Newsfeeds

KnackForge: How to update Drupal 8 core?

Planet Drupal - 23 March 2018 - 10:01pm
How to update Drupal 8 core?

Let's see how to update your Drupal site between 8.x.x minor and patch versions. For example, from 8.1.2 to 8.1.3, or from 8.3.5 to 8.4.0. I hope this will help you.

  • If you are upgrading to Drupal version x.y.z

           x -> is known as the major version number

           y -> is known as the minor version number

           z -> is known as the patch version number.

Sat, 03/24/2018 - 10:31
Categories: Drupal

Black Friday Deals Available From West Wind Productions

Tabletop Gaming News - 3 hours 32 min ago
Thanksgiving’s not quite here yet, but we’ve already got some of the holiday sales going on. In this case, it’s West Wind Productions. If you’d like to get some of their awesome products for a lot cheaper than you usually would, you’ll want to head over to their website and see what they’ve got on […]
Categories: Game Theory & Design

Zadorf Games Releases Fat Turkey Card Game

Tabletop Gaming News - 4 hours 32 min ago
As we all know, Thanksgiving is coming up really quickly. As such, quite a lot of turkeys have gone to meet their maker to supply us with our traditional feast meal. In Fat Turkey, you’re one of those potential Thanksgiving dinners. You’re being fattened up, but you know better. Try and keep your weight down […]
Categories: Game Theory & Design

Battlefront Posts New Force Org Charts for Flames of War and Team Yankee

Tabletop Gaming News - 5 hours 32 min ago
As war goes on, the organization charts for the various armies can change dramatically. As the military heads see what is and isn’t working on the battlefield, they will adjust accordingly. Same goes for the generals in charge of minis games armies. Battlefront has posted up new Force Organization Charts for the Late War era […]
Categories: Game Theory & Design

Latest Wrath of Kings Releases Now Available

Tabletop Gaming News - 5 hours 32 min ago
In any army, you’re going to have the elite units. Those that take on extra training and get extra equipment. This month’s releases for Wrath of Kings epitomize the “elite” ethic. Both House Nasier and House Goritsi are getting new units. Check ’em out. From the post: Within each house, there’s the elite of the […]
Categories: Game Theory & Design

Kill the Unicorns Card Game Coming to Kickstarter

Tabletop Gaming News - 6 hours 31 min ago
While many of us love unicorns, it’s not everyone that thinks they’re so great, especially if they’re overrunning your Queendom, as they were doing in a land far, far away. Now, many conservationists will tell you that regulated hunting can be beneficial to a wild population. But the Queen in this Queendom was sick of […]
Categories: Game Theory & Design

November Board Game Releases Available From CMON

Tabletop Gaming News - 7 hours 2 min ago
It’s CMON’s release day for the latest board games. This time around, they’ve got a new medieval-based one called Richard the Lionheart. Be a part of either Robin Hood’s band of merry men or throw your support behind Prince John. When Richard returns from the Crusades, only one side will be victorious. There’s also a […]
Categories: Game Theory & Design

Drupal.org blog: What's new on Drupal.org - October 2017

Planet Drupal - 7 hours 29 min ago

Read our Roadmap to understand how this work falls into priorities set by the Drupal Association with direction and collaboration from the Board and community.

Announcement New issue shortcuts and friendly url structure

Drupal contributors have been managing bug fixes, feature requests, and code reviews on Drupal.org for around 15 years now. Passing an issue node id around a sprint table is a stable of DrupalCon and camps around the world. In October we announced that we would be implementing some changes to the issue url structure, as well as some shortcuts to help users navigate to issues more easily.

URL Pattern for issues:

https://drupal.org/project/drupal/issues/2922626
When an issue is moved between projects the alias will be updated.

Shortcuts

The search bar will now automatically redirect you to a node if you enter its id directly:

A new menu callback will help you get to issues with a shorter url string:
https://drupal.org/i/<nid>

And of course you can still use the old https://drupal.org/node/<nid> urls if you still have them bookmarked.

Spoiler alert: These shortcuts and new url patterns were deployed in November and you can use them right now!

Drupal.org updates Composer instructions on release pages

To make it easier for site builders to figure out how to use a release with composer we've added the composer command line instructions to release pages.

This command installs the package with the current release number specified as a minimum version parameter. We also provide a link to the documentation on using Composer to manage Drupal site dependencies, to help users who may be unfamiliar with Composer learn how to use it.

The Community Section

The community is the heart of the Drupal project, but until now community news has not had it's own place to live. We've now made the community page a proper section with its own blog, so that community posts and CWG information has a dedicated place to live.

When the first posts in this new section go live, we'll add this blog feed to Drupal Planet as well. Over time, we hope to further refine the community section and improve the tools we provide for the community to connect with each other.

WYSIWYG for Forums (CKEditor)

We're always looking for ways to make improvements to the site that have a high impact to effort ratio. One such change was enabling the CKEditor for editing in the forums. CKEditor has been in the wild as a WYSIWYG editor on Drupal.org for other content types for quite a while now, and we felt confident it was ready for use on forums as well.

Bug-fix: Dev releases on project pages

In the runup to DrupalCon Vienna we made a number of improvements to project pages - however a bug or two crept in as well. A race condition was causing dev releases not to display in some cases, and we resolved this issue in October. If you're a project maintainer on Drupal.org and see anything else go missing, please let us know!

Infrastructure DrupalCI: Faster, more affordable testing

DrupalCI uses spot requests on Amazon Web Services to spin up testbots on-demand for the Drupal project. In the past, instances were provisioned in minimum increments of one hour, meaning to make the most of testing we had to queue up tests to reuse the remainder of any paid-for instance-hours.

Because AWS has enabled per-second billing, we no longer have to try to fill instance-hours, and so we have reconfigured our spot instance requests to provision testbots faster, while still saving money overall compared to the previous configuration.

DrupalCI: More efficient RTBC testing

We also discovered that a bug in our automated RTBC retesting system was triggering more tests than necessary. We've fixed the bug, and now only the most appropriate recent test/environment will be retested for RTBC issues.

Server Maintenance Windows

Finally, we scheduled several maintenance windows in cooperation with our infrastructure services partner to schedule updates/restarts of our servers.

If you want to keep up-to-date with Drupal.org-related changes and maintenance windows you can subscribe to our Change Notices, or follow us on Twitter.

https://t.co/57fE1VZHTn db maintenance window is complete. We may schedule a follow up maint window, and will notify here if needed.

— Drupal infra (@drupal_infra) October 31, 2017

———

As always, we’d like to say thanks to all the volunteers who work with us, and to the Drupal Association Supporters, who made it possible for us to work on these projects. In particular we want to thank:

If you would like to support our work as an individual or an organization, consider becoming a member of the Drupal Association.

Follow us on Twitter for regular updates: @drupal_org, @drupal_infra

Categories: Drupal

Friday Snippets

Tabletop Gaming News - 7 hours 31 min ago
Fridaaaaaaay! And man, I worked like mad yesterday, but there’s still tons to do. And you should see what my grocery list looks like for tomorrow. We’ll see if I can fit everything into my little Chevy Aveo. I might have to do it in two goes. But that’s for tomorrow (and into next week). […]
Categories: Game Theory & Design

10 New Cases Coming For Sherlock Holmes: Consulting Detective

Tabletop Gaming News - 8 hours 31 min ago
Sherlock Holmes was the greatest detective ever (… well… at least next to Batman). If you’re looking to fit in his shoes and head to the streets of London, solving all sorts of cases, you’re in luck Asmodee and Space Cowboy have announced that they’re coming out with 10 new mysteries for Sherlock Holmes: Consulting […]
Categories: Game Theory & Design

Bastion Now Available From Z-Man Games

Tabletop Gaming News - 9 hours 32 min ago
The enemy is here. The rampaging hordes of monsters have been ransacking the countryside, but now they’ve made it to the walls of the castle. Comparatively, they outnumber you about a billion to one. But all is not lost… hopefully. By banding together, the remaining survivors look to turn the tide of battle and send […]
Categories: Game Theory & Design

November Dark Age Releases Now Available

Tabletop Gaming News - 10 hours 23 min ago
CMON has posted up the latest Dark Age releases. And my favorite faction is front and center. What can I say? I’m a polar bear and they have a lot of Ice Caste stuff. So that’s how things are. This month continues the new packaging and numbering releases, as well as the updated sculpts and […]
Categories: Game Theory & Design

WizKids Announces Team Play Card Game

Tabletop Gaming News - 10 hours 32 min ago
Some people work well in groups. Those types of people will probably do well in Team Play, a cooperative card game coming from WizKids (licensed from Schmidt Spiele). Players will be looking to complete objectives and score points faster than the other teams. However, you can’t just communicate directly with your opponent. You’ve gotta get […]
Categories: Game Theory & Design

I Settle All Video Game Arguments, Part 1: Game Reviews - by Jeff Vogel

Gamasutra.com Blogs - 11 hours 2 min ago
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?
Categories: Game Theory & Design

Will current games turn eSport into a mass-market affair? - by Pascal Luban

Gamasutra.com Blogs - 11 hours 2 min ago
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?
Categories: Game Theory & Design

Twilight Imperium 4th Edition Now Available

Tabletop Gaming News - 11 hours 32 min ago
Even classic games can go through revamps. Sometimes many of them. In this case, this is the 4th iteration for Twilight Imperium. This edition includes updated and revamped rules, new design elements, and updated pieces. And it’s certainly got a lot of pieces. If you’re a fan of long-play strategic games, this is one to […]
Categories: Game Theory & Design

A Kickstarter postmortem for The Iron Oath - by Nik Mueller

Gamasutra.com Blogs - 12 hours 1 min ago
Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
Categories: Game Theory & Design

New Necromunda, 40k Releases Available To Order From Forge World

Tabletop Gaming News - 12 hours 31 min ago
It was kinda hard to decide which of these two I wanted to feature. On one hand, you’ve got Necromunda, which I know has been a fan favorite for quite some time and is about to hit gaming tables again. On the other, you’ve got a superheavy tank, which is just below giant robots on […]
Categories: Game Theory & Design

InternetDevels: Marketing & analytics modules for your Drupal e-commerce site

Planet Drupal - 13 hours 52 min ago

Even when salt, shells or stones were used instead of money, the most successful sellers were those relying on marketing and analytics! After, it was always important to find ways to persuade people to buy goods, as well as to figure out which goods were most in demand.

Read more
Categories: Drupal

Campaign Frames – How to Tell the Kind of Story Y’all Want to Tell

Gnome Stew - 15 hours 32 min ago

Like I said in my first post about campaign frames, we all use them Every time we sit down by ourselves or as a group and decide what kind of game we want to play, we’re establishing the campaign frame. What’s the genre? What kinds of experiences do we want to have? Are there particular types of content we’re looking to emulate?

Establishing those things is key to the foundation of a campaign. From my perspective, anyway. In my world, if I don’t do that work and just wing it things unravel quickly and I’m lucky if we get 5 sessions in before I’ve lost the plot. Literally.

Today we’re gonna break campaign frames down even more and spend time looking at how they can help us emulate the kinds of stories we see on TV and in movies.

To Know What it Is, You Have to Know What it Is

If you’re looking to emulate things, you have to know what those things are first. With DD&D, it was pretty easy. I watch a lot of food-based television, a lot of competition-based reality TV. Shows like Chopped, Iron Chef, Project Runway, and RuPaul’s Drag Race are very familiar to me. So much so that, in wanting to emulate them in DD&D, I was able to come up with the lynchpins pretty quickly:

  • Food has to take center stage
  • The more in-setting the food can be, the better
  • Use TV terminology when framing scenes
  • Character roles are production staff
  • It’s all a reality TV show about making a TV show, so use “confessional booth” cutaways
  • It should be about friendship, too, because I’m tired of games that focus on intra-party conflict

To make a campaign frame that emulates a genre of something, you need to be able to pull out those kinds of lynchpins quickly, too. That means if you’re really interested in doing a Pokemon-style game about wandering around and collecting monsters with your friends, all while defeating the bumbling antics of a dynamic duo/trio of antagonists, you should internalize those tropes.

Real Quick, What’s a Trope?

Merriam-Webster’s Dictionary defines “trope” as…

Gotcha. No, not gonna do that.

However, what I just used was a trope. You can call them prevalent themes, or even cliches. They’re the metaphorical ideas present in something, and they often follow well-worn paths. Starting a college essay with “Merriam-Webster’s Dictionary defines…” is a cliche and could serve as a trope in a college-type frame. Tropes can be obscure or right in your face, but they’re the thing that, when someone interacts with it, they know exactly the kind of story they’re getting.

Aside: A lot of contemporary media likes to turn tropes on their heads. That’s good for a form of media in which the audience has no creative control. In tabletop RPGs, though, it can be confusing. For the purposes of starting out with campaign frames, keep your tropes easily identifiable and steal from the best resources you have available.

One You Know It, Do It

This is the fuzzy, weird area of a campaign frame. These frames aren’t mechanical in nature, so you don’t necessarily have rules to fall back on. What they are is an agreed-upon set of ideas that the whole table will participate in playing out. Your use of game mechanics, ideally, will reinforce that.

DD&D, to continue using the example at hand, would work in most any campaign setting or with most any mechanics. It’s an easy adaptation because you all just agree you’re going to tell road movie food stories with confessional booth-style asides and bob’s your uncle.

However, if you’re looking to emulate a genre where, say, you’ve got a lot of emotional connections or there are tropes present like the melodrama of a CW TV show, that’ll be more work. You’d be best served by coming up with an Apocalypse World-style set of Agendas and Principles to back up your campaign frame. If you don’t put some constraints and guidelines in place, it can all fall apart.

You’re In This Together

Most importantly, for any campaign frame, your group has to be on the same page. This is true of any game really, but when you’re getting into the kinds of stories that aren’t traditionally told using, say, D&D, you have to have that buy-in. Nothing’s worse than trying to frame a shot of the chef expertly preparing some medium-rare aboleth tentacle and having the Barbarian attack the kitchen staff because the player is bored and just wants to kill things.

Campaign frames can bring new ideas and ways of playing games to your table. Do your research, establish your tropes, and if you need to, outline a list of things you want to see emulated in play. Keep refining as you go, and have fun! (Oh, and you’ve got to try the seared invisible stalker steak. I had some around here, but I just can’t seem to find where I put it.)

Categories: Game Theory & Design

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