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Google Strongarms Mobile-Friendliness

It was bound to happen. Since mobile devices have been outselling desktops for two or three years now, it was only a matter of time before the search engines began penalizing websites that possess no mobile-friendly display method. And the first out of the gate, of course, is Google.

Starting Tuesday, Google's SE ranks will begin to favor mobile-friendly sites over non-mobile-friendly sites. If you don't have a responsive grid or alternate CSS handlers in place for smaller devices, you're gonna start dropping rank. Better get moving.


Game Design: DayTrippers GameMasters Guide - Now Seeking Reviewers and Playtesters

DayTrippers is an OSR-style roleplaying game set in a surrealistic near-future science-fiction multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness.

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Game Design: March goes out like a rain of Falling Spaceship Parts

As we approach the final release version of the DayTrippers GameMasters Guide, little mechanical bits are falling off like parts from the Serenity!

Members of the As If Collective via Patreon have been sprinkled in DayTrippers subsystems lately, from alien worldbuilding tools to narrative engineering aides and adventure worksheets.

Some of these sections will make it into the final game, in current or modified form. Some will be released to the wild, to enter the Darwinian struggle of dynamic semiotic survival. Either way, Patrons get them for free, don'tcha know.

Click here to become part of the collective.

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Web Dev: Remote Media Queries via Widen DAM

Last week I wrote a joint for the WorldFish Center which uses the REST protocol to interface with the WorldFish media repository at Widen.com. My responses are mixed, but hopeful.

The Widen API is just a bunch of remote functions for managing, querying and organizing media assets in many different ways. It can be seen as a transitional technology between what we web pros call "Web 2.0" (distributed services) and "Web 3.0" (semantic web).

The folks at WorldFish have a huge media repository including thousands of well-organized images from around the world, including metadata, and they wanted to give users searchable access to this repository via their website. But there's a complication: WorldFish is part of the nonprofit CGIAR consortium, and that entity has many other websites, all of which want searchable access to different subsets of these media collections.

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Game Design: Progressive Character Generation

In books and movies, it’s rare to know the entire history of a character before the actual plot begins. In fact, in many books and movies, the only backstory you ever get occurs in flashbacks, after you’re familiar with the character on a more pedestrian level.

The DayTrippers campaign is fine with that. It’s all well and good to expect the Players to create the important aspects of their own characters’ pasts, but it’s entirely another thing to put them on the spot, forcing them to marry themselves to a character concept they haven’t even spent any time playing yet.

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Game Design: Oracle: The Stone-Drawing Bag

The Stone-Drawing Bag
Starting Counts: Black stones White stones
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by Dr. Radut