Game Design

What live game developers can learn from studying urban planning

Social/Online Games - Gamasutra - 16 hours 31 min ago

Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning. ...

Categories: Game Theory & Design

Designing Omnidirectional Levels for Lightfield - by Julia Murczek

Gamasutra.com Blogs - 16 August 2018 - 10:47pm
In this multipart series about the development of Lightfield we take a look back at some of the different areas. In this part I talk about the challenges we had to overcome when designing the race tracks for the omnidirectional parkour-style racing game.
Categories: Game Theory & Design

We’re making the first game that legally shows Nazi symbols in Germany – here’s why you should care - by Jörg Friedrich

Gamasutra.com Blogs - 16 August 2018 - 10:47pm
Battling the Nazis in World War 2 is a frequently-used setting in video games. Yet, in Germany -homeland of the Nazis, video games were not allowed to show any of their symbols. This has changed now. Here is how, why and what this means.
Categories: Game Theory & Design

Postmortem: Black & White Bushido, the stealth-em-up arena brawler - by Anil Mistry

Gamasutra.com Blogs - 16 August 2018 - 7:18am
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.
Categories: Game Theory & Design

Five Tips for VR/AR Device-independent Unity Projects - by Jonathan Linowes

Gamasutra.com Blogs - 16 August 2018 - 3:58am
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Categories: Game Theory & Design

Publisher Tilting Point sets up Barcelona studio to support live mobile games

Social/Online Games - Gamasutra - 15 August 2018 - 12:14pm

Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe.  ...

Categories: Game Theory & Design

RuneScape dev forms Jagex Partners to take on publishing live games

Social/Online Games - Gamasutra - 15 August 2018 - 11:23am

The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners. ...

Categories: Game Theory & Design

China has quietly stopped approving new games for release

Social/Online Games - Gamasutra - 15 August 2018 - 10:19am

The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts. ...

Categories: Game Theory & Design

What are we talking about when we talk about systemic narrative. - by Victor Sanchez

Gamasutra.com Blogs - 15 August 2018 - 4:03am
What is Systemic Narrative and how it can improve current narrative approaches?
Categories: Game Theory & Design

How to make a Discord RPG: Part 3 - by Adrian Hawkins

Gamasutra.com Blogs - 15 August 2018 - 4:02am
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.
Categories: Game Theory & Design

Five Tips for VR/AR Device-independent Unity Projects - by Jonathan Linowes

Gamasutra.com Blogs - 15 August 2018 - 3:56am
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Categories: Game Theory & Design

Ready at Dawn shuts down Deformers servers

Social/Online Games - Gamasutra - 14 August 2018 - 2:25pm

Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game.  ...

Categories: Game Theory & Design

Epic Games launches new learning platform providing free video tutorials

Social/Online Games - Gamasutra - 14 August 2018 - 1:37pm

Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4. ...

Categories: Game Theory & Design

Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale

Social/Online Games - Gamasutra - 14 August 2018 - 12:51pm

Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward. ...

Categories: Game Theory & Design

Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth

Social/Online Games - Gamasutra - 14 August 2018 - 12:17pm

With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences. ...

Categories: Game Theory & Design

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!

Social/Online Games - Gamasutra - 14 August 2018 - 11:14am

Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now! ...

Categories: Game Theory & Design

VR Arcades for the Game Music Composer - by Winifred Phillips

Gamasutra.com Blogs - 14 August 2018 - 4:44am
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.
Categories: Game Theory & Design

Game Designer Spotlight: Shigeru Miyamoto - by Caleb Compton

Gamasutra.com Blogs - 14 August 2018 - 4:34am
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
Categories: Game Theory & Design

Flaws Of An Undead Genre - What's Wrong With Point & Click Adventures? - by Marcus Bäumer

Gamasutra.com Blogs - 14 August 2018 - 4:30am
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.
Categories: Game Theory & Design

Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A - by Jill Sullivan

Gamasutra.com Blogs - 14 August 2018 - 4:22am
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Categories: Game Theory & Design

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