Nintendo NYC Overwatch launch event cancelled by Blizzard

Social/Online Games - Gamasutra - 15 October 2019 - 11:02am

The Twitter account for Nintendo's NYC store made the announcement only days before the event was set to start, offering no reason for the decision but noting that Blizzard was ultimately the one to call it off. ...

Categories: Game Theory & Design

Fortnite is back after suddenly going dark for days to hype a big content update

Social/Online Games - Gamasutra - 15 October 2019 - 9:09am

Fortnite is back online after developer Epic Games suddenly, and theatrically, took the game offline on Sunday. ...

Categories: Game Theory & Design

Game Music and Mood Attenuation: How Game Composers Can Enhance Virtual Presence (Pt. 4) - by Winifred Phillips Blogs - 15 October 2019 - 7:24am
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.
Categories: Game Theory & Design

Crunch Culture Consequences - by Jared McCarty Blogs - 15 October 2019 - 7:23am
Despite persisting for nearly twenty years, crunch culture is still egregiously prevalent in the industry. A short dive into the world of crunch will show some intense statistics, indicating that crunch isn't going anywhere.
Categories: Game Theory & Design

Ocarina of Time Dungeons Ranked Part 2 - by Caleb Compton Blogs - 15 October 2019 - 7:23am
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!
Categories: Game Theory & Design

js13kGames entry postmortem — Back to the basics - by Tom Hermans Blogs - 15 October 2019 - 7:23am
I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I designed around this limitation in my entry Backflipped!
Categories: Game Theory & Design

Video game devs: make a board game, it’ll be good for you! - by Salim Larochelle Blogs - 15 October 2019 - 7:23am
When working on one video game project for several years, small-scale board game projects on the side might help you deal with the stress while keeping you focused.
Categories: Game Theory & Design

A Postmortem. Making Games Is Easy. Selling Them, Not So Much. - by Chris Shrigley Blogs - 15 October 2019 - 7:22am
To mark the 1 year anniversary of releasing my last game, and after mulling on the project for the past year, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes..
Categories: Game Theory & Design

How to get your game featured in the App Store - by Kate AppFollow Blogs - 15 October 2019 - 7:22am
A year ago we looked at apps that Apple liked to feature. Back then the editors preferred free apps and apps with in-app purchases with 4+ stars prevailed. What has changed? We've analyzed the prices, ratings and categories of these featured apps in 2019.
Categories: Game Theory & Design A decade of Drupal

Planet Drupal - 15 October 2019 - 6:27am

Last month I begun my second decade of working with Drupal! How crazy is that? I started at ComputerMinds in 2009. Drupalcon Paris was my first week on the job - I just remember taking so many notes, as if it were a university course! I had a lot to learn then, but now I can look back with a much more experienced head, hopefully wiser, with some sort of perspective.

The conference room before the keynote at Drupalcon Paris 2009, when my career with Drupal began.


My first steps with Drupal were on Drupal 6. It could do a lot (at least once CCK and Views were installed), and Wordpress was much smaller so the two were still occupying a similar space in the market. Most of the sites we built were trying to be a mini social network, a blog, or a brochure site, sometimes with e-commerce thrown in. There were rounded corners everywhere, garish pinks, and some terribly brittle javascript. Supporting Internet Explorer 6 was a nightmare, but still necessary.

It's probably only over the last few years that it became clear that Drupal's strength is its ability to be turned to just about anything that a website needs to do. That has meant that whilst alternative products have picked up the simpler sites, Drupal has been brilliant for projects with complex requirements. Integrating with CRMs and all sorts of other APIs, handling enormous traffic loads, providing content for apps - this kind of stuff has always been Drupal's jam. You just have to know how to get it hooked up in all the right places!

Speaking of hooks, it's been interesting to see Drupal move from its famous magical hooks, towards event-driven architecture. For me, that single shift represented an enormous change in direction for Drupal. I believe the events/subscriber pattern, as a part of a wider effort in Drupal 8 to deliberately use existing well-defined design patterns and solutions, is a sign of a much more mature and professional platform. Most coding problems have been solved well elsewhere, we shouldn't reinvent the wheel! (Although I know I can be guilty of that!) That's just one example of how the Drupal ecosystem has become more professional over the last ten years. Formal testing is another example. Many people have felt left behind by this shift, as a need in the enterprise world that Drupal could meet was identified. 'Enterprise' gets used as a dirty word sometimes - but to be frank, there's more money and more suitable opportunity there!

That is something the Drupal community has to be honest about. It is rightly aiming to champion diversity, and be as accessible as possible for as many as possible across the world (I especially love that Drupal is now so good for multilingual projects). It's not like Drupal is suddenly inappropriate for smaller projects - in fact, I'd still suggest it's far ahead in many aspects.

But money makes things happen, and gives people their livelihood. I appreciate seeing honesty and innovation about this coming from community leaders. Thankfully those kinds of values are what drive the Drupal project, even if money is often the facilitator. As a community we must always fight to keep those things in the right relation to each other: money has an inevitable influence that we must accept, but it must be led by us and our values, not the other way around. I should add that I am very aware that I am privileged to be a developer in a leading Drupal agency, so my opinion will be shaped by that position!

To end with honesty and innovation myself, I would love to see the following carried into the Drupal project's next 10 years, which I saw the community espouse over the last decade. I know I need to grow in these things myself!

  • Maintain excellence, even as the make-up of the community changes.
  • Deliberately listen to under-represented portions of the community, as an intentional force against the skewing effect of money/power.
  • Keep watch for what competitors and other relevant products are doing, to incorporate worthwhile things wherever possible.
  • Reflect on the strengths & weaknesses of Drupal (and its community) with honesty. Let's make the most of what makes Drupal what it is and not be afraid for it to focus on that; the same goes for us as individuals.

I'm proud to work with Drupal, long may it continue!

Categories: Drupal

JSON:API Reference

New Drupal Modules - 15 October 2019 - 5:47am

JSON:API reference provides a field type Typed Resource Object, that is similar to an entity reference field. However, rather than refer to an entity on the same Drupal installation, this refers to a resource object exposed via JSON:API.

For example - if you are syndicating content from one system to another, you may want to create a typed resource object field on the user entity type on the source system, which refers to the corresponding user on the destination system.

Categories: Drupal

IMCE Private Public Buttons

New Drupal Modules - 15 October 2019 - 4:42am

The IMCE Private module adds seperate IMCE buttons for private and public files to CKEditor, so you can access the non-default filesystem.

Categories: Drupal

Taxonomy export csv

New Drupal Modules - 15 October 2019 - 4:11am

This module provides a taxonomy terms export in CSV format for Drupal taxonomy terms 7 to 8 migration.

1. Goto your Drupal site, path: sites/all/modules.

2. Enable the "Taxonomy export csv" module by navigating to:

administer > modules

1. Go to below URL:

2. Select vocabulary and click "Export terms" button.

Download expected vocabulary terms in CSV format.

Categories: Drupal

Lang switch as per browser lang

New Drupal Modules - 15 October 2019 - 3:02am

Show a modal popup to choose languages enabled in Drupal as per browser default language.

Categories: Drupal

Case study: Steam's 'Deal Of The Day' & DLC attach - by Simon Carless Blogs - 15 October 2019 - 2:04am
Interpreting some real-world data posted on Twitter by David Leon, the lead creator of shadow-based stealth action game Aragami, to find out some interesting facts about Steam Daily Deals & DLC attach rates.
Categories: Game Theory & Design

Menu Title Length

New Drupal Modules - 15 October 2019 - 1:36am

This module allows to set the maximum length for Menu Title

Categories: Drupal


New Drupal Modules - 14 October 2019 - 11:58pm

This modules provides a connection between Airtable and Drupal. By exposing external tables via config entities, the content of those tables can be used internally.

  • Key: we use the Key-module in order to store the
    Airtable API Key.

Install this module via Composer using `composer req drupal/airtable`.

Categories: Drupal


New Drupal Modules - 14 October 2019 - 11:31pm

Drupal module for Automatic Persisted Queries compatible with the apollo-link-persisted-queries project's protocol.

Categories: Drupal

The public preview for Xbox's streaming service Project xCloud is now live

Social/Online Games - Gamasutra - 14 October 2019 - 2:30pm

Microsoft has kicked off the public preview for Project xCloud, and is slowly beginning to dole out invites in waves to those that signed up for consideration last month. ...

Categories: Game Theory & Design

Don't Miss: The unconventional launch of Fortnite

Social/Online Games - Gamasutra - 14 October 2019 - 1:51pm

In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royale mode. ...

Categories: Game Theory & Design


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