Newsfeeds

KnackForge: How to update Drupal 8 core?

Planet Drupal - 23 March 2018 - 10:01pm
How to update Drupal 8 core?

Let's see how to update your Drupal site between 8.x.x minor and patch versions. For example, from 8.1.2 to 8.1.3, or from 8.3.5 to 8.4.0. I hope this will help you.

  • If you are upgrading to Drupal version x.y.z

           x -> is known as the major version number

           y -> is known as the minor version number

           z -> is known as the patch version number.

Sat, 03/24/2018 - 10:31
Categories: Drupal

Valuebound: Drupal 8: How to create a custom block programatically

Planet Drupal - 18 December 2016 - 11:33pm
Drupal 8: How to create a custom block programatically Jaywant.Topno Mon, 12/19/2016 - 02:33
Categories: Drupal

Valuebound: Drupal 8: Custom Block Creation programmatically

Planet Drupal - 18 December 2016 - 11:33pm
Drupal 8: Custom Block Creation programmatically Jaywant.Topno Mon, 12/19/2016 - 02:33
Categories: Drupal

Mantic Gaming Hall & Shop Open for Visitors

Tabletop Gaming News - 9 hours 39 min ago
Many of us have a favorite gaming spot. Whether it’s a gaming club, a FLGS, or just a friend’s living room, garage, or basement, there’s the spot where we get together with our fellow gamers to throw down. Well, there’s going to be a new spot available for you to get your gaming on: Mantic’s […]
Categories: Game Theory & Design

Vile Villains Tag Team Release From Okumarts Games

Tabletop Gaming News - 10 hours 39 min ago
Superheroes are kind of a big thing these days. With the rise of both Marvel and DC movie series, people are clamoring for others in bright, spandex suits like never before. Many people want to bring that excitement to their tabletop. Okumarts Games lets you do that with their Save the Day super-powered RPG. But […]
Categories: Game Theory & Design

Drupal Blog: Drupal 8.2, now with more outside-in

Planet Drupal - 11 hours 25 min ago

Over the weekend, Drupal 8.2 beta was released. One of the reasons why I'm so excited about this release is that it ships with "more outside-in". In an "outside-in experience", you can click anything on the page, edit its configuration in place without having to navigate to the administration back end, and watch it take effect immediately. This kind of on-the-fly editorial experience could be a game changer for Drupal's usability.

When I last discussed turning Drupal outside-in, we were still in the conceptual stages, with mockups illustrating the concepts. Since then, those designs have gone through multiple rounds of feedback from Drupal's usability team and a round of user testing led by Cheppers. This study identified some issues and provided some insights which were incorporated into subsequent designs.

Two policy changes we introduced in Drupal 8—semantic versioning and experimental modules—have fundamentally changed Drupal's innovation model starting with Drupal 8. I should write a longer blog post about this, but the net result of those two changes is ongoing improvements with an easy upgrade path. In this case, it enabled us to add outside-in experiences to Drupal 8.2 instead of having to wait for Drupal 9. The authoring experience improvements we made in Drupal 8 are well-received, but that doesn't mean we are done. It's exciting that we can move much faster on making Drupal easier to use.

In-place block configuration

As you can see from the image below, Drupal 8.2 adds the ability to trigger "Edit" mode, which currently highlights all blocks on the page. Clicking on one — in this case, the block with the site's name — pops out a new tray or sidebar. A content creator can change the site name directly from the tray, without having to navigate through Drupal's administrative interface to theme settings as they would have to in Drupal 7 and Drupal 8.1.

Making adjustments to menus

In the second image, the pattern is applied to a menu block. You can make adjustments to the menu right from the new tray instead of having to navigate to the back end. Here the content creator changes the order of the menu links (moving "About us" after "Contact") and toggles the "Team" menu item from hidden to visible.

In-context block placement

In Drupal 8.1 and prior, placing a new block on the page required navigating away from your front end into the administrative back end and noting the available regions. Once you discover where to go to add a block, which can in itself be a challenge, you'll have to learn about the different regions, and some trial and error might be required to place a block exactly where you want it to go.

Starting in Drupal 8.2, content creators can now just click "Place block" without navigating to a different page and knowing about available regions ahead of time. Clicking "Place block" will highlight the different possible locations for a block to be placed in.

Next steps

These improvements are currently tagged "experimental". This means that anyone who downloads Drupal 8.2 can test these changes and provide feedback. It also means that we aren't quite satisfied with these changes yet and that you should expect to see this functionality improve between now and 8.2.0's release, and even after the Drupal 8.2.0 release.

As you probably noticed, things still look pretty raw in places; as an example, the forms in the tray are exposing too many visual details. There is more work to do to bring this functionality to the level of the designs. We're focused on improving that, as well as the underlying architecture and accessibility. Once we feel good about how it all works and looks, we'll remove the experimental label.

We deliberately postponed most of the design work to focus on introducing the fundamental concepts and patterns. That was an important first step. We wanted to enable Drupal developers to start experimenting with the outside-in pattern in Drupal 8.2. As part of that, we'll have to determine how this new pattern will apply broadly to Drupal core and the many contributed modules that would leverage it. Our hope is that once the outside-in work is stable and no longer experimental, it will trickle down to every Drupal module. At that point we can all work together, in parallel, on making Drupal much easier to use.

Users have proven time and again in usability studies to be extremely "preview-driven", so the ability to make quick configuration changes right from their front end, without becoming an expert in Drupal's information architecture, could be revolutionary for Drupal.

If you'd like to help get these features to stable release faster, please join us in the outside-in roadmap issue.

Thank you

I'd also like to thank everyone who contributed to these features and reviewed them, including Bojhanyoroypwolaninandrewmacphersongtamaspetycompzsofimajor,SKAUGHTnod_effulgentsiaWim Leerscatchalexpott, and xjm.

And finally, a special thank you to Acquia's outside-in team for driving most of the design and implementation: tkolearywebchicktedbowGábor Hojtsytim.plunkett, and drpal.

Acquia's outside-in team celebrating that the outside-in patch was committed to Drupal 8.2 beta. Go team!

Categories: Drupal

WizKids Announce Rock Paper Wizard Card Game

Tabletop Gaming News - 11 hours 38 min ago
Pretty much everyone knows Rock, Paper, Scissors. Some even know the extended version with Lizard and Spock thrown in. So a game where certain hand gestures are required shouldn’t be anything new to people. WizKids is getting themselves in on the action with Rock Paper Wizard, a new card game in collaboration with Wizards of […]
Categories: Game Theory & Design

Sony is bringing its PlayStation Now game streaming service to PC

Social/Online Games - Gamasutra - 11 hours 50 min ago

More than a year after its official debut, Sony's PlayStation Now game streaming service is being prepped for launch on PC and Mac in the U.S. and Europe. ...

Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 12 hours 39 min ago
So yeah, while Monday follows the weekend, so does Tuesday follow Monday and we work our way fully into the week. Eventually we’ll swing back around and get to the weekend. Personally, I’m looking to try and do some cooking this weekend. I’ve not really cooked anything major in a while. I need to change […]
Categories: Game Theory & Design

Cacheable Cookie Handling

New Drupal Modules - 12 hours 55 min ago

This module provides a framework for setting cookies that works well with page caching. It does not do anything on its own, but rather provides an API that other modules can use.

Categories: Drupal

Star Map 02

New RPG Product Reviews - 13 hours 38 min ago
Publisher: DramaScape
Rating: 4
A nice space map containing a planet with a nebula in the background. The product contains a 67 page pdf with instructions and 62 pages of maps - including hex, square, and no grid options for printing. MapTool and other VTT users will also find a jpg file for use in virtual gaming.

The map was created for a war-gaming scenario titled Space Refugees but it is easily adaptable for other needs, including a scenario backdrop for a space adventure. It's a nice product for the price.
Categories: Game Theory & Design

USAopoly Releases Rollers Dice Game

Tabletop Gaming News - 13 hours 39 min ago
What is it about rolling dice? Just earlier, when thinking about what I wanted to type for a different story, I grabbed some D20 that I keep here at my desk (I’ve also got various D6s) and was just rolling them. It was for no reason at all, just something to do while I thought […]
Categories: Game Theory & Design

Aggressor: Recon Sci-Fi Minis Game Now Available

Tabletop Gaming News - 14 hours 39 min ago
I guess the Year of New Editions counts if it’s the first edition of a game. I mean, it’s a new edition, after all. That’s just the case with Aggressor: Recon. It’s a new sci-fi miniatures game that’s available now. Yeah, I know. No Kickstarter for this one. You can go and buy the over-150-page […]
Categories: Game Theory & Design

Rebel Minis Launches Dark Hold Goblin Adventures RPG Kickstarter

Tabletop Gaming News - 15 hours 39 min ago
Goblins. Most gamers are used to coming across packs of them as an initial adventure starting out a campaign. By about level 3, they’re probably not much of a threat anymore (except for those unscrupulous GMs that like to level-advance a whole tribe of them to throw at unsuspecting adventurers). The Dark Hold wants to […]
Categories: Game Theory & Design

Assassin’s Creed: Rogue and Good Open-World Collectibles - by Stanislav Costiuc

Gamasutra.com Blogs - 16 hours 26 min ago
In this blog post I look at what components make an open-world collectible good.
Categories: Game Theory & Design

Discussing Errors in Unity3D's Open-Source Components - by Irina Zamogilnaya

Gamasutra.com Blogs - 16 hours 26 min ago
Unity3D is one of the most promising and rapidly developing game engines to date. Every now and then, the developers upload new libraries and components to the official repository, many of which weren't available in as open-source projects until recently.
Categories: Game Theory & Design

For this game, we are tracking our tears - by Alva Majo

Gamasutra.com Blogs - 16 hours 28 min ago
We recently began developing our new game, so it’s the perfect time to get a jar, put a label on it and start tracking the volume of tears shed during development to use a marketing opportunity.
Categories: Game Theory & Design

Designing Interactive Audio for Games - by Dylan Moran

Gamasutra.com Blogs - 16 hours 29 min ago
A captivating music is an essential element of game design that determines the success of a game to great extent.
Categories: Game Theory & Design

Dev Interview: Marta Vicario - by Wes Platt

Gamasutra.com Blogs - 16 hours 30 min ago
"I find that taking at least half an hour to myself every day and making sure I'm going to bed early really helps me stay balanced and motivated."
Categories: Game Theory & Design

DROWL Trademark

New Drupal Modules - 16 hours 31 min ago

Simply adds a registered trademark sign (®) as <sup> element behind defined words at runtime by JavaScript.

The words to append the trademark to can be defined on the module page as comma-separated list.

BTW: This is NOT being done by an input filter intentionally, because words coming from the menu system or other areas without input filtering are also replaced this way.

Categories: Drupal

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