Newsfeeds

KnackForge: How to update Drupal 8 core?

Planet Drupal - 23 March 2018 - 10:01pm
How to update Drupal 8 core?

Let's see how to update your Drupal site between 8.x.x minor and patch versions. For example, from 8.1.2 to 8.1.3, or from 8.3.5 to 8.4.0. I hope this will help you.

  • If you are upgrading to Drupal version x.y.z

           x -> is known as the major version number

           y -> is known as the minor version number

           z -> is known as the patch version number.

Sat, 03/24/2018 - 10:31
Categories: Drupal

H&FotSOR#19 – Carl “Black Powder” Bussler

Gnome Stew - 23 September 2017 - 11:00am

On this episode Hobbs is joined by Carl “Black Powder” Bussler. They talk Well of Souls, Black Powder Black Magic, and weird west gaming. Enjoy the show and let Jason know how we’re doing in the comments below or email us at hobbsnfriends@misdirectedmark.com.

Categories: Game Theory & Design

Review Roundup

Tabletop Gaming News - 23 September 2017 - 11:00am
Saturdaaaaaaaaaaaaaaaay! *runs around with arms over my head* Wooooooooooooooooo! Alright, let’s do this thing! Today we have: Tulip Bubble, Nuked, Wasteland Express Delivery Service, Brutal Kingdom, Dwarven Smithy, Crows, Sticky Chameleons, Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures, Haspelknecht: The Ruhr Valley, Rumbleslam, Game Toppers, Quantum, and Samurai Gardener. Board Game […]
Categories: Game Theory & Design

Commerce Store Domain

New Drupal Modules - 23 September 2017 - 6:04am

This module adds a Domain field to stores. It then uses this domain to resolve the current store.

This allows de.mystore.com to represent the German store. Drupal's language can also be configured to be negotiated by domain. This allows for one Drupal Commerce site and support for multiregional stores with their own domain.

Categories: Drupal

Menu Link Modal

New Drupal Modules - 23 September 2017 - 3:34am

Menu Link Modal adds functionality to open any internal link into modal window.

Setup

Install the module and dependent modules.

- Go to structure > Menus
- Edit any of the menu.
- Create on Add link / Edit any existing menu item.
- There will be a Modal settings fieldset.
- Click on checkbox "Open link in Modal".
- Adjust width and height, if you want to change.
- Save the menu item.

Visit the site and click on the link that you just make to open in modal.

Categories: Drupal

Block content machine name

New Drupal Modules - 23 September 2017 - 12:21am

Block content machine name adds machine_name field for block_content block
content type. Which is used to define the specific block template and class name
for that specific block. (Current module does not provide machine_name support to any other block content type.)

Block content machine name module requires [machine_name_widget] module.

Categories: Drupal

Terrifying Girl Disorder Card Game Available For Pre-Order From Japanime Games

Tabletop Gaming News - 22 September 2017 - 3:00pm
Japanime Games has started taking pre-orders for a new card game called Terrifying Girl Disorder. It takes its inspiration from the novel Dogra Magra. In the game, players are highly-psychically-powerful women who have lost their memories. The goal is to regain that which was lost, though each character has their own, unique win conditions for […]
Categories: Game Theory & Design

New Heavy Artillery Pieces For Beyond the Gates of Antares Available

Tabletop Gaming News - 22 September 2017 - 2:00pm
Sometimes you just gotta bring out the big guns. Enemy armor or fortifications need to be blown to smithereens and your regular hand-held piece just won’t do it. So you call in the artillery. That’s what we’ve got with these new releases for Beyond the Gates of Antares. The Isorians have two new floating artillery […]
Categories: Game Theory & Design

Wyrd Friday Preview Posted

Tabletop Gaming News - 22 September 2017 - 1:00pm
I am very much a creature of habit. I love regular schedules and routines. So, let’s see… *gets out Friday list* Forge World post: check Friday Snippets: check Wyrd Friday Preview: check Murmaider! Murmaider! Murmaider! Murmaider! Anyway, this time around, we get a look at the Grenadiers for The Other Side. From the post: Happy […]
Categories: Game Theory & Design

New Legio Custodes Aquilon Terminators with Infernus Firepikes Available To Order From Forge World

Tabletop Gaming News - 22 September 2017 - 12:00pm
As I’ve said with pretty much every Legio Custodes release, I wish I had that kind of gear back when I was a janitor. This one, in particular, would’ve been nice. Trust me, I’ve come across many, many, many things in those previous jobs that made me go, “Kill it with fire!!!” *shudders at the […]
Categories: Game Theory & Design

Nintendo Accounts now support two-step verification via Google Authenticator

Social/Online Games - Gamasutra - 22 September 2017 - 11:55am

Nintendo has now joined the ranks of game companies that allow players to add an additional layer of security to their online accounts. ...

Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 22 September 2017 - 11:00am
We’re standing (well, I’m sitting) at the threshold to the weekend. With any luck, yours will be filled with all manner of gaming. I’ve yet to fully decide what I’ll be up to. But that’s sometimes half the fun. But whatever I end up doing, I should fuel up on bite-sized gaming stories. Good thing […]
Categories: Game Theory & Design

Z-Man Games Announces New Edition of History of the World

Tabletop Gaming News - 22 September 2017 - 10:00am
Z-Man Games has another updated version of a game they’re working on. This time around, it’s History of the World. So, in a way, they’re rewriting history… If you’ve ever wanted to be in charge of a civilization and see it through the dawn of time all the way to the 20th century, conquering all […]
Categories: Game Theory & Design

The Art of Turn-Based RPGs I: Menu-based battles - by Felipe Pepe

Gamasutra.com Blogs - 22 September 2017 - 9:14am
A look at some of the most interesting mechanics and design choices in Turn-Based RPGs.
Categories: Game Theory & Design

Making Video Games From Nothing, and A New Youtube Channel For Indie Devs! - by Michael Hicks

Gamasutra.com Blogs - 22 September 2017 - 9:13am
A talk about how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no formal education. Now I'm starting a Youtube channel to share everything I've learned!
Categories: Game Theory & Design

100 Days of VR: Day 10 Creating An Enemy - by Josh Chang

Gamasutra.com Blogs - 22 September 2017 - 9:11am
Today in Day 10, we're going to look at creating an enemy that we can write some code to go and shoot.
Categories: Game Theory & Design

GDC 2018 Registration is Coming: How to Get There as a Broke-Ass Indie Developer, Part 1 - by Rachel Presser

Gamasutra.com Blogs - 22 September 2017 - 9:10am
GDC 2018 registration is around the corner and planning needs to start early: including how you can scrap your way in as a broke-ass indie developer! Learn how you can get someone to cover your pass-- or make do without one.
Categories: Game Theory & Design

Built An Indie Studio In An (no-longer-so) Unlikely Place - Part 5 - by Sergio Rosa

Gamasutra.com Blogs - 22 September 2017 - 9:10am
Back in 2011 I began to write a series about building a game development studio in El Salvador, but I didn't get past the 4th part. I figured I'd look back to see what's been happening and how things have changed in the last 6 years.
Categories: Game Theory & Design

Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective - by Jakub Kasztalski

Gamasutra.com Blogs - 22 September 2017 - 9:09am
If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.
Categories: Game Theory & Design

Simple Physics-Based Motion with Springs - by Luis Bermudez

Gamasutra.com Blogs - 22 September 2017 - 9:09am
How do you move an object to a desired position by applying forces? With a Simple Physics-Based Position Controller
Categories: Game Theory & Design

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