: Mirror Mirror
The evil opposite in gaming.
Categories: Game Theory & Design
A Cubicle with a View: Getting Involved
Changes at Cubicle 7 & getting started in the industry.
Categories: Game Theory & Design
Tales from the Rocket House: Group Dynamics
Getting the players (and characters) together.
Categories: Game Theory & Design