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Game Design: Games, Events & Contests

As If Productions provides Consulting, Design, Development and Production services for interactive games, events, gameshows, performances and contests featuring online participants.


DayTrippers Core Rules reviewed by David Guyll

David Guyll of Awful Good Games, designer of A Sundered World as well as tons of great Dungeon World material, has written a mechanical overview and review of the DayTrippers Core Rules. You can find it on his blog "PointsOfLight".

It's always nice to have one's writing commended, and in Guyll's words "The writing is where the game really shines." You can check out samples from both the Core Rules and the GameMasters Guide to get a taste.

Game Design: Hexcrawl Chess

Lately I've been thinking (too much) about fusing hexagonal chess with a hexcrawl, and here's what I came up with. It requires an RPG ruleset but it's system-agnostic. I imagine something like Traveller but you could probably do it with a fantasy setting or anything else. It's an OSR-feeling kinda thing. The important part (I think) is that the RPG system should have very simple, cut-and-dry, combat rules.


103 New Roleplaying Games, thrice forged!

Last month, Game Designer Paul Czege proposed a challenge for all RPG designers out there: the ThreeForged Challenge. The idea was for these designers to collaboratively create a ton of new RPGs by passing around unfinished works like Exquisite Corpses. It's crazy, I know. But the ThreeForged challenge is over, and now the world has 103 new roleplaying games in it, created by 127 different designers!

Game Design: GameMasters Guide now available in Print

Have you been waiting? I sure have, and the day is here! The DayTrippers GameMasters Guide is now available in print!

At DriveThruRPG

Or RPGnow

Psychic Content. Oracular Prep. Narrative Resolution. Vertical Control. High Bleed. You've played like this before, but you've never seen rules for it.

DayTrippers Review at Technical Grimoire

David Schirduan, author of Mythic Mortals, has written a review of DayTrippers - "an Absurd, Surreal Game".

Here is a brief excerpt...

It took me a little while to realize why I was so confounded by this game. I kept asking questions like, “Who is the average Daytripper?” and “How does this world actually function, and what is it like to live there?”. But I was missing the point. Daytrippers isn’t a universe that you and your players will explore; it’s a toolbox for the GM and the group to create and explore their own universes.

He's got that right!

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by Dr. Radut