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KnackForge: How to update Drupal 8 core?

Planet Drupal - 23 March 2018 - 10:01pm
How to update Drupal 8 core?

Let's see how to update your Drupal site between 8.x.x minor and patch versions. For example, from 8.1.2 to 8.1.3, or from 8.3.5 to 8.4.0. I hope this will help you.

  • If you are upgrading to Drupal version x.y.z

           x -> is known as the major version number

           y -> is known as the minor version number

           z -> is known as the patch version number.

Sat, 03/24/2018 - 10:31
Categories: Drupal

Valuebound: Drupal 8: How to create a custom block programatically

Planet Drupal - 18 December 2016 - 11:33pm
Drupal 8: How to create a custom block programatically Jaywant.Topno Mon, 12/19/2016 - 02:33
Categories: Drupal

Valuebound: Drupal 8: Custom Block Creation programmatically

Planet Drupal - 18 December 2016 - 11:33pm
Drupal 8: Custom Block Creation programmatically Jaywant.Topno Mon, 12/19/2016 - 02:33
Categories: Drupal

USAOpoly Munchkin Marvel Give-Away Happening Now

Tabletop Gaming News - 5 hours 57 min ago
The folks over at USAOpoly (*waves to “The Legend”*) want to give you a free copy of their Munchkin: Marvel set. Don’t know about that one? Well, you can check out the Review I did. Back from reading that? Good. Now go potentially get yourself a copy for free. It’s really easy to enter. Just […]
Categories: Game Theory & Design

WizKids Previews Carnage For Superior Foes of Spider-Man HeroClix Set

Tabletop Gaming News - 6 hours 58 min ago
WizKids is coming out with a new Marvel HeroClix set. The figure here’s part of a 5-figure booster that will be coming out in August, but there will be pre-release events at the end of July. We’re also getting a new card layout, it looks like, for the figures. They’re adding in a chart that […]
Categories: Game Theory & Design

Overwatch tops League as the most-played game in South Korean 'net cafes

Social/Online Games - Gamasutra - 7 hours 44 min ago

According to South Korean 'net cafe tracking service Gametrics, Blizzard's Overwatch is now the top-played game in PC bangs, knocking longtime #1 League of Legends to second place. ...

Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 7 hours 58 min ago
The week marches on. Monday’s finished with and we’re getting ourselves through Tuesday. Hopefully your Tuesday is going well. Mine’s… dragging along a bit. You know what I need? Some gaming podcasts to listen to while I work on the rest of the day’s posts. This week we have: Dungeons & Dragons Podcast: The Longest […]
Categories: Game Theory & Design

Luna & Freelancers Guide Book Available For Mutant Chronicles

Tabletop Gaming News - 8 hours 58 min ago
Modiphius continues to expand the game world of Mutant Chronicles by bringing you another new guide book. This time around it’s Luna & Freelancers. As you can expect, you’ll be heading to the moon in this book (“bang, zoom” optional). As with other sourcebooks, you get a full and detailed history of Luna City. From […]
Categories: Game Theory & Design

Chronicles of Arborell Releases 20 Solo Adventure Titles

Tabletop Gaming News - 9 hours 58 min ago
We sometimes find ourselves without opponents/party-mates for our game nights. It happens. But what if you still want to get some gaming in? Well, Chronicles of Arborell has you covered. They’ve released the Well of Shadows gamebook… and another 19 other books, available in .pdf format. With so many adventures, you’ve got quite an instant-library […]
Categories: Game Theory & Design

Poor Man's Code Generation - by bloeys jack

Gamasutra.com Blogs - 10 hours 35 min ago
We take a look at creating a simple generator that serves a specific purpose, dive-in to how it works and talk a bit about its downsides and to whom a similar code generator might be useful to.
Categories: Game Theory & Design

Offerwall Performance Case Study - by Jeff Gurian

Gamasutra.com Blogs - 10 hours 35 min ago
Mobile offerwalls: crappy spam or legitimate monetization tool? Kongregate takes a look at the impact of an offerwall on players, buyers, and revenue.
Categories: Game Theory & Design

Examining Gating in Game Design - by Josh Bycer

Gamasutra.com Blogs - 10 hours 36 min ago
Today's post looks at the use of gating and how it provides structure to your game's design.
Categories: Game Theory & Design

An Idea too Real - by Thiago Oliveira

Gamasutra.com Blogs - 10 hours 36 min ago
How are we transforming an idea into something real.
Categories: Game Theory & Design

First-Person Ray-bans: Historians discuss Black Ops 1 and 2 - by Bob Whitaker

Gamasutra.com Blogs - 10 hours 37 min ago
Historians Bob Whitaker, Christopher Dietrich, and Joseph Parrot discuss Call of Duty Black Ops 1 and 2. Topics include the Cold War, the CIA, Jonas Savimbi, Manuel Noriega, Black Ops lawsuits, and secret operations.
Categories: Game Theory & Design

How do you hand-off your game for smooth trailer-production? - by M. Joshua Cauller

Gamasutra.com Blogs - 10 hours 37 min ago
Most folks need a trailer yesterday, but shortening the gap between "yesterday" and "two weeks from now" means that you might need to take a few steps to ensure a quicker transition. 
Categories: Game Theory & Design

VR Game Composer: Music Inside the Machine - by Winifred Phillips

Gamasutra.com Blogs - 10 hours 38 min ago
Continuing an ongoing multi-part series on the relationship between music creation and the VR environment, this article explores how composers can use stand-alone virtual reality music applications to create original compositions in a virtual space.
Categories: Game Theory & Design

Cheeky Monkey Media: Drupal and Masonry, without the tears of Frustration

Planet Drupal - 10 hours 42 min ago
Drupal and Masonry, without the tears of Frustration micah Tue, 06/28/2016 - 15:16

I recently had to create a new layout that mimicked the Pinterest layout. Masonry to the rescue! (sorta...) With Drupal already crapping out the content via views, we could just use the Masonry views plugin right? Sorta. Well, it worked. ... sorta. There were problems, and I don’t like problems, only solutions.

I like a very NON-hacky way of doing things. Masonry views worked for the desktop screen size but failed miserably for anything smaller. We were working with a responsive design, so it was unacceptable. There was simply just no amount of tweaking the options and CSS that it came with, that I was happy with. I’m also not a fan of CMS plugins controlling layout. There tend to be crappy implementations and far less control. I don’t speak for everything, of course, just my experience.

I wanted to control.. as much as I could. So I abandoned the views plugin, and just decided to use the raw jQuery plugin, and use my own CSS.

This assumes ya know how to use requireJS and jQuery plugins.

Categories: Drupal

Meridian Miniatures Summer Sale Happening Now

Tabletop Gaming News - 10 hours 58 min ago
With how hot it is, I know I’m not really interested in running around outside. So spending my time inside, tinkering with minis seems like the best bet to beat the summer heat. Meridian Miniatures is certainly here to help with that, too, as they’ve got their Summer Sale happening now. Until July 4th, you […]
Categories: Game Theory & Design

Janez Urevc: We loved Drupal Developer Days!

Planet Drupal - 11 hours 31 min ago
We loved Drupal Developer Days! slashrsm Tue, 28.06.2016 - 16:27

Last week part of the MD Systems team attended Drupal Developer Days in Milan.

Italian style dinner at Navigli in Milano. #drupaldevdays pic.twitter.com/CQOpIpmSGg

— Dragan Eror (@draganeror) June 23, 2016

I'd like to invite you to check our blog post to see how we liked it.

Categories: Drupal

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