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Webform Conditionals Filter

New Drupal Modules - 5 hours 28 min ago

Allows to filter webform conditionals using one of 3 predefined filters:

  • Action ('show', 'hide' and 'set field value' (Webform conditional values module required)
  • Target field
  • Field value (Webform conditional values module required)

If your webform has a lot of conditionals you should try this module.



Categories: Drupal

Promet Source: Optimizing PHP-FM the Promet Way

Planet Drupal - 10 hours 6 min ago

Ever wondered how you can tweak your server's configuration to get the most out of what you’re paying? Here are some good techniques that we like to use at Promet.

Disclaimer: This doesn’t mean that it’s the perfect server setup, but it’s a good start.  Every requirement is unique and understanding how it works is always the first step.  Having good documentation in the form of a blog post saves us a lot of time and effort so we would like to share our experience as well.

Categories: Drupal

Acquia: From Content Strategy to Drupal Site Building: Connecting The Dots with Ronald Ashri

Planet Drupal - 12 hours 46 min ago
Language Undefined

Ronald Ashri, former CTO at BlueSpark is now a Founder at Roomify - a Drupal-centric startup focusing on online reservations. Here, Ronald presents an enjoyable and valuable session about content strategy and Drupal, full of practical and actionable advice – worth watching in full for all strategists, site builders, and anyone who wants to know how to build a better content-oriented site.

Categories: Drupal

Registration is now open for GDC Europe 2015

Social/Online Games - Gamasutra - 14 hours 33 min ago

Heads up, developers: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 3rd and 4th. ...

Categories: Game Theory & Design

The Sinking: Doom Golem Rising

New RPG Product Reviews - 15 hours 21 min ago
Publisher: 0one Games
Rating: 5
Intended as the climax to the entire saga of The Sinking - a series of stand-alone yet linked adventures set in the Great City - this could also be run as a one-off adventure although it might be a bit confusing and would certainly involve a fair bit of explanation and even some handwaving to convince the characters that they are where you'll need them to be to begin the adventure. It would be much better if they are familiar with the Great City and have experienced at least some of the earlier adventures, that way they should have a handle on what is going on!

The adventure starts in media res with the characters stepping through a dimensional gate. From there, they have an underground complex to explore and some evil creatures to deal with, interestingly there is scope for interaction as well as combat... they can even be convinced to be helpful! The complex is described vividly and as they explore they should gain some understanding of what makes its denizens tick, and just how much danger previous visitors pose to surface dwellers particularly those living in the Great City.

As the adventure proceeds, the characters will be able to gather information and equipment necessary to defeat those who created the sinkhole in the first place before coming up through it to find them on the surface busy announcing that they are the heroes of the day... leading to a climactic fight between two 'doom golems' in the finest mecha style! The Great City won't forget this day in a hurry.

Throughout the adventure, there are references to earlier adventures in the series, which are explained well enough for those who have not played them although they'll work better if the characters have their earlier experiences to draw upon. There's plenty of scope for political double-dealing, or at least the exposure thereof, so players who prefer intrigue to brawling will also have plenty to do, whilst those who revel in combat will have a blast!

You ought to get several sessions of high-octane adventure out of this one, especially enjoyable if you have played at least some of the preceding adventures and can follow the strands that have led to this point. It's a cracker!
Categories: Game Theory & Design

Announcing Gamer Romance Novels

Gnome Stew - 22 hours 31 min ago

We here at Gnome Stew are excited to announce our newest Engine Publishing project, and a bit of a departure from our regular fare – Gamer Romance Novels! Realizing, at a recent strategy meeting held over G+ hangouts, the untapped crossover market between romance novels and gamer supplements, Engine Publishing set out to utilize our writing resources to fill the gaps and create our new line – Gnomance Novels!

Our new line will be a semi-interactive reading experience of Gnome and Fantasy themed romance novels. Much like Choose Your Own Adventure books, Gnomance Novels will be interactive fiction pieces released primarily as online eBooks with options to switch between story paths using simple dice mechanics and romance options.

Our first offering in the series is nearly complete and we are proud to present The Spellbook by Phil Vecchione – releasing in one month!

 Featuring cover art and interior flipbook illustrations by acclaimed artist Matt Morrow.


“Somewhere,” muses Dorhim Menzu, while sitting on his porch in the moonight, “there were people making gnomish love.” The Spellbook, a Sword Coast-fried story of love-lost-and-found-again, revolves around a single time-honored romantic dilemma: will beautiful Prici Yolin stay with Mr. Paladin (to whom she happens to be engaged), or will she choose Yosbar, the romantic gnomish illusionist she left so many years ago?


Click here for a 10 page sample of the book.


While The Spellbook can be considered the pinnacle of Gnome Based Fantasy Romance, our ambitions don’t end there. We have many offerings in the pipeline from our authors.

West Of The Red Hat

By John Arcadian

Love was no stranger for Mark Johanson. The rancher turned studio jazz instrumentalist had given up his cowboy lifestyle for a moderate amount of fame playing in studio bands. When he booked the gig of a lifetime, doing the keystone triangle ding in a brand new Steely Dan song, he never expected to have his world swept out from under him. The audio mixer, Greta Ingridson, has something odd about her… something not quite human. Soon Mark is whisked away on a magical journey that expands his borders and makes him question whether magic is real. No matter what he doubts about the truth of the world and the existence of magical creatures alongside mundane humans, he never doubts his emerging feelings for Greta.

Gnodame Bovary

by Scott Martin

Gnodame Bovary is a new classic. Set in the stultifying rural countryside, Gemma marries but finds her desires unfulfilled. Even a daughter and loyal badger companion, starfur, are unable to fulfill her passionate wants. Initially, she is able to resist the handsome Leon, but the rakish potato and rutabaga farmer Rodolphe proves that long whiskers are irresistible…
Her quest for fulfillment challenges the roots of gnomish order and prosperity. Can one gnome finally have it all?


by Angela Murray

Torn between two planes, Clarisse is a gentle but strong-willed cleric, thrown from the quiet normality of her average adventuring life into an older, more turbulent world of kilts, honor, war, and accented gnomes. It is there she finds herself inexorably drawn to the forbidden love of Gnomie MacFrasier, a gallant warrior who has vowed to protect against all that come against her despite her height and strange ways. Does she give in to her desire for the strong, yet diminutive arms of her Gnomish defender, or does she stay true to the adventuring party she left behind?

Gnome Hearts Gone Wild

By Matthew Neagley

Based on the critically acclaimed module! Gnomela Andergnome is courted by both the bad boy Dirk Dagger and the dashing General Muttonchops, but her heart belongs to the strong but silent Garden. Will she manage to win the heart of her stony beloved and get him to open himself up to her, or will one of her suitors win her heart away?


From Our “After Dark” Line
My Lover is a Dinosaur

By Martin Ralya

That irrepressible gnomish rogue, the dashing Lady Twerking Hotrump, is at it again! In My Lover is a Dinosaur, Lady Hotrump explores the forbidden land, a land lost in time where dinosaurs roam, and tastes forbidden love. When Lady Hotrump meets Duke Turgid Veinypole, it’s love — and lust — at first sight! Lady Hotrump never dreamed she could learn to love a T-rex, and Duke Veinypole never imagined he would fall for a gnome. But will it last when Duke Veinypole’s estranged wife, Duchess Lotsacleavage, returns from her expedition to Darkest Labia?

From Our Reworked Classics Line
Gnometeenth Night, Or Who Let Bloody Gnomes on The Stage!

By Troy Taylor

In this adaption of the classic stage production, our heroine, Vivivica, is washed ashore in a shipwreck, dons a red pointy gnome’s hat, and everyone instantly assumes she’s a male gnome, because, as we know, only male gnomes wear red pointy hats. In any event, The disguised Vivivica falls in love with the Duke, who we know is a Duke because his pointy red hat has a gold braid dangling from it. But the Duke is blind to Vivivica’s affections, because he’s in love with the countess, Maybeiwont, who is a proper female gnome because one stocking is a handsbreadth shorter than the other. Everthing gets wound around, however, because Maybeiwont AND the interloping Orsen Maybeishould (who doesn’t have a hat, but does have hairy feet) each lavish their affections on the disguised Vivivica. Who will take off their hat first and resolve this farce by setting each love into the arms of their true soulmate? Only time, and Vivivica’s twin brother (a strange gnome who prefers to wear a beret) will tell.


We look forward to sharing our Gnomish/Fantasy themed romance novel line with you and would love to hear your feedback. Do you have requests for a Gnomance Gnovel? Would you like to submit your own fan-fiction for consideration as a Gnomance Novel? Click here for the submission form.

Categories: Game Theory & Design

Gamable Stories and Some Tea - by Luis Guimaraes Blogs - 23 hours 27 min ago
Not another Gameplay VS Story article.
Categories: Game Theory & Design

The Misconception of Core Teams - by Benjamin Quintero Blogs - 23 hours 27 min ago
Do core teams make sense for small business?
Categories: Game Theory & Design

Making Indie Games From a McDonald's: 10 Key Tips - by Scott Brodie Blogs - 23 hours 27 min ago
Ever wish you could use McDonald's as a workplace? Hero Generations designer Scott Brodie shares his top 10 tips for making your McDream a reality.
Categories: Game Theory & Design

Automated Transparent Development - by Lars Doucet Blogs - 23 hours 27 min ago
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.
Categories: Game Theory & Design

Building an indie Server for a MOBA/MMORPG - by Juan Belon Perez Blogs - 23 hours 27 min ago
A study of some of the current available types of game servers for our games
Categories: Game Theory & Design

The Clicker Phenomenon and pure Progression Models - by Josh Bycer Blogs - 23 hours 27 min ago
"Clicker" games have become a popular time waster for many gamers and today's post explains how baking cookies and fighting monsters provide the same entertainment.
Categories: Game Theory & Design

Squeezing more juice out of your game design! - by Nathan Lovato Blogs - 23 hours 27 min ago
There is a part of game feel that is really amusing to work on, and that helps to improve your core gameplay's feedback: Juicing. In this article, I want to share a collection of efficient juicing techniques.
Categories: Game Theory & Design

Don't Be Scared To Kill Your Darlings - by Koen Deetman Blogs - 23 hours 27 min ago
It's been a while since I posted an article, a lot has happened the past few months. In this article I would like to highlight a few moments and explain why we made some radical choices during our game development within my indie studio KeokeN Interactive
Categories: Game Theory & Design

GDC BizDev Diaries: Managing 150+ Meetings for Twelve Companies Without Losing My Mind (Part 2 of 3) - by Jay Powell Blogs - 23 hours 27 min ago
The second in a series of posts outlining how our consulting firm handled business development and marketing meetings for twelve very different companies simultaneously at GDC 2015.
Categories: Game Theory & Design

3 Monetization Metrics to Track Every Single Day - by Chung-Man Tam Blogs - 23 hours 27 min ago
Chartboost Chief Product Officer Chung-Man Tam shares three essential monetization metrics that game developers should track everyday.
Categories: Game Theory & Design

Sandy's Soapbox: Your Idea is More Important than Team or Execution

RPGNet - 23 hours 31 min ago
A short look at the importance of ideas.
Categories: Game Theory & Design

Don't monetize your games - by Sasa Stublic Blogs - 31 March 2015 - 11:48pm
Our mobile game 'Sharp Minds' is free, has no-ads and no in-app purchases. We chose not to monetize it and if you're indie, maybe you shouldn't either!
Categories: Game Theory & Design

Drupal Easy: DrupalEasy Podcast 148: 18 Minutes Later

Planet Drupal - 31 March 2015 - 10:09pm
DrupalEasy Podcast 148

WARNING: You have no idea what awaits behind that play button. Take 18 minutes, and call us in the morning. Not for the light of Drupal heart, expectant mothers, or those with liver, neck or back problems. Listen at your own risk.

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Categories: Drupal Shoov - a new UI regression tool

Planet Drupal - 31 March 2015 - 2:00pm

UI regression is one of these things that make total sense but is rarely put into practice, for a simple reason - it's hard.

UI regression checking in action

If you read the theory about it, it seems pretty simple. Take a screenshot of a certain page in your site which will be your "baseline" image, and from now on, whenever the code changes re-run an automated test that will compare a current screenshot with the baseline image.

Continue reading…

Categories: Drupal
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