KnackForge: How to update Drupal 8 core?

Planet Drupal - 23 March 2018 - 10:01pm
How to update Drupal 8 core?

Let's see how to update your Drupal site between 8.x.x minor and patch versions. For example, from 8.1.2 to 8.1.3, or from 8.3.5 to 8.4.0. I hope this will help you.

  • If you are upgrading to Drupal version x.y.z

           x -> is known as the major version number

           y -> is known as the minor version number

           z -> is known as the patch version number.

Sat, 03/24/2018 - 10:31
Categories: Drupal

Mixbots Card Game Up On Kickstarter

Tabletop Gaming News - 3 hours 6 min ago
Robots can do a lot of things that humans just can’t. They can go places we can’t go. They can lift things we can’t lift. They also look awesome when pitted against one-another in combat, using their various interchangeable parts to create the ultimate robot fighter. That’s just what you get to create in Mixbots, […]
Categories: Game Theory & Design

50 Point Cryx and Circle Army Boxes Available For Warmachine and Hordes

Tabletop Gaming News - 4 hours 6 min ago
Sometimes you don’t want to wait and pick up just a small force and slowly grow it into something. You want to just dive right into a new game or new faction for a game and get everything in one go. Well, for those of you that would like to start a Cryx army for […]
Categories: Game Theory & Design

Games Workshop Taking Pre-Orders For Gangs of Commorragh Game

Tabletop Gaming News - 5 hours 6 min ago
One of the types of games that people want to see come back from Games Workshop (from just chats that I have with my various gamer friends) are the skirmish games that allow a campaign system that lets your grow your characters as you go along. You know the couple classic titles where you could […]
Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 6 hours 6 min ago
It’s a cool and rainy day here in Atlanta. It seems much of the East Coast is bracing for some nasty weather today as well. I hope you all stay safe. I also hope you got some gaming in over the weekend. I got to teach a couple friends how to play Guild Ball. We […]
Categories: Game Theory & Design

Battlefront Features East German Mot-Schützen Heavy Weapons For Team Yankee

Tabletop Gaming News - 7 hours 5 min ago
Infantry are very versatile out on the battlefield. They can go through most forms of terrain, search buildings, hold ground, and be armed with many different weapons in order to take on a variety of enemy formations. When enemy vehicles bear down, it’s time for the heavy weapons crews to step up and protect the […]
Categories: Game Theory & Design

New Releases For The Others Now Available From CMON

Tabletop Gaming News - 8 hours 5 min ago
The world is overcome by other-dimensional entities looking to influence everyone with their corrupt influences. Only the members of F.A.I.T.H. can stand in their way and keep humanity safe. But resources are stretched thin and the Alpha Teams are needed one place while Beta teams take on other issues. Now that Beta Team can be […]
Categories: Game Theory & Design

Corvus Belli Previews February Infinity Releases

Tabletop Gaming News - 9 hours 6 min ago
We’re just about a week away from February. Hard to believe the first month of the year’s just about over, and yet here we are. What can you be looking forward to in terms of Infinity releases coming up? Well, Corvus Belli gives us a quick look at them here. Source
Categories: Game Theory & Design

Fantasy Flight Games Posts New No Disintegrations Preview

Tabletop Gaming News - 10 hours 6 min ago
I know of several people eagerly awaiting the release of No Disintegrations from Fantasy Flight Games. They’ve always been huge Boba Fett fans and so are eagerly awaiting more options for the bounty hunter characters they play in the Star Wars RPG. But players aren’t the only ones getting new things. GMs will have new […]
Categories: Game Theory & Design

New Tzeentch Models Available To Order From Games Workshop

Tabletop Gaming News - 11 hours 6 min ago
The forces of Chaos are relentless in their war against the mortal realms. They have vowed to not stop until the world all around them matches their home of twisting, shifting, changing landscapes. There’s one group that excels in twisting reality to their whim. They are the followers of Tzeentch, and they’re getting a bunch […]
Categories: Game Theory & Design


Gnome Stew - 16 hours 6 min ago

At a recent mini-convention, I was very excited to run Star Trek using my homebrew rules. I made sure I had my session notes, character sheets, dice, and a bunch of other things. Of course, what I forgot was the rules sheet. I had created a very nice table to help resolve most major situations (healing, combat, starship combat), and it was sitting at home on my hard drive.

In this article, we’ll look at some ways to cope with times when you forget something. Hopefully, this discussion may have broader implications in how we gamemaster in general. Here are some coping mechanisms I used for that game, and for other sessions as well.

There’s no need to broadcast that you forgot some important part of your adventure. They don’t need to know the rules sheet is at home if you can still run a fun game. If you forgot a map, just pretend that you planned to sketch it out on paper. Also, they’ll never know that you are crying inside about that cool mini sitting on your dresser.

Homebrew games have an advantage because players won’t know the rules system anyway. As long as you are consistent and fair, you can probably run it from your head. This is especially true for simpler systems. If you are running a published system and forget a rule, you can simply say: “This is how we’re doing it for this game.” As long as you’re reasonable and everyone is enjoying themselves, most players will go along with you.

In closing, of course honesty is the best policy. If a player asks, you should tell them that you forgot the rules. Just tell them you’re running it as best as you can from memory, and things should be fine.

Remember getting a test in school and quickly writing things on the top of your paper? This works when you forget your rules notes too. Just jot down the main things you’ll need to remember, and add to them during play. For example, at my convention game, I wrote down the numbers for the success levels, and how much damage attacks could do. During play I realized I needed to add the numbers for healing as well. It was enough to keep me consistent for the duration of the game.

When you just can’t remember rule, give your players a roll. Let them use any relevant (or even loosely related) skill or ability bonus and let the dice fall where they may. You can ask for two out of three successes for extended challenges or particularly difficult situations. This technique does two things. It saves you from a pickle, and gives the players a fighting chance. I’ve never had a player argue when they were given a chance at success.

The secret weapon is a regular six-sided die (d6). There are times when you just don’t know how to adjudicate a particular situation. In those cases, roll a d6. If the roll is 1,2 or 3, things happen in the players’ favor. On 4, 5 or 6, they don’t. This one is not original with me: I think it may have come from legendary game designer (and all around nice guy) Frank Mentzer. I use this one EVERY session, even when I have a rulebook in front of me. Rulebooks can’t cover everything.

Playing fast and loose with the rules can work for a convention game or a one-shot. Your players may not be familiar with the system, or will cut you some slack even if they are (usually). They’re just hoping for a good time for a few hours. While it may not work for ongoing campaigns , it’s still good to have a few tricks of this nature for those problem days.

How about you? What tricks and techniques do you use to keep things moving? What do you do if you don’t have a rule easily available? Let us know below.

Categories: Game Theory & Design

Gbyte blog: Session based content access for anonymous users - Session node access module ported to Drupal 8

Planet Drupal - 22 January 2017 - 11:41am
Letting users create content without having to register (or going through any other annoying process) is becoming an important customer engagement strategy. When you allow anonymous users to create content on your website, you want this content to go through a moderation process before it becomes publicly available. To implement this in Drupal, the anonymous user has to be given permission to create content and the content type needs to be unpublished by default. The problem with Drupal 7 and Drupal 8 is that as soon as the anonymous user saves new content, they loose access rights to it and get redirected to an 'Access denied' page which is not very user friendly. In addition to the above, you may want the anonymous user to be able to edit or even delete their own content in case they find an error right after submitting it. Users often find typos or other kinds of mistakes right after content submission.
Categories: Drupal

Auto Recommend Content Tags (Thru Apache Stanbol)

New Drupal Modules - 22 January 2017 - 7:22am

Drupal 8 + Apache Stanbol + Socket.IO = Auto Recommend Content Tags!

This module utilizes Apache Stanbol to suggest tags, or search keywords while an editor is typing or creating new content.
It hooks with Apache Stanbol via a web socket to provide real-time tags recommendations when adding/editing content.

Categories: Drupal

Review Roundup

Tabletop Gaming News - 21 January 2017 - 11:00am
It’s another beautiful day here in Atlanta. The clouds are out. It’s raining. There was dense fog this morning. What? You don’t think that’s beautiful weather? You know what they call a place that has nothing but “beautiful, sunny days”? The desert. Relatively few things live there. You know what they call a place that […]
Categories: Game Theory & Design Drupal Developer's blog: Caching: static cache and database cache

Planet Drupal - 21 January 2017 - 8:51am
You have to cache results of heavy functions, sql queries and markup if it's possible because it reduces load on a system in general. If you have a block which renders a lot of items shiped from a database - cache it. If you have a function that performs heavy calculations and this function is called many times during a script execution - cache a result of this function.

Static cache
It's recommended to implement static cache for functions that are called many times during a script execution. It's easy to do: just store a function result first time when function is called and skip heavy calculation next time and return saved value from a static variable.
Database cache
If you want to save a function result for some period of time you have to implement database cache. You can specify a cache lifetime (when it will be expired) or invalidate cache manually when do you need.
Manual cache invalidating:
You can also cache a data of a renderable array by specifying #cache key.

Key notes:
Categories: Drupal

Admin Toolbar Content Languages

New Drupal Modules - 20 January 2017 - 5:42pm
Categories: Drupal

Heads up, devs: It's Global Game Jam time this weekend

Social/Online Games - Gamasutra - 20 January 2017 - 4:22pm

The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme. ...

Categories: Game Theory & Design

WizKids Previews Sliver for HeroClix

Tabletop Gaming News - 20 January 2017 - 3:00pm
Ah, the alternate universe. It’s a great way for a writer to take characters that we all know and love and put them into new situations or give them similar but altered traits. And that’s just what happened in the Teenage Mutant Ninja Turtles comic. In an alternate reality, the Turtles gained different super powers […]
Categories: Game Theory & Design

Pathogen: Unclassified RPG Up On Kickstarter

Tabletop Gaming News - 20 January 2017 - 2:00pm
A popular genre for all gaming is the zombie apocalypse. And let’s face it, a lot of us have imagined ourselves in such a situation. Of course, we feel we’d be one of the survivors, looking to do battle against the undead masses. And that’s just what sort of fantasy you get to play out […]
Categories: Game Theory & Design

Minify JS

New Drupal Modules - 20 January 2017 - 1:26pm
Categories: Drupal


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