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KnackForge: How to update Drupal 8 core?

Planet Drupal - 23 March 2018 - 10:01pm
How to update Drupal 8 core?

Let's see how to update your Drupal site between 8.x.x minor and patch versions. For example, from 8.1.2 to 8.1.3, or from 8.3.5 to 8.4.0. I hope this will help you.

  • If you are upgrading to Drupal version x.y.z

           x -> is known as the major version number

           y -> is known as the minor version number

           z -> is known as the patch version number.

Sat, 03/24/2018 - 10:31
Categories: Drupal

Valuebound: Drupal 8: How to create a custom block programatically

Planet Drupal - 19 December 2016 - 12:33am
Drupal 8: How to create a custom block programatically Jaywant.Topno Mon, 12/19/2016 - 02:33
Categories: Drupal

Valuebound: Drupal 8: Custom Block Creation programmatically

Planet Drupal - 19 December 2016 - 12:33am
Drupal 8: Custom Block Creation programmatically Jaywant.Topno Mon, 12/19/2016 - 02:33
Categories: Drupal

Breakpoints UI

New Drupal Modules - 28 April 2016 - 4:06pm
Introduction

This module will provide a UI to display all breakpoints provide by modules and themes. Once breakpoints_ui is been installed visit /admin/config/media/breakpoints_ui to get all breakpoints information.

Site Builder

For site builders, this is perfect to find out about your breakpoints in your website.

Categories: Drupal

How is Drupal 8 doing?

Dries Buytaert - 28 April 2016 - 11:31am

The one big question I get asked over and over these days is: "How is Drupal 8 doing?". It's understandable. Drupal 8 is the first new version of Drupal in five years and represents a significant rethinking of Drupal.

So how is Drupal 8 doing? With less than half a year since Drupal 8 was released, I'm happy to answer: outstanding!

As of late March, Drupal.org counted over 60,000 Drupal 8 sites. Looking back at the first four months of Drupal 7, about 30,000 sites had been counted. In other words, Drupal 8 is being adopted twice as fast as Drupal 7 had been in its first four months following the release.

As we near the six-month mark since releasing Drupal 8, the question "How is Drupal 8 doing?" takes on more urgency for the Drupal community with a stake in its success. For the answer, I can turn to years of experience and say while the number of new Drupal projects typically slows down in the year leading up to the release of a new version; adoption of the newest version takes up to a full year before we see the number of new projects really take off.

Drupal 8 is the middle of an interesting point in its adoption cycle. This is the phase where customers are looking for budgets to pay for migrations. This is the time when people focus on learning Drupal 8 and its new features. This is when the modules that extend and enhance Drupal need to be ported to Drupal 8; and this is the time when Drupal shops and builders are deep in the three to six month sales cycle it takes to sell Drupal 8 projects. This is often a phase of uncertainty but all of this is happening now, and every day there is less and less uncertainty. Based on my past experience, I am confident that Drupal 8 will be adopted at "full-force" by the end of 2016.

A few weeks ago I launched the Drupal 2016 product survey to take pulse of the Drupal community. I plan to talk about the survey results in my DrupalCon keynote in New Orleans on May 10th but in light of this blog post I felt the results to one of the questions is worth sharing and commenting on sooner:

Over 1,800 people have answered that question so far. People were allowed to pick up to 3 answers for the single question from a list of answers. As you can see in the graph, the top two reasons people say they haven't upgraded to Drupal 8 yet are (1) the fact that they are waiting for contributed modules to become available and (2) they are still learning Drupal 8. The results from the survey confirm what we see every release of Drupal; it takes time for the ecosystem, both the technology and the people, to come along.

Fortunately, many of the most important modules, such as Rules, Pathauto, Metatag, Field Collection, Token, Panels, Services, and Workbench Moderation, have already been ported and tested for Drupal 8. Combined with the fact that many important modules, like Views and CKEditor, moved to core, I believe we are getting really close to being able to build most websites with Drupal 8.

The second reason people cited for not jumping onto Drupal 8 yet was that they are still learning Drupal 8. One of the great strengths of Drupal has long been the willingness of the community to share its knowledge and teach others how to work with Drupal. We need to stay committed to educating builders and developers who are new to Drupal 8, and DrupalCon New Orleans is an excellent opportunity to share expertise and learn about Drupal 8.

What is most exciting to me is that less than 3% answered that they plan to move off Drupal altogether, and therefore won't upgrade at all. Non-response bias aside, that is an incredible number as it means the vast majority of Drupal users plan to eventually upgrade.

Yes, Drupal 8 is a significant rethinking of Drupal from the version we all knew and loved for so long. It will take time for the Drupal community to understand Drupal's new design and capabilities and how to harness that power but I am confident Drupal 8 is the right technology at the right time, and the adoption numbers so far back that up. Expect Drupal 8 adoption to start accelerating.

Categories: Drupal

Panels Visibility Variable

New Drupal Modules - 28 April 2016 - 7:36am

Allows showing/hiding a panel pane based on a variable value.
Includes an example on how to write a module that creates a UI for custom variables manipulation, but you can always use 'drush vset' to experiment.

Categories: Drupal

Tips and Tricks for Demoing Roomscale VR Content - by Joe Radak

Gamasutra.com Blogs - 28 April 2016 - 7:32am
Demoing VR content isn't necessarily a new art, but it's one that I feel isn't well understood or done correctly. This Blog is a collection of tips and tricks I learned showing off our first roomscale VR game at PAX East 2016.
Categories: Game Theory & Design

Using Melodrama to Create Strong Game Plots - by Filip Wiltgren

Gamasutra.com Blogs - 28 April 2016 - 7:31am
Melodrama makes any serious writer cringe - but it's perfect for games as it combines high emotional impact with brevity by using cultural tag markers.
Categories: Game Theory & Design

Unexpected Narrative in Games: Part 1 - by Nathan Savant

Gamasutra.com Blogs - 28 April 2016 - 7:30am
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.
Categories: Game Theory & Design

Self-publishing myths and realities, well more myths - by Kadri Ugand

Gamasutra.com Blogs - 28 April 2016 - 7:30am
Many studios decide to self publish in the hopes of larger revenues or as a result of failed publisher pitching. the tasks of publishers are marketing and user acquisition only, it should be enough to hire a marketing person? Nope.
Categories: Game Theory & Design

tinyBuild's guide to PAX and game conventions - by Alex Nichiporchik

Gamasutra.com Blogs - 28 April 2016 - 7:26am
tinyBuild's guide to building and running a booth at PAX. Top 8 tips.
Categories: Game Theory & Design

Implementing Context Sensitive Commands in UI Design - by Josh Bycer

Gamasutra.com Blogs - 28 April 2016 - 7:26am
Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.
Categories: Game Theory & Design

Demo Framework Scenario - Drupal PM

New Drupal Modules - 28 April 2016 - 7:11am

The Demo Framework highlights powerful features created by the Drupal community and is intended to be used as a starterkit for promoting enterprise-ready Drupal solutions.

This project is a Demo Framework Scenario for Drupal PM module.

Read more about Demo Framework here.

Drupal PM Demo (dfs_pm)

Project Management scenario focussed on showcasing the power of Drupal PM.

Categories: Drupal

The transition from indie developer to publisher - by Neil Yates

Gamasutra.com Blogs - 28 April 2016 - 6:42am
My company (Creaky Corpse Ltd) recently published March of the Living, an indie roguelike by Machine22. This was the first time I’d ever published a game by another indie developer, and I found the journey incredibly eye opening. This is what I've learned
Categories: Game Theory & Design

Aegir Ansible

New Drupal Modules - 28 April 2016 - 6:25am

This module provides several tools to turn your Aegir server into an Ansible-powered server managing machine.

It contains a number of small sub modules:

Categories: Drupal

CKE Placeholder

New Drupal Modules - 28 April 2016 - 4:12am

CKE Placeholder is a plugin module that allows for easy addition of bodyfield content.

Categories: Drupal

Ajax loader

New Drupal Modules - 27 April 2016 - 10:21pm

The ajax loader module provides you alternatives to the default drupal core ajax throbber. When this module is configured, it overrrides the default drupal throbber.
(the custom throbbers are pure CSS)

Installation

See the README.txt file for detailed installation instructions.

Categories: Drupal

FakerMaker

New Drupal Modules - 27 April 2016 - 7:33pm

Using Faker module to generate sensible content during development.

Categories: Drupal

Jeff Geerling's Blog: Migrate a custom JSON feed in Drupal 8 with Migrate Source JSON

Planet Drupal - 27 April 2016 - 7:21pm

Recently I needed to migrate a small set of content into a Drupal 8 site from a JSON feed, and since documentation for this particular scenario is slightly thin, I decided I'd post the entire process here.

I was given a JSON feed available over the public URL http://www.example.com/api/products.json which looked something like:

Categories: Drupal

How Blizzard is building Overwatch out of the ashes of Titan

Social/Online Games - Gamasutra - 27 April 2016 - 3:46pm

Blizzard's Jeff Kaplan speaks to GameSpot about how the Overwatch team took shape after the fall of Titan, and how modern MOBAs have shaped the design of Blizzard's first FPS. ...

Categories: Game Theory & Design
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